Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 år sedan
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 år sedan
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 år sedan
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 år sedan
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialDefinition.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 år sedan
materialDefinition.h 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 år sedan
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 år sedan
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 år sedan
materialList.cpp 6ade6f08ce Updated Assimp 5 år sedan
materialList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 år sedan
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 år sedan
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 år sedan
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 år sedan
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 år sedan
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 år sedan
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 år sedan
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 år sedan
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 år sedan
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 år sedan
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan