LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 11 éve
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 éve
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 éve
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 éve
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 éve
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 éve
pssmLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 éve
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 éve
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 éve
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 éve
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 éve
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 éve
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 éve