Brian Roberts a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 yıl önce
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 yıl önce
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 yıl önce
matInstance.cpp 645f88d4af emissive to recivesShadows 3 yıl önce
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
materialDefinition.cpp 0ce2da3a23 clean up math varsize complaints 2 yıl önce
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 yıl önce
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 yıl önce
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 yıl önce
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
materialList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialManager.cpp 645f88d4af emissive to recivesShadows 3 yıl önce
materialManager.h d23ee397e6 adds wetness 3 yıl önce
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 yıl önce
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 yıl önce
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 yıl önce
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
processedShaderMaterial.cpp 0ce2da3a23 clean up math varsize complaints 2 yıl önce
processedShaderMaterial.h d23ee397e6 adds wetness 3 yıl önce
sceneData.h 0d4221fa59 uninitialized and unused value cleanups 2 yıl önce
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 yıl önce
shaderData.h d23ee397e6 adds wetness 3 yıl önce
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce