James Urquhart 7e0016e670 Correct zone insertion logic 3 年之前
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scenePolyhedralZone.cpp cfb90f37e4 Fix for Issue #136 for Zoning Bug 13 年之前
scenePolyhedralZone.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneRootZone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneRootZone.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneSimpleZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
sceneSimpleZone.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
sceneTraversalState.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneTraversalState.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneZoneSpace.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年之前
sceneZoneSpace.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
sceneZoneSpaceManager.cpp 7e0016e670 Correct zone insertion logic 2 年之前
sceneZoneSpaceManager.h 7e0016e670 Correct zone insertion logic 2 年之前