AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP před 6 roky
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culling b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
pathManager.cpp e718841467 Eliminate DefineConsoleFunction před 7 roky
pathManager.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction před 13 roky
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 10 roky
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
reflector.cpp ebf3f2d971 reflector classvar cleanups před 7 roky
reflector.h ebf3f2d971 reflector classvar cleanups před 7 roky
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' před 7 roky
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup před 7 roky
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR před 7 roky
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneObject.cpp c622cfcb6b Modification of #2145 před 6 roky
sceneObject.h 70d85d2241 Begun hook-in of skylight into array před 6 roky
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl před 11 roky
sceneRenderState.cpp 68efd8e22a Updates to component classes - před 8 roky
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. před 9 roky