marauder2k7 0458228e1c Update processedMaterial.cpp há 1 ano atrás
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects há 5 anos atrás
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 3 anos atrás
customMaterialDefinition.h efbe5e90f5 virtuals removed há 1 ano atrás
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials há 5 anos atrás
matInstance.cpp 2b295fb7f0 rest of virtuals removed há 1 ano atrás
matInstance.h efbe5e90f5 virtuals removed há 1 ano atrás
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
materialDefinition.cpp f5f50723ed final cleanup há 1 ano atrás
materialDefinition.h 1edfbcf447 fixes for reload and flush há 1 ano atrás
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
materialFeatureTypes.h 645f88d4af emissive to recivesShadows há 3 anos atrás
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
materialList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialManager.cpp 1edfbcf447 fixes for reload and flush há 1 ano atrás
materialManager.h 1edfbcf447 fixes for reload and flush há 1 ano atrás
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
miscShdrDat.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 há 1 ano atrás
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
processedMaterial.cpp 0458228e1c Update processedMaterial.cpp há 1 ano atrás
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 há 1 ano atrás
sceneData.h 56e4484ff6 remove glowbin as it's own render pass há 1 ano atrás
shaderData.cpp 808e2f4200 Groundwork for other shaders há 1 ano atrás
shaderData.h efbe5e90f5 virtuals removed há 1 ano atrás
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás