marauder2k7 0458228e1c Update processedMaterial.cpp 1 год назад
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 лет назад
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 год назад
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 лет назад
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 год назад
matInstance.h efbe5e90f5 virtuals removed 1 год назад
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
materialDefinition.cpp f5f50723ed final cleanup 1 год назад
materialDefinition.h 1edfbcf447 fixes for reload and flush 1 год назад
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 год назад
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 лет назад
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 лет назад
materialList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialManager.cpp 1edfbcf447 fixes for reload and flush 1 год назад
materialManager.h 1edfbcf447 fixes for reload and flush 1 год назад
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 лет назад
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 год назад
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 год назад
processedMaterial.cpp 0458228e1c Update processedMaterial.cpp 1 год назад
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 год назад
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass 1 год назад
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 год назад
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 год назад
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 год назад
shaderData.h efbe5e90f5 virtuals removed 1 год назад
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 год назад