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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 anni fa |
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dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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lightShadowMap.cpp
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ebe2c2dead
Add vector light support to forward materials.
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6 anni fa |
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lightShadowMap.h
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ebe2c2dead
Add vector light support to forward materials.
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6 anni fa |
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paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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pssmLightShadowMap.cpp
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33ebe34440
more gfx shadowvar cleanups
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7 anni fa |
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pssmLightShadowMap.h
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2753f562e8
shadow caching
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10 anni fa |
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shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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shadowMapManager.cpp
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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8 anni fa |
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shadowMapManager.h
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2753f562e8
shadow caching
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10 anni fa |
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shadowMapPass.cpp
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55b26be9ba
account for fov change (also, internal docs)
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9 anni fa |
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shadowMapPass.h
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55b26be9ba
account for fov change (also, internal docs)
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9 anni fa |
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shadowMatHook.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
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shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 anni fa |
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singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |