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inspector
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5cce344bb1
* BugFix: Fix a missing <vector> include for GCC.
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4 anni fa |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anni fa |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
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guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 anni fa |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 anni fa |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
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guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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4 anni fa |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 anni fa |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 anni fa |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiPopupMenuCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 anni fa |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 anni fa |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiShapeEdPreview.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anni fa |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 anni fa |
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popupMenu.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 anni fa |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 anni fa |