guiPopUpCtrl.cpp 45 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gui/core/guiCanvas.h"
  23. #include "gui/controls/guiPopUpCtrl.h"
  24. #include "console/consoleTypes.h"
  25. #include "console/engineAPI.h"
  26. #include "gui/core/guiDefaultControlRender.h"
  27. #include "gfx/primBuilder.h"
  28. #include "gfx/gfxDrawUtil.h"
  29. #include "console/engineAPI.h"
  30. static ColorI colorWhite(255,255,255); // Added
  31. // Function to return the number of columns in 'string' given delimeters in 'set'
  32. static U32 getColumnCount(const char *string, const char *set)
  33. {
  34. U32 count = 0;
  35. U8 last = 0;
  36. while(*string)
  37. {
  38. last = *string++;
  39. for(U32 i =0; set[i]; i++)
  40. {
  41. if(last == set[i])
  42. {
  43. count++;
  44. last = 0;
  45. break;
  46. }
  47. }
  48. }
  49. if(last)
  50. count++;
  51. return count;
  52. }
  53. // Function to return the 'index' column from 'string' given delimeters in 'set'
  54. static const char *getColumn(const char *string, char* returnbuff, U32 index, const char *set)
  55. {
  56. U32 sz;
  57. while(index--)
  58. {
  59. if(!*string)
  60. return "";
  61. sz = dStrcspn(string, set);
  62. if (string[sz] == 0)
  63. return "";
  64. string += (sz + 1);
  65. }
  66. sz = dStrcspn(string, set);
  67. if (sz == 0)
  68. return "";
  69. char *ret = returnbuff;
  70. dStrncpy(ret, string, sz);
  71. ret[sz] = '\0';
  72. return ret;
  73. }
  74. GuiPopUpBackgroundCtrl::GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl *textList)
  75. {
  76. mPopUpCtrl = ctrl;
  77. mTextList = textList;
  78. }
  79. void GuiPopUpBackgroundCtrl::onMouseDown(const GuiEvent &event)
  80. {
  81. mPopUpCtrl->mBackgroundCancel = true; // Set that the user didn't click within the text list. Replaces the line above.
  82. mPopUpCtrl->closePopUp();
  83. }
  84. //------------------------------------------------------------------------------
  85. GuiPopupTextListCtrl::GuiPopupTextListCtrl()
  86. {
  87. mPopUpCtrl = NULL;
  88. }
  89. //------------------------------------------------------------------------------
  90. GuiPopupTextListCtrl::GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl)
  91. {
  92. mPopUpCtrl = ctrl;
  93. }
  94. //------------------------------------------------------------------------------
  95. //------------------------------------------------------------------------------
  96. //void GuiPopUpTextListCtrl::onCellSelected( Point2I /*cell*/ )
  97. //{
  98. // // Do nothing, the parent control will take care of everything...
  99. //}
  100. void GuiPopupTextListCtrl::onCellSelected( Point2I cell )
  101. {
  102. // The old function is above. This new one will only call the the select
  103. // functions if we were not cancelled by a background click.
  104. // Check if we were cancelled by the user clicking on the Background ie: anywhere
  105. // other than within the text list.
  106. if(mPopUpCtrl->mBackgroundCancel)
  107. return;
  108. if( isMethod( "onSelect" ) )
  109. Con::executef(this, "onSelect", Con::getFloatArg(cell.x), Con::getFloatArg(cell.y));
  110. //call the console function
  111. execConsoleCallback();
  112. //if (mConsoleCommand[0])
  113. // Con::evaluate(mConsoleCommand, false);
  114. }
  115. //------------------------------------------------------------------------------
  116. bool GuiPopupTextListCtrl::onKeyDown(const GuiEvent &event)
  117. {
  118. //if the control is a dead end, don't process the input:
  119. if ( !mVisible || !mActive || !mAwake )
  120. return false;
  121. //see if the key down is a <return> or not
  122. if ( event.modifier == 0 )
  123. {
  124. if ( event.keyCode == KEY_RETURN )
  125. {
  126. mPopUpCtrl->closePopUp();
  127. return true;
  128. }
  129. else if ( event.keyCode == KEY_ESCAPE )
  130. {
  131. mSelectedCell.set( -1, -1 );
  132. mPopUpCtrl->closePopUp();
  133. return true;
  134. }
  135. }
  136. //otherwise, pass the event to it's parent
  137. return Parent::onKeyDown(event);
  138. }
  139. void GuiPopupTextListCtrl::onMouseUp(const GuiEvent &event)
  140. {
  141. Parent::onMouseUp( event );
  142. mPopUpCtrl->closePopUp();
  143. }
  144. //------------------------------------------------------------------------------
  145. void GuiPopupTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
  146. {
  147. Point2I size;
  148. getCellSize( size );
  149. // Render a background color for the cell
  150. if ( mouseOver )
  151. {
  152. RectI cellR( offset.x, offset.y, size.x, size.y );
  153. GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorHL );
  154. }
  155. else if ( selected )
  156. {
  157. RectI cellR( offset.x, offset.y, size.x, size.y );
  158. GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorSEL );
  159. }
  160. // Define the default x offset for the text
  161. U32 textXOffset = offset.x + mProfile->mTextOffset.x;
  162. // Do we also draw a colored box beside the text?
  163. ColorI boxColor;
  164. bool drawbox = mPopUpCtrl->getColoredBox( boxColor, mList[cell.y].id);
  165. if(drawbox)
  166. {
  167. Point2I coloredboxsize(15,10);
  168. RectI boxBounds(offset.x + mProfile->mTextOffset.x, offset.y+2, coloredboxsize.x, coloredboxsize.y);
  169. GFX->getDrawUtil()->drawRectFill(boxBounds, boxColor);
  170. GFX->getDrawUtil()->drawRect(boxBounds, ColorI(0,0,0));
  171. textXOffset += coloredboxsize.x + mProfile->mTextOffset.x;
  172. }
  173. ColorI fontColor;
  174. mPopUpCtrl->getFontColor( fontColor, mList[cell.y].id, selected, mouseOver );
  175. GFX->getDrawUtil()->setBitmapModulation( fontColor );
  176. //GFX->drawText( mFont, Point2I( offset.x + 4, offset.y ), mList[cell.y].text );
  177. // Get the number of columns in the cell
  178. S32 colcount = getColumnCount(mList[cell.y].text, "\t");
  179. // Are there two or more columns?
