marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 месяцев назад
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 лет назад
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 год назад
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 лет назад
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 год назад
matInstance.h efbe5e90f5 virtuals removed 1 год назад
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
materialDefinition.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 месяцев назад
materialDefinition.h 73ad92b757 review notes from Az 9 месяцев назад
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 год назад
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 лет назад
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 лет назад
materialList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialManager.cpp ea49af52a5 Update materialManager.cpp 9 месяцев назад
materialManager.h fad397d914 always cleanup -_- 9 месяцев назад
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 лет назад
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 год назад
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 год назад
processedMaterial.cpp 6eac6d767b cleanup areas checking for named tex target in materials 9 месяцев назад
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 год назад
processedShaderMaterial.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 9 месяцев назад
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 год назад
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 год назад
shaderData.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
shaderData.h efbe5e90f5 virtuals removed 1 год назад
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 год назад