Brian Roberts 4bd43265a9 Merge pull request #1370 from Azaezel/alpha41/tsStaticTrouble 11 miesięcy temu
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assets 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 1 rok temu
decal efbe5e90f5 virtuals removed 1 rok temu
examples efbe5e90f5 virtuals removed 1 rok temu
fps efbe5e90f5 virtuals removed 1 rok temu
fx f6dc694bd4 fully working 1 rok temu
gameBase 888332a85c rest of the implementation 1 rok temu
lighting a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 1 rok temu
physics 888332a85c rest of the implementation 1 rok temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 557b3639eb fill in asset based sound group if not specified by instanced emitter 11 miesięcy temu
turret efbe5e90f5 virtuals removed 1 rok temu
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 rok temu
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok temu
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok temu
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 rok temu
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 rok temu
SubScene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok temu
SubScene.h e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 1 rok temu
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 lat temu
accumulationVolume.h efbe5e90f5 virtuals removed 1 rok temu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiClient.h efbe5e90f5 virtuals removed 1 rok temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
aiPlayer.h efbe5e90f5 virtuals removed 1 rok temu
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
camera.h efbe5e90f5 virtuals removed 1 rok temu
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 lat temu
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 1 rok temu
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok temu
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 lat temu
debris.h efbe5e90f5 virtuals removed 1 rok temu
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
gameTSCtrl.h efbe5e90f5 virtuals removed 1 rok temu
groundPlane.cpp 25d6ee5372 backup 1 rok temu
groundPlane.h efbe5e90f5 virtuals removed 1 rok temu
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 rok temu
guiMaterialPreview.h a92b9d0e2d code review with az 1 rok temu
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 rok temu
guiObjectView.cpp efbe5e90f5 virtuals removed 1 rok temu
guiObjectView.h efbe5e90f5 virtuals removed 1 rok temu
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 lat temu
item.h efbe5e90f5 virtuals removed 1 rok temu
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
levelInfo.h efbe5e90f5 virtuals removed 1 rok temu
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
lightAnimData.h efbe5e90f5 virtuals removed 1 rok temu
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
lightBase.h efbe5e90f5 virtuals removed 1 rok temu
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
lightDescription.h efbe5e90f5 virtuals removed 1 rok temu
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 lat temu
lightFlareData.h efbe5e90f5 virtuals removed 1 rok temu
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
missionArea.h efbe5e90f5 virtuals removed 1 rok temu
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 lat temu
missionMarker.h efbe5e90f5 virtuals removed 1 rok temu
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
notesObject.h efbe5e90f5 virtuals removed 1 rok temu
objectTypes.h eaa09a6db7 corrections: 1 rok temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h efbe5e90f5 virtuals removed 1 rok temu
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
pathCamera.h efbe5e90f5 virtuals removed 1 rok temu
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
pathShape.h efbe5e90f5 virtuals removed 1 rok temu
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
physicalZone.h efbe5e90f5 virtuals removed 1 rok temu
player.cpp bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 11 miesięcy temu
player.h efbe5e90f5 virtuals removed 1 rok temu
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
pointLight.h efbe5e90f5 virtuals removed 1 rok temu
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
portal.h efbe5e90f5 virtuals removed 1 rok temu
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok temu
prefab.h efbe5e90f5 virtuals removed 1 rok temu
projectile.cpp c4ae6258cc sound safeties and future notes 2 lat temu
projectile.h efbe5e90f5 virtuals removed 1 rok temu
proximityMine.cpp 6807abc8b6 ID10T error 1 rok temu
proximityMine.h efbe5e90f5 virtuals removed 1 rok temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 rok temu
rigidShape.h efbe5e90f5 virtuals removed 1 rok temu
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 lat temu
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 rok temu
shapeBase.h efbe5e90f5 virtuals removed 1 rok temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 rok temu
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 rok temu
spotLight.h efbe5e90f5 virtuals removed 1 rok temu
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 lat temu
staticShape.h efbe5e90f5 virtuals removed 1 rok temu
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
tsStatic.cpp e2a0fbefa3 add lod selection for visiblemesh collisions 11 miesięcy temu
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 miesięcy temu
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 lat temu
zone.h efbe5e90f5 virtuals removed 1 rok temu