Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
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inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. 4 anni fa
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 anni fa
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 anni fa
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 anni fa
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 anni fa
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 anni fa
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 anni fa
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 anni fa
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiShapeEdPreview.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 anni fa
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 anni fa
popupMenu.h a71f5cfd9d Missed header changes 5 anni fa