  180. if(colcount >= 2)
  181. {
  182. char buff[256];
  183. // Draw the first column
  184. getColumn(mList[cell.y].text, buff, 0, "\t");
  185. GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  186. // Draw the second column to the right
  187. getColumn(mList[cell.y].text, buff, 1, "\t");
  188. S32 txt_w = mFont->getStrWidth(buff);
  189. GFX->getDrawUtil()->drawText( mFont, Point2I( offset.x+size.x-mProfile->mTextOffset.x-txt_w, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  190. } else
  191. {
  192. GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), mList[cell.y].text ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  193. }
  194. }
  195. //------------------------------------------------------------------------------
  196. //------------------------------------------------------------------------------
  197. IMPLEMENT_CONOBJECT(GuiPopUpMenuCtrl);
  198. ConsoleDocClass( GuiPopUpMenuCtrl,
  199. "@brief A control that allows to select a value from a drop-down list.\n\n"
  200. "For a nearly identical GUI with additional features, use GuiPopUpMenuCtrlEx.\n\n"
  201. "@tsexample\n"
  202. "new GuiPopUpMenuCtrl()\n"
  203. "{\n"
  204. " maxPopupHeight = \"200\";\n"
  205. " sbUsesNAColor = \"0\";\n"
  206. " reverseTextList = \"0\";\n"
  207. " bitmapBounds = \"16 16\";\n"
  208. " maxLength = \"1024\";\n"
  209. " position = \"56 31\";\n"
  210. " extent = \"64 64\";\n"
  211. " minExtent = \"8 2\";\n"
  212. " profile = \"GuiPopUpMenuProfile\";\n"
  213. " tooltipProfile = \"GuiToolTipProfile\";\n"
  214. "};\n"
  215. "@endtsexample\n\n"
  216. "@note This is definitely going to be deprecated soon.\n\n"
  217. "@see GuiPopUpMenuCtrlEx for more features and better explanations.\n"
  218. "@ingroup GuiControls\n");
  219. GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
  220. {
  221. VECTOR_SET_ASSOCIATION(mEntries);
  222. VECTOR_SET_ASSOCIATION(mSchemes);
  223. mSelIndex = -1;
  224. mActive = true;
  225. mMaxPopupHeight = 200;
  226. mScrollDir = GuiScrollCtrl::None;
  227. mScrollCount = 0;
  228. mLastYvalue = 0;
  229. mIncValue = 0;
  230. mRevNum = 0;
  231. mInAction = false;
  232. mMouseOver = false; // Added
  233. mRenderScrollInNA = false; // Added
  234. mBackgroundCancel = false; // Added
  235. mReverseTextList = false; // Added - Don't reverse text list if displaying up
  236. mBitmapName = StringTable->EmptyString(); // Added
  237. mBitmapBounds.set(16, 16); // Added
  238. mIdMax = -1;
  239. }
  240. //------------------------------------------------------------------------------
  241. GuiPopUpMenuCtrl::~GuiPopUpMenuCtrl()
  242. {
  243. }
  244. //------------------------------------------------------------------------------
  245. void GuiPopUpMenuCtrl::initPersistFields(void)
  246. {
  247. addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
  248. addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
  249. addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
  250. addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrl));
  251. addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
  252. Parent::initPersistFields();
  253. }
  254. //------------------------------------------------------------------------------
  255. DefineConsoleMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
  256. {
  257. object->addEntry(name, idNum, scheme);
  258. }
  259. DefineConsoleMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), ,
  260. "(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
  261. {
  262. object->addScheme( id, fontColor, fontColorHL, fontColorSEL );
  263. }
  264. DefineConsoleMethod( GuiPopUpMenuCtrl, getText, const char*, (), , "")
  265. {
  266. return object->getText();
  267. }
  268. DefineConsoleMethod( GuiPopUpMenuCtrl, clear, void, (), , "Clear the popup list.")
  269. {
  270. object->clear();
  271. }
  272. //FIXME: clashes with SimSet.sort
  273. DefineConsoleMethod(GuiPopUpMenuCtrl, sort, void, (), , "Sort the list alphabetically.")
  274. {
  275. object->sort();
  276. }
  277. // Added to sort the entries by ID
  278. DefineConsoleMethod(GuiPopUpMenuCtrl, sortID, void, (), , "Sort the list by ID.")
  279. {
  280. object->sortID();
  281. }
  282. DefineConsoleMethod( GuiPopUpMenuCtrl, forceOnAction, void, (), , "")
  283. {
  284. object->onAction();
  285. }
  286. DefineConsoleMethod( GuiPopUpMenuCtrl, forceClose, void, (), , "")
  287. {
  288. object->closePopUp();
  289. }
  290. DefineConsoleMethod( GuiPopUpMenuCtrl, getSelected, S32, (), , "Gets the selected index")
  291. {
  292. return object->getSelected();
  293. }
  294. DefineConsoleMethod( GuiPopUpMenuCtrl, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])")
  295. {
  296. object->setSelected( id, scriptCallback );
  297. }
  298. DefineConsoleMethod( GuiPopUpMenuCtrl, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])")
  299. {
  300. object->setFirstSelected( scriptCallback );
  301. }
  302. DefineConsoleMethod( GuiPopUpMenuCtrl, setNoneSelected, void, (), , "")
  303. {
  304. object->setNoneSelected();
  305. }
  306. DefineConsoleMethod( GuiPopUpMenuCtrl, getTextById, const char*, (S32 id), , "(int id)")
  307. {
  308. return(object->getTextById(id));
  309. }
  310. DefineConsoleMethod( GuiPopUpMenuCtrl, changeTextById, void, ( S32 id, const char * text ), , "( int id, string text )" )
  311. {
  312. object->setEntryText( id, text );
  313. }
  314. DefineConsoleMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * className, const char * enumName), , "(string class, string enum)"
  315. "This fills the popup with a classrep's field enumeration type info.\n\n"
  316. "More of a helper function than anything. If console access to the field list is added, "
  317. "at least for the enumerated types, then this should go away..")
  318. {
  319. AbstractClassRep * classRep = AbstractClassRep::getClassList();
  320. // walk the class list to get our class
  321. while(classRep)
  322. {
  323. if(!dStricmp(classRep->getClassName(), className))
  324. break;
  325. classRep = classRep->getNextClass();
  326. }
  327. // get it?
  328. if(!classRep)
  329. {
  330. Con::warnf(ConsoleLogEntry::General, "failed to locate class rep for '%s'", className);
  331. return;
  332. }
  333. // walk the fields to check for this one (findField checks StringTableEntry ptrs...)
  334. U32 i;
  335. for(i = 0; i < classRep->mFieldList.size(); i++)
  336. if(!dStricmp(classRep->mFieldList[i].pFieldname, enumName))
  337. break;
  338. // found it?
  339. if(i == classRep->mFieldList.size())
  340. {
  341. Con::warnf(ConsoleLogEntry::General, "failed to locate field '%s' for class '%s'", enumName, className);
  342. return;
  343. }
  344. const AbstractClassRep::Field & field = classRep->mFieldList[i];
  345. ConsoleBaseType* conType = ConsoleBaseType::getType( field.type );
  346. // check the type
  347. if( !conType->getEnumTable() )
  348. {
  349. Con::warnf(ConsoleLogEntry::General, "field '%s' is not an enumeration for class '%s'", enumName, className);
  350. return;
  351. }
  352. // fill it
  353. const EngineEnumTable& table = *( conType->getEnumTable() );
  354. const U32 numValues = table.getNumValues();
  355. for(i = 0; i < numValues; i++)
  356. object->addEntry( table[i].getName(), table[i] );
  357. }
  358. //------------------------------------------------------------------------------
  359. DefineConsoleMethod( GuiPopUpMenuCtrl, findText, S32, (const char * text), , "(string text)"
  360. "Returns the position of the first entry containing the specified text or -1 if not found.")
  361. {
  362. return( object->findText( text ) );
  363. }
  364. //------------------------------------------------------------------------------
  365. DefineConsoleMethod( GuiPopUpMenuCtrl, size, S32, (), , "Get the size of the menu - the number of entries in it.")
  366. {
  367. return( object->getNumEntries() );
  368. }
  369. //------------------------------------------------------------------------------
  370. DefineConsoleMethod( GuiPopUpMenuCtrl, replaceText, void, (bool doReplaceText), , "(bool doReplaceText)")
  371. {
  372. object->replaceText(S32(doReplaceText));
  373. }
  374. //------------------------------------------------------------------------------
  375. // Added
  376. bool GuiPopUpMenuCtrl::onWake()
  377. {
  378. if ( !Parent::onWake() )
  379. return false;
  380. // Set the bitmap for the popup.
  381. setBitmap( mBitmapName );
  382. // Now update the Form Control's bitmap array, and possibly the child's too
  383. mProfile->constructBitmapArray();
  384. if ( mProfile->getChildrenProfile() )
  385. mProfile->getChildrenProfile()->constructBitmapArray();
  386. return true;
  387. }
  388. //------------------------------------------------------------------------------
  389. bool GuiPopUpMenuCtrl::onAdd()
  390. {
  391. if ( !Parent::onAdd() )
  392. return false;
  393. mSelIndex = -1;
  394. mReplaceText = true;
  395. return true;
  396. }
  397. //------------------------------------------------------------------------------
  398. void GuiPopUpMenuCtrl::onSleep()
  399. {
  400. mTextureNormal = NULL; // Added
  401. mTextureDepressed = NULL; // Added
  402. Parent::onSleep();
  403. closePopUp(); // Tests in function.
  404. }
  405. //------------------------------------------------------------------------------
  406. void GuiPopUpMenuCtrl::clear()
  407. {
  408. mEntries.setSize(0);
  409. setText("");
  410. mSelIndex = -1;
  411. mRevNum = 0;
  412. mIdMax = -1;
  413. }
  414. //------------------------------------------------------------------------------
  415. void GuiPopUpMenuCtrl::clearEntry( S32 entry )
  416. {
  417. if( entry == -1 )
  418. return;
  419. U32 i = 0;
  420. for ( ; i < mEntries.size(); i++ )
  421. {
  422. if ( mEntries[i].id == entry )
  423. break;
  424. }
  425. mEntries.erase( i );
  426. if( mEntries.size() <= 0 )
  427. {
  428. mEntries.setSize(0);
  429. setText("");
  430. mSelIndex = -1;
  431. mRevNum = 0;
  432. }
  433. else
  434. {
  435. if (entry < mSelIndex)
  436. {
  437. mSelIndex--;
  438. }
  439. else if( entry == mSelIndex )
  440. {
  441. setText("");
  442. mSelIndex = -1;
  443. }
  444. }
  445. }
  446. //------------------------------------------------------------------------------
  447. DefineConsoleMethod( GuiPopUpMenuCtrl, clearEntry, void, (S32 entry), , "(S32 entry)")
  448. {
  449. object->clearEntry(entry);
  450. }
  451. //------------------------------------------------------------------------------
  452. static S32 QSORT_CALLBACK textCompare(const void *a,const void *b)
  453. {
  454. GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
  455. GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
  456. return (dStrnatcasecmp(ea->buf, eb->buf));
  457. }
  458. // Added to sort by entry ID
  459. //------------------------------------------------------------------------------
  460. static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
  461. {
  462. GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
  463. GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
  464. return ( (ea->id < eb->id) ? -1 : ((ea->id > eb->id) ? 1 : 0) );
  465. }
  466. //------------------------------------------------------------------------------
  467. // Added
  468. void GuiPopUpMenuCtrl::setBitmap( const char *name )
  469. {
  470. mBitmapName = StringTable->insert( name );
  471. if ( !isAwake() )
  472. return;
  473. if ( *mBitmapName )
  474. {
  475. char buffer[1024];
  476. char *p;
  477. dStrcpy(buffer, name, 1024);
  478. p = buffer + dStrlen(buffer);
  479. S32 pLen = 1024 - dStrlen(buffer);
  480. dStrcpy(p, "_n", pLen);
  481. mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
  482. dStrcpy(p, "_d", pLen);
  483. mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
  484. if ( !mTextureDepressed )
  485. mTextureDepressed = mTextureNormal;
  486. }
  487. else
  488. {
  489. mTextureNormal = NULL;
  490. mTextureDepressed = NULL;
  491. }
  492. setUpdate();
  493. }
  494. //------------------------------------------------------------------------------
  495. void GuiPopUpMenuCtrl::sort()
  496. {
  497. S32 selId = getSelected();
  498. S32 size = mEntries.size();
  499. if( size > 0 )
  500. dQsort( mEntries.address(), size, sizeof(Entry), textCompare);
  501. if( selId != -1 )
  502. setSelected( selId, false );
  503. }
  504. // Added to sort by entry ID
  505. //------------------------------------------------------------------------------
  506. void GuiPopUpMenuCtrl::sortID()
  507. {
  508. S32 selId = getSelected();
  509. S32 size = mEntries.size();
  510. if( size > 0 )
  511. dQsort( mEntries.address(), size, sizeof(Entry), idCompare);
  512. if( selId != -1 )
  513. setSelected( selId, false );
  514. }
  515. //------------------------------------------------------------------------------
  516. void GuiPopUpMenuCtrl::addEntry( const char *buf, S32 id, U32 scheme )
  517. {
  518. if( !buf )
  519. {
  520. //Con::printf( "GuiPopupMenuCtrlEx::addEntry - Invalid buffer!" );
  521. return;
  522. }
  523. // Ensure that there are no other entries with exactly the same name
  524. for ( U32 i = 0; i < mEntries.size(); i++ )
  525. {
  526. if ( dStrcmp( mEntries[i].buf, buf ) == 0 )
  527. return;
  528. }
  529. // If we don't give an id, create one from mIdMax
  530. if( id == -1 )
  531. id = mIdMax + 1;
  532. // Increase mIdMax when an id is greater than it
  533. if( id > mIdMax )
  534. mIdMax = id;
  535. Entry e;
  536. dStrcpy( e.buf, buf, 256 );
  537. e.id = id;
  538. e.scheme = scheme;
  539. // see if there is a shortcut key
  540. char * cp = dStrchr( e.buf, '~' );
  541. e.ascii = cp ? cp[1] : 0;
  542. // See if there is a colour box defined with the text
  543. char *cb = dStrchr( e.buf, '|' );
  544. if ( cb )
  545. {
  546. e.usesColorBox = true;
  547. cb[0] = '\0';
  548. char* red = &cb[1];
  549. cb = dStrchr(red, '|');
  550. cb[0] = '\0';
  551. char* green = &cb[1];
  552. cb = dStrchr(green, '|');
  553. cb[0] = '\0';
  554. char* blue = &cb[1];
  555. U32 r = dAtoi(red);
  556. U32 g = dAtoi(green);
  557. U32 b = dAtoi(blue);
  558. e.colorbox = ColorI(r,g,b);
  559. }
  560. else
  561. {
  562. e.usesColorBox = false;
  563. }
  564. mEntries.push_back(e);
  565. if ( mInAction && mTl )
  566. {
  567. // Add the new entry:
  568. mTl->addEntry( e.id, e.buf );
  569. repositionPopup();
  570. }
  571. }
  572. //------------------------------------------------------------------------------
  573. void GuiPopUpMenuCtrl::addScheme( U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL )
  574. {
  575. if ( !id )
  576. return;
  577. Scheme newScheme;
  578. newScheme.id = id;
  579. newScheme.fontColor = fontColor;
  580. newScheme.fontColorHL = fontColorHL;
  581. newScheme.fontColorSEL = fontColorSEL;
  582. mSchemes.push_back( newScheme );
  583. }
  584. //------------------------------------------------------------------------------
  585. S32 GuiPopUpMenuCtrl::getSelected()
  586. {
  587. if (mSelIndex == -1)
  588. return 0;
  589. return mEntries[mSelIndex].id;
  590. }
  591. //------------------------------------------------------------------------------
  592. bool GuiPopUpMenuCtrl::setEntryText( S32 id, const char* buf )
  593. {
  594. const U32 numEntries = getNumEntries();
  595. for( U32 i = 0; i < numEntries; i++ )
  596. {
  597. if( mEntries[ i ].id == id )
  598. {
  599. Entry& entry = mEntries[ i ];
  600. dStrncpy( entry.buf, buf, sizeof( entry.buf ) );
  601. entry.buf[ sizeof( entry.buf ) - 1 ] = '\0';
  602. return true;
  603. }
  604. }
  605. return false;
  606. }
  607. //------------------------------------------------------------------------------
  608. const char* GuiPopUpMenuCtrl::getTextById(S32 id)
  609. {
  610. for ( U32 i = 0; i < mEntries.size(); i++ )
  611. {
  612. if ( mEntries[i].id == id )
  613. return( mEntries[i].buf );
  614. }
  615. return( "" );
  616. }
  617. //------------------------------------------------------------------------------
  618. S32 GuiPopUpMenuCtrl::findText( const char* text )
  619. {
  620. for ( U32 i = 0; i < mEntries.size(); i++ )
  621. {
  622. if ( dStrcmp( text, mEntries[i].buf ) == 0 )
  623. return( mEntries[i].id );
  624. }
  625. return( -1 );
  626. }
  627. //------------------------------------------------------------------------------
  628. void GuiPopUpMenuCtrl::setSelected(S32 id, bool bNotifyScript )
  629. {
  630. for( S32 i = 0; i < mEntries.size(); i++ )
  631. {
  632. if( id == mEntries[i].id )
  633. {
  634. i = ( mRevNum > i ) ? mRevNum - i : i;
  635. mSelIndex = i;
  636. if( mReplaceText ) // Only change the displayed text if appropriate.
