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inspector
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 year ago |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiEaseViewCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiEditCtrl.cpp
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89b0c7f73b
Console Refactor
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2 years ago |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
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guiFilterCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiGraphCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiImageList.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiInspector.cpp
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 year ago |
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guiInspector.h
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d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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1 year ago |
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guiInspectorTypes.cpp
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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1 year ago |
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guiInspectorTypes.h
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d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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1 year ago |
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guiMenuBar.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 years ago |
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guiMenuBar.h
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 years ago |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 years ago |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiPopupMenuCtrl.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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2 years ago |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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guiRectHandles.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiSeparatorCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiShapeEdPreview.cpp
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 year ago |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
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popupMenu.cpp
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473e566b70
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
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2 years ago |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 years ago |