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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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há 6 anos atrás |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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há 5 anos atrás |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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há 5 anos atrás |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
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matInstance.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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materialDefinition.cpp
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f5f50723ed
final cleanup
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há 1 ano atrás |
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materialDefinition.h
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1edfbcf447
fixes for reload and flush
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há 1 ano atrás |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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há 3 anos atrás |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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há 4 anos atrás |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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materialManager.cpp
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1edfbcf447
fixes for reload and flush
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há 1 ano atrás |
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materialManager.h
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1edfbcf447
fixes for reload and flush
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há 1 ano atrás |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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há 1 ano atrás |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |
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processedMaterial.cpp
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0458228e1c
Update processedMaterial.cpp
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há 1 ano atrás |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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processedShaderMaterial.cpp
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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há 1 ano atrás |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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há 1 ano atrás |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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há 1 ano atrás |
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shaderData.h
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efbe5e90f5
virtuals removed
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há 1 ano atrás |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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há 1 ano atrás |