  637. setText( mEntries[ i ].buf );
  638. // Now perform the popup action:
  639. if( bNotifyScript )
  640. {
  641. if( isMethod( "onSelect" ) )
  642. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  643. execConsoleCallback();
  644. }
  645. return;
  646. }
  647. }
  648. if( mReplaceText ) // Only change the displayed text if appropriate.
  649. {
  650. setText("");
  651. }
  652. mSelIndex = -1;
  653. if( bNotifyScript && isMethod( "onCancel" ) )
  654. Con::executef( this, "onCancel" );
  655. if( id == -1 )
  656. return;
  657. // Execute the popup console command:
  658. if( bNotifyScript )
  659. execConsoleCallback();
  660. }
  661. //------------------------------------------------------------------------------
  662. // Added to set the first item as selected.
  663. void GuiPopUpMenuCtrl::setFirstSelected( bool bNotifyScript )
  664. {
  665. if( mEntries.size() > 0 )
  666. {
  667. mSelIndex = 0;
  668. if ( mReplaceText ) // Only change the displayed text if appropriate.
  669. {
  670. setText( mEntries[0].buf );
  671. }
  672. // Execute the popup console command:
  673. if( bNotifyScript )
  674. {
  675. if ( isMethod( "onSelect" ) )
  676. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  677. execConsoleCallback();
  678. }
  679. }
  680. else
  681. {
  682. if ( mReplaceText ) // Only change the displayed text if appropriate.
  683. setText("");
  684. mSelIndex = -1;
  685. if( bNotifyScript )
  686. {
  687. Con::executef( this, "onCancel" );
  688. execConsoleCallback();
  689. }
  690. }
  691. }
  692. //------------------------------------------------------------------------------
  693. // Added to set no items as selected.
  694. void GuiPopUpMenuCtrl::setNoneSelected()
  695. {
  696. if ( mReplaceText ) // Only change the displayed text if appropriate.
  697. {
  698. setText("");
  699. }
  700. mSelIndex = -1;
  701. }
  702. //------------------------------------------------------------------------------
  703. const char *GuiPopUpMenuCtrl::getScriptValue()
  704. {
  705. return getText();
  706. }
  707. //------------------------------------------------------------------------------
  708. void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
  709. {
  710. TORQUE_UNUSED(updateRect);
  711. Point2I localStart;
  712. if ( mScrollDir != GuiScrollCtrl::None )
  713. autoScroll();
  714. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  715. RectI baseRect( offset, getExtent() );
  716. if ( mInAction )
  717. {
  718. S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
  719. S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
  720. // Do we render a bitmap border or lines?
  721. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  722. {
  723. // Render the fixed, filled in border
  724. renderFixedBitmapBordersFilled(baseRect, 3, mProfile );
  725. }
  726. else
  727. {
  728. //renderSlightlyLoweredBox(r, mProfile);
  729. drawUtil->drawRectFill(baseRect, mProfile->mFillColor );
  730. }
  731. // Draw a bitmap over the background?
  732. if ( mTextureDepressed )
  733. {
  734. RectI rect(offset, mBitmapBounds);
  735. drawUtil->clearBitmapModulation();
  736. drawUtil->drawBitmapStretch( mTextureDepressed, rect );
  737. }
  738. else if ( mTextureNormal )
  739. {
  740. RectI rect(offset, mBitmapBounds);
  741. drawUtil->clearBitmapModulation();
  742. drawUtil->drawBitmapStretch( mTextureNormal, rect );
  743. }
  744. // Do we render a bitmap border or lines?
  745. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  746. {
  747. drawUtil->drawLine(left, top, left, bottom, colorWhite );
  748. drawUtil->drawLine(left, top, right, top, colorWhite );
  749. drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor );
  750. drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor );
  751. }
  752. }
  753. else
  754. // TODO: Implement
  755. // TODO: Add onMouseEnter() and onMouseLeave() and a definition of mMouseOver (see guiButtonBaseCtrl) for this to work.
  756. if ( mMouseOver )
  757. {
  758. S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
  759. S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
  760. // Do we render a bitmap border or lines?
  761. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  762. {
  763. // Render the fixed, filled in border
  764. renderFixedBitmapBordersFilled(baseRect, 2, mProfile );
  765. }
  766. else
  767. {
  768. drawUtil->drawRectFill(baseRect, mProfile->mFillColorHL );
  769. }
  770. // Draw a bitmap over the background?
  771. if ( mTextureNormal )
  772. {
  773. RectI rect( offset, mBitmapBounds );
  774. drawUtil->clearBitmapModulation();
  775. drawUtil->drawBitmapStretch( mTextureNormal, rect );
  776. }
  777. // Do we render a bitmap border or lines?
  778. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  779. {
  780. drawUtil->drawLine(left, top, left, bottom, colorWhite);
  781. drawUtil->drawLine(left, top, right, top, colorWhite);
  782. drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor);
  783. drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor);
  784. }
  785. }
  786. else
  787. {
  788. // Do we render a bitmap border or lines?
  789. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  790. {
  791. // Render the fixed, filled in border
  792. renderFixedBitmapBordersFilled(baseRect, 1, mProfile );
  793. }
  794. else
  795. {
  796. drawUtil->drawRectFill(baseRect, mProfile->mFillColorNA );
  797. }
  798. // Draw a bitmap over the background?
  799. if ( mTextureNormal )
  800. {
  801. RectI rect(offset, mBitmapBounds);
  802. drawUtil->clearBitmapModulation();
  803. drawUtil->drawBitmapStretch( mTextureNormal, rect );
  804. }
  805. // Do we render a bitmap border or lines?
  806. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  807. {
  808. drawUtil->drawRect( baseRect, mProfile->mBorderColorNA );
  809. }
  810. }
  811. // renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
  812. S32 txt_w = mProfile->mFont->getStrWidth(mText);
  813. localStart.x = 0;
  814. localStart.y = (getHeight() - (mProfile->mFont->getHeight())) / 2;
  815. // align the horizontal
  816. switch (mProfile->mAlignment)
  817. {
  818. case GuiControlProfile::RightJustify:
  819. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  820. {
  821. // We're making use of a bitmap border, so take into account the
  822. // right cap of the border.
  823. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  824. localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
  825. }
  826. else
  827. {
  828. localStart.x = getWidth() - txt_w;
  829. }
  830. break;
  831. case GuiControlProfile::CenterJustify:
  832. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  833. {
  834. // We're making use of a bitmap border, so take into account the
  835. // right cap of the border.
  836. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  837. localStart.x = (getWidth() - bitmapBounds[2].extent.x - txt_w) / 2;
  838. } else
  839. {
  840. localStart.x = (getWidth() - txt_w) / 2;
  841. }
  842. break;
  843. default:
  844. // GuiControlProfile::LeftJustify
  845. if ( txt_w > getWidth() )
  846. {
  847. // The width of the text is greater than the width of the control.
  848. // In this case we will right justify the text and leave some space
  849. // for the down arrow.
  850. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  851. {
  852. // We're making use of a bitmap border, so take into account the
  853. // right cap of the border.
  854. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  855. localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
  856. }
  857. else
  858. {
  859. localStart.x = getWidth() - txt_w - 12;
  860. }
  861. }
  862. else
  863. {
  864. localStart.x = mProfile->mTextOffset.x; // Use mProfile->mTextOffset as a controlable margin for the control's text.
  865. }
  866. break;
  867. }
  868. // Do we first draw a coloured box beside the text?
  869. ColorI boxColor;
  870. bool drawbox = getColoredBox( boxColor, mSelIndex);
  871. if ( drawbox )
  872. {
  873. Point2I coloredboxsize( 15, 10 );
  874. RectI boxBounds( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
  875. drawUtil->drawRectFill(boxBounds, boxColor);
  876. drawUtil->drawRect(boxBounds, ColorI(0,0,0));
  877. localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
  878. }
  879. // Draw the text
  880. Point2I globalStart = localToGlobalCoord( localStart );
  881. ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
  882. drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
  883. // Get the number of columns in the text
  884. S32 colcount = getColumnCount( mText, "\t" );
  885. // Are there two or more columns?
  886. if ( colcount >= 2 )
  887. {
  888. char buff[256];
  889. // Draw the first column
  890. getColumn( mText, buff, 0, "\t" );
  891. drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
  892. // Draw the second column to the right
  893. getColumn( mText, buff, 1, "\t" );
  894. S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
  895. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  896. {
  897. // We're making use of a bitmap border, so take into account the
  898. // right cap of the border.
  899. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  900. Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - bitmapBounds[2].extent.x, localStart.y ) );
  901. drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
  902. } else
  903. {
  904. Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - 12, localStart.y ) );
  905. drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
  906. }
  907. } else
  908. {
  909. drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
  910. }
  911. // If we're rendering a bitmap border, then it will take care of the arrow.
  912. if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
  913. {
  914. // Draw a triangle (down arrow)
  915. S32 left = baseRect.point.x + baseRect.extent.x - 12;
  916. S32 right = left + 8;
  917. S32 middle = left + 4;
  918. S32 top = baseRect.extent.y / 2 + baseRect.point.y - 4;
  919. S32 bottom = top + 8;
  920. PrimBuild::color( mProfile->mFontColor );
  921. PrimBuild::begin( GFXTriangleList, 3 );
  922. PrimBuild::vertex2fv( Point3F( (F32)left, (F32)top, 0.0f ) );
  923. PrimBuild::vertex2fv( Point3F( (F32)right, (F32)top, 0.0f ) );
  924. PrimBuild::vertex2fv( Point3F( (F32)middle, (F32)bottom, 0.0f ) );
  925. PrimBuild::end();
  926. }
  927. }
  928. //------------------------------------------------------------------------------
  929. void GuiPopUpMenuCtrl::closePopUp()
  930. {
  931. if ( !mInAction )
  932. return;
  933. // Get the selection from the text list:
  934. if( !mBackgroundCancel )
  935. {
  936. mSelIndex = mTl->getSelectedCell().y;
  937. mSelIndex = ( mRevNum >= mSelIndex && mSelIndex != -1 ) ? mRevNum - mSelIndex : mSelIndex;
  938. if ( mSelIndex != -1 )
  939. {
  940. if ( mReplaceText )
  941. setText( mEntries[mSelIndex].buf );
  942. setIntVariable( mEntries[mSelIndex].id );
  943. }
  944. }
  945. // Release the mouse:
  946. mInAction = false;
  947. mTl->mouseUnlock();
  948. // Now perform the popup action:
  949. if( mSelIndex != -1 && !mBackgroundCancel )
  950. {
  951. if ( isMethod( "onSelect" ) )
  952. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  953. // Execute the popup console command:
  954. execConsoleCallback();
  955. }
  956. else if ( isMethod( "onCancel" ) )
  957. Con::executef( this, "onCancel" );
  958. // Pop the background:
  959. GuiCanvas *root = getRoot();
  960. if ( root )
  961. root->popDialogControl(mBackground);
  962. // Kill the popup:
  963. mBackground->removeObject( mSc );
  964. mTl->deleteObject();
  965. mSc->deleteObject();
  966. mBackground->deleteObject();
  967. mBackground = NULL;
  968. mTl = NULL;
  969. mSc = NULL;
  970. // Set this as the first responder:
  971. setFirstResponder();
  972. }
  973. //------------------------------------------------------------------------------
  974. bool GuiPopUpMenuCtrl::onKeyDown(const GuiEvent &event)
  975. {
  976. //if the control is a dead end, don't process the input:
  977. if ( !mVisible || !mActive || !mAwake )
  978. return false;
  979. //see if the key down is a <return> or not
  980. if ( event.keyCode == KEY_RETURN && event.modifier == 0 )
  981. {
  982. onAction();
  983. return true;
  984. }
  985. //otherwise, pass the event to its parent
  986. return Parent::onKeyDown( event );
  987. }
  988. //------------------------------------------------------------------------------
  989. void GuiPopUpMenuCtrl::onAction()
  990. {
  991. GuiControl *canCtrl = getParent();
  992. addChildren();
  993. GuiCanvas *root = getRoot();
  994. Point2I windowExt = root->getExtent();
  995. mBackground->resize( Point2I(0,0), root->getExtent() );
  996. S32 textWidth = 0, width = getWidth();
  997. const S32 textSpace = 2;
  998. bool setScroll = false;
  999. for ( U32 i = 0; i < mEntries.size(); ++i )
  1000. if ( S32(mProfile->mFont->getStrWidth( mEntries[i].buf )) > textWidth )
  1001. textWidth = mProfile->mFont->getStrWidth( mEntries[i].buf );
  1002. S32 sbWidth = mSc->getControlProfile()->mBorderThickness * 2 + mSc->scrollBarThickness(); // Calculate the scroll bar width
  1003. if ( textWidth > ( getWidth() - sbWidth-mProfile->mTextOffset.x - mSc->getChildMargin().x * 2 ) ) // The text draw area to test against is the width of the drop-down minus the scroll bar width, the text margin and the scroll bar child margins.
  1004. {
  1005. textWidth +=sbWidth + mProfile->mTextOffset.x + mSc->getChildMargin().x * 2; // The new width is the width of the text plus the scroll bar width plus the text margin size plus the scroll bar child margins.
  1006. width = textWidth;
  1007. // If a child margin is not defined for the scroll control, let's add
  1008. // some space between the text and scroll control for readability
  1009. if(mSc->getChildMargin().x == 0)
  1010. width += textSpace;
  1011. }
  1012. mTl->setCellSize(Point2I(width, mProfile->mFont->getHeight() + textSpace));
  1013. for ( U32 j = 0; j < mEntries.size(); ++j )
  1014. mTl->addEntry( mEntries[j].id, mEntries[j].buf );
  1015. if ( mSelIndex >= 0 )
  1016. mTl->setSelectedCell( Point2I( 0, mSelIndex ) );
  1017. Point2I pointInGC = canCtrl->localToGlobalCoord( getPosition() );
  1018. Point2I scrollPoint( pointInGC.x, pointInGC.y + getHeight() );
  1019. //Calc max Y distance, so Scroll Ctrl will fit on window
  1020. S32 sbBorder = mSc->getControlProfile()->mBorderThickness * 2 + mSc->getChildMargin().y * 2;
  1021. S32 maxYdis = windowExt.y - pointInGC.y - getHeight() - sbBorder;
  1022. //If scroll bars need to be added
  1023. mRevNum = 0;
  1024. if ( maxYdis < mTl->getHeight() + sbBorder )
  1025. {
  1026. //Should we pop menu list above the button
  1027. if ( maxYdis < pointInGC.y )
  1028. {
  1029. if(mReverseTextList)
  1030. reverseTextList();
  1031. maxYdis = pointInGC.y;
  1032. //Does the menu need a scroll bar
  1033. if ( maxYdis < mTl->getHeight() + sbBorder )
  1034. {
  1035. setScroll = true;
  1036. }
  1037. //No scroll bar needed
  1038. else
  1039. {
  1040. maxYdis = mTl->getHeight() + sbBorder;
  1041. }
  1042. // Added the next two lines
  1043. scrollPoint.set(pointInGC.x, pointInGC.y - maxYdis); // Used to have the following on the end: '-1);'
  1044. }
  1045. //Scroll bar needed but Don't pop above button
  1046. else
  1047. {
  1048. setScroll = true;
  1049. }
  1050. }
  1051. //No scroll bar needed
  1052. else
  1053. {
  1054. maxYdis = mTl->getHeight() + sbBorder;
  1055. }
  1056. RectI newBounds = mSc->getBounds();
  1057. //offset it from the background so it lines up properly
  1058. newBounds.point = mBackground->globalToLocalCoord( scrollPoint );
  1059. if ( newBounds.point.x + width > mBackground->getWidth() )
  1060. if ( width - getWidth() > 0 )
  1061. newBounds.point.x -= width - getWidth();
  1062. newBounds.extent.set( width, maxYdis );
  1063. mSc->setBounds( newBounds );
  1064. mSc->registerObject();
  1065. mTl->registerObject();
  1066. mBackground->registerObject();
  1067. mSc->addObject( mTl );
  1068. mBackground->addObject( mSc );
  1069. mBackgroundCancel = false; // Setup check if user clicked on the background instead of the text list (ie: didn't want to change their current selection).
  1070. root->pushDialogControl( mBackground, 99 );
  1071. if ( setScroll )
  1072. {
  1073. // Resize the text list
  1074. Point2I cellSize;
  1075. mTl->getCellSize( cellSize );
  1076. cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
  1077. mTl->setCellSize( cellSize );
  1078. mTl->setWidth( cellSize.x );
  1079. if ( mSelIndex )
  1080. mTl->scrollCellVisible( Point2I( 0, mSelIndex ) );
  1081. else
  1082. mTl->scrollCellVisible( Point2I( 0, 0 ) );
  1083. }
  1084. mTl->setFirstResponder();
  1085. mInAction = true;
  1086. }
  1087. //------------------------------------------------------------------------------
  1088. void GuiPopUpMenuCtrl::addChildren()
  1089. {
  1090. // Create Text List.
  1091. mTl = new GuiPopupTextListCtrl( this );
  1092. AssertFatal( mTl, "Failed to create the GuiPopUpTextListCtrl for the PopUpMenu" );
  1093. // Use the children's profile rather than the parent's profile, if it exists.
  1094. mTl->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
  1095. mTl->setField("noDuplicates", "false");
  1096. mSc = new GuiScrollCtrl;
  1097. AssertFatal( mSc, "Failed to create the GuiScrollCtrl for the PopUpMenu" );
  1098. GuiControlProfile *prof;
  1099. if ( Sim::findObject( "GuiScrollProfile", prof ) )
  1100. {
  1101. mSc->setControlProfile( prof );
  1102. }
  1103. else
  1104. {
  1105. // Use the children's profile rather than the parent's profile, if it exists.
  1106. mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
  1107. }
  1108. mSc->setField( "hScrollBar", "AlwaysOff" );
  1109. mSc->setField( "vScrollBar", "dynamic" );
  1110. //if(mRenderScrollInNA) // Force the scroll control to render using fillColorNA rather than fillColor
  1111. // mSc->mUseNABackground = true;
  1112. mBackground = new GuiPopUpBackgroundCtrl( this, mTl );
  1113. AssertFatal( mBackground, "Failed to create the GuiBackgroundCtrl for the PopUpMenu" );
  1114. }
  1115. //------------------------------------------------------------------------------
  1116. void GuiPopUpMenuCtrl::repositionPopup()
  1117. {
  1118. if ( !mInAction || !mSc || !mTl )
  1119. return;
  1120. // I'm not concerned with this right now...
  1121. }
  1122. //------------------------------------------------------------------------------
  1123. void GuiPopUpMenuCtrl::reverseTextList()
  1124. {
  1125. mTl->clear();
  1126. for ( S32 i = mEntries.size()-1; i >= 0; --i )
  1127. mTl->addEntry( mEntries[i].id, mEntries[i].buf );
  1128. // Don't lose the selected cell:
  1129. if ( mSelIndex >= 0 )
  1130. mTl->setSelectedCell( Point2I( 0, mEntries.size() - mSelIndex - 1 ) );
  1131. mRevNum = mEntries.size() - 1;
  1132. }
  1133. //------------------------------------------------------------------------------
  1134. bool GuiPopUpMenuCtrl::getFontColor( ColorI &fontColor, S32 id, bool selected, bool mouseOver )
  1135. {
  1136. U32 i;
  1137. Entry* entry = NULL;
  1138. for ( i = 0; i < mEntries.size(); i++ )
  1139. {
  1140. if ( mEntries[i].id == id )
  1141. {
  1142. entry = &mEntries[i];
  1143. break;
  1144. }
  1145. }
  1146. if ( !entry )
  1147. return( false );
  1148. if ( entry->scheme != 0 )
  1149. {
  1150. // Find the entry's color scheme:
  1151. for ( i = 0; i < mSchemes.size(); i++ )
  1152. {
  1153. if ( mSchemes[i].id == entry->scheme )
  1154. {
  1155. fontColor = selected ? mSchemes[i].fontColorSEL : mouseOver ? mSchemes[i].fontColorHL : mSchemes[i].fontColor;
  1156. return( true );
  1157. }
  1158. }
  1159. }
  1160. // Default color scheme...
  1161. fontColor = selected ? mProfile->mFontColorSEL : mouseOver ? mProfile->mFontColorHL : mProfile->mFontColorNA; // Modified the final color choice from mProfile->mFontColor to mProfile->mFontColorNA
  1162. return( true );
  1163. }
  1164. //------------------------------------------------------------------------------
  1165. // Added
  1166. bool GuiPopUpMenuCtrl::getColoredBox( ColorI &fontColor, S32 id )
  1167. {
  1168. U32 i;
  1169. Entry* entry = NULL;
  1170. for ( i = 0; i < mEntries.size(); i++ )
  1171. {
  1172. if ( mEntries[i].id == id )
  1173. {
  1174. entry = &mEntries[i];
  1175. break;
  1176. }
  1177. }
  1178. if ( !entry )
  1179. return false;
  1180. if ( entry->usesColorBox == false )
  1181. return false;
  1182. fontColor = entry->colorbox;
  1183. return true;
  1184. }
  1185. //------------------------------------------------------------------------------
  1186. void GuiPopUpMenuCtrl::onMouseDown( const GuiEvent &event )
  1187. {
  1188. TORQUE_UNUSED(event);
  1189. if( !mVisible || !mActive || !mAwake )
  1190. return;
  1191. onAction();
  1192. }
  1193. //------------------------------------------------------------------------------
  1194. void GuiPopUpMenuCtrl::onMouseUp( const GuiEvent &event )
  1195. {
  1196. TORQUE_UNUSED(event);
  1197. }
  1198. //------------------------------------------------------------------------------
  1199. // Added
  1200. void GuiPopUpMenuCtrl::onMouseEnter( const GuiEvent &event )
  1201. {
  1202. mMouseOver = true;
  1203. }
  1204. //------------------------------------------------------------------------------
  1205. // Added
  1206. void GuiPopUpMenuCtrl::onMouseLeave( const GuiEvent &event )
  1207. {
  1208. mMouseOver = false;
  1209. }
  1210. //------------------------------------------------------------------------------
  1211. void GuiPopUpMenuCtrl::setupAutoScroll( const GuiEvent &event )
  1212. {
  1213. GuiControl *parent = getParent();
  1214. if ( !parent )
  1215. return;
  1216. Point2I mousePt = mSc->globalToLocalCoord( event.mousePoint );
  1217. mEventSave = event;
  1218. if ( mLastYvalue != mousePt.y )
  1219. {
  1220. mScrollDir = GuiScrollCtrl::None;
  1221. if ( mousePt.y > mSc->getHeight() || mousePt.y < 0 )
  1222. {
  1223. S32 topOrBottom = ( mousePt.y > mSc->getHeight() ) ? 1 : 0;
  1224. mSc->scrollTo( 0, topOrBottom );
  1225. return;
  1226. }
  1227. F32 percent = (F32)mousePt.y / (F32)mSc->getHeight();
  1228. if ( percent > 0.7f && mousePt.y > mLastYvalue )
  1229. {
  1230. mIncValue = percent - 0.5f;
  1231. mScrollDir = GuiScrollCtrl::DownArrow;
  1232. }
  1233. else if ( percent < 0.3f && mousePt.y < mLastYvalue )
  1234. {
  1235. mIncValue = 0.5f - percent;
  1236. mScrollDir = GuiScrollCtrl::UpArrow;
  1237. }
  1238. mLastYvalue = mousePt.y;
  1239. }
  1240. }
  1241. //------------------------------------------------------------------------------
  1242. void GuiPopUpMenuCtrl::autoScroll()
  1243. {
  1244. mScrollCount += mIncValue;
  1245. while ( mScrollCount > 1 )
  1246. {
  1247. mSc->autoScroll( mScrollDir );
  1248. mScrollCount -= 1;
  1249. }
  1250. mTl->onMouseMove( mEventSave );
  1251. }
  1252. //------------------------------------------------------------------------------
  1253. void GuiPopUpMenuCtrl::replaceText(S32 boolVal)
  1254. {
  1255. mReplaceText = boolVal;
  1256. }