AzaezelX ad05a78946 sanity check nodelist presence 4 лет назад
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 лет назад
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 лет назад
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 лет назад
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 лет назад
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
river.h 1efb687867 uninitialized variables-environment and forrest 5 лет назад
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 лет назад
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 лет назад
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 лет назад
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 лет назад