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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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před 7 roky |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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před 13 roky |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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před 7 roky |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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před 7 roky |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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před 7 roky |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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před 7 roky |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 7 roky |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneObject.cpp
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c622cfcb6b
Modification of #2145
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před 6 roky |
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sceneObject.h
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70d85d2241
Begun hook-in of skylight into array
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před 6 roky |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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před 11 roky |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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před 8 roky |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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před 6 roky |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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před 9 roky |