Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 ani în urmă
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culling 7392d598da uninitialized variables-scene 5 ani în urmă
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 ani în urmă
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 ani în urmă
pathManager.h 7392d598da uninitialized variables-scene 5 ani în urmă
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 ani în urmă
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 ani în urmă
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
reflector.cpp 89128ce14a Post FX script file initialization 6 ani în urmă
reflector.h ebf3f2d971 reflector classvar cleanups 7 ani în urmă
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 ani în urmă
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 ani în urmă
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 ani în urmă
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 ani în urmă
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 ani în urmă
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 ani în urmă
sceneObject.h 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 ani în urmă
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 ani în urmă
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 ani în urmă
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 ani în urmă
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 ani în urmă
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 ani în urmă