| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 лет назад |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 лет назад |
|
customMaterialDefinition.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
customMaterialDefinition.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
customShaderBindingData.h
|
5f59ebbacc
uninitialized variables-materials
|
5 лет назад |
|
matInstance.cpp
|
2b295fb7f0
rest of virtuals removed
|
1 год назад |
|
matInstance.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
matTextureTarget.cpp
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 лет назад |
|
matTextureTarget.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 лет назад |
|
materialDefinition.cpp
|
7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
|
9 месяцев назад |
|
materialDefinition.h
|
73ad92b757
review notes from Az
|
9 месяцев назад |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
materialFeatureTypes.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
1 год назад |
|
materialFeatureTypes.h
|
645f88d4af
emissive to recivesShadows
|
3 лет назад |
|
materialList.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 лет назад |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
materialManager.cpp
|
ea49af52a5
Update materialManager.cpp
|
9 месяцев назад |
|
materialManager.h
|
fad397d914
always cleanup -_-
|
9 месяцев назад |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
9 лет назад |
|
processedCustomMaterial.cpp
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 год назад |
|
processedCustomMaterial.h
|
2b295fb7f0
rest of virtuals removed
|
1 год назад |
|
processedMaterial.cpp
|
6eac6d767b
cleanup areas checking for named tex target in materials
|
9 месяцев назад |
|
processedMaterial.h
|
56e4484ff6
remove glowbin as it's own render pass
|
1 год назад |
|
processedShaderMaterial.cpp
|
7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
|
9 месяцев назад |
|
processedShaderMaterial.h
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 год назад |
|
sceneData.h
|
56e4484ff6
remove glowbin as it's own render pass
|
1 год назад |
|
shaderData.cpp
|
f633ef3a3d
fill in the validated variables
|
10 месяцев назад |
|
shaderData.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
|
shaderMaterialParameters.h
|
2b295fb7f0
rest of virtuals removed
|
1 год назад |