AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 роки тому
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 роки тому
bumpGLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 роки тому
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 роки тому
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 роки тому
debugVizFeatureGLSL.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 роки тому
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 роки тому
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
shaderCompGLSL.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 роки тому
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 роки тому
shaderFeatureGLSL.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 роки тому
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 роки тому
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
shaderGenGLSL.h 196b214eae engine: 10 роки тому
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 роки тому