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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 yıl önce |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 yıl önce |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 yıl önce |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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3 yıl önce |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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materialDefinition.cpp
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0ce2da3a23
clean up math varsize complaints
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2 yıl önce |
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materialDefinition.h
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57037080b2
add an ignoreLighting entry to materials
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2 yıl önce |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 yıl önce |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 yıl önce |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 yıl önce |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialManager.cpp
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645f88d4af
emissive to recivesShadows
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3 yıl önce |
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materialManager.h
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d23ee397e6
adds wetness
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3 yıl önce |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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3 yıl önce |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 yıl önce |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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processedShaderMaterial.cpp
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0ce2da3a23
clean up math varsize complaints
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2 yıl önce |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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3 yıl önce |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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2 yıl önce |
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shaderData.cpp
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 yıl önce |
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shaderData.h
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d23ee397e6
adds wetness
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3 yıl önce |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |