ImageAsset.cpp 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback(StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")));
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. //-----------------------------------------------------------------------------
  101. ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
  102. {
  103. mImageFileName = StringTable->EmptyString();
  104. mImagePath = StringTable->EmptyString();
  105. mLoadedState = AssetErrCode::NotLoaded;
  106. }
  107. //-----------------------------------------------------------------------------
  108. ImageAsset::~ImageAsset()
  109. {
  110. }
  111. void ImageAsset::consoleInit()
  112. {
  113. Parent::consoleInit();
  114. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  115. "The assetId of the texture to display when the requested image asset is missing.\n"
  116. "@ingroup GFX\n");
  117. }
  118. //-----------------------------------------------------------------------------
  119. void ImageAsset::initPersistFields()
  120. {
  121. // Call parent.
  122. Parent::initPersistFields();
  123. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  124. &setImageFileName, &getImageFileName, "Path to the image file.");
  125. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  126. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  127. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  128. }
  129. //------------------------------------------------------------------------------
  130. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  131. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  132. {
  133. AssetQuery query;
  134. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  135. if (foundAssetcount == 0)
  136. {
  137. //Didn't work, so have us fall back to a placeholder asset
  138. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  139. if (imageAsset->isNull())
  140. {
  141. //Well that's bad, loading the fallback failed.
  142. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  143. return AssetErrCode::Failed;
  144. }
  145. //handle noshape not being loaded itself
  146. if ((*imageAsset)->mLoadedState == BadFileReference)
  147. {
  148. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  149. return AssetErrCode::BadFileReference;
  150. }
  151. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  152. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  153. return AssetErrCode::UsingFallback;
  154. }
  155. else
  156. {
  157. //acquire and bind the asset, and return it out
  158. imageAsset->setAssetId(query.mAssetList[0]);
  159. return (*imageAsset)->mLoadedState;
  160. }
  161. }
  162. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  163. {
  164. if (fileName == StringTable->EmptyString())
  165. return StringTable->EmptyString();
  166. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  167. AssetQuery query;
  168. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  169. if (foundAssetcount != 0)
  170. {
  171. //acquire and bind the asset, and return it out
  172. imageAssetId = query.mAssetList[0];
  173. }
  174. return imageAssetId;
  175. }
  176. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  177. {
  178. (*imageAsset) = assetId;
  179. if (imageAsset->notNull())
  180. {
  181. return (*imageAsset)->mLoadedState;
  182. }
  183. else
  184. {
  185. if (imageAsset->isNull())
  186. {
  187. //Well that's bad, loading the fallback failed.
  188. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
  189. return AssetErrCode::Failed;
  190. }
  191. //handle noshape not being loaded itself
  192. if ((*imageAsset)->mLoadedState == BadFileReference)
  193. {
  194. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  195. return AssetErrCode::BadFileReference;
  196. }
  197. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  198. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  199. return AssetErrCode::UsingFallback;
  200. }
  201. }
  202. //------------------------------------------------------------------------------
  203. void ImageAsset::copyTo(SimObject* object)
  204. {
  205. // Call to parent.
  206. Parent::copyTo(object);
  207. }
  208. void ImageAsset::loadImage()
  209. {
  210. if (mImagePath)
  211. {
  212. if (!Torque::FS::IsFile(mImagePath))
  213. {
  214. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  215. mLoadedState = BadFileReference;
  216. return;
  217. }
  218. mLoadedState = Ok;
  219. mIsValidImage = true;
  220. return;
  221. //GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
  222. //mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
  223. /*if (texture.isValid())
  224. {
  225. mIsValidImage = true;
  226. //mBitmap = texture.getBitmap();
  227. return;
  228. }*/
  229. mChangeSignal.trigger();
  230. }
  231. mLoadedState = BadFileReference;
  232. mIsValidImage = false;
  233. }
  234. void ImageAsset::initializeAsset()
  235. {
  236. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  237. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  238. loadImage();
  239. }
  240. void ImageAsset::onAssetRefresh()
  241. {
  242. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  243. loadImage();
  244. }
  245. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  246. {
  247. if (path != Torque::Path(mImagePath))
  248. return;
  249. refreshAsset();
  250. //loadImage();
  251. }
  252. void ImageAsset::setImageFileName(const char* pScriptFile)
  253. {
  254. // Sanity!
  255. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  256. // Update.
  257. mImageFileName = StringTable->insert(pScriptFile, true);
  258. // Refresh the asset.
  259. refreshAsset();
  260. }
  261. const GBitmap& ImageAsset::getImage()
  262. {
  263. return GBitmap(); //TODO fix this
  264. }
  265. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  266. {
  267. if (mResourceMap.contains(requestedProfile))
  268. {
  269. mLoadedState = Ok;
  270. return mResourceMap.find(requestedProfile)->value;
  271. }
  272. else
  273. {
  274. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  275. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  276. if (newTex)
  277. {
  278. mResourceMap.insert(requestedProfile, newTex);
  279. mLoadedState = Ok;
  280. return newTex;
  281. }
  282. else
  283. mLoadedState = BadFileReference;
  284. }
  285. //if (mTexture.isValid())
  286. // return mTexture;
  287. return nullptr;
  288. }
  289. const char* ImageAsset::getImageInfo()
  290. {
  291. if (mIsValidImage)
  292. {
  293. static const U32 bufSize = 2048;
  294. char* returnBuffer = Con::getReturnBuffer(bufSize);
  295. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  296. if (newTex)
  297. {
  298. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  299. newTex = nullptr;
  300. }
  301. else
  302. {
  303. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  304. }
  305. return returnBuffer;
  306. }
  307. return "";
  308. }
  309. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  310. {
  311. // must match ImageTypes order
  312. static const char* _names[] = {
  313. "Albedo",
  314. "Normal",
  315. "ORMConfig",
  316. "GUI",
  317. "Roughness",
  318. "AO",
  319. "Metalness",
  320. "Glow",
  321. "Particle",
  322. "Decal",
  323. "Cubemap"
  324. };
  325. if (type < 0 || type >= ImageTypeCount)
  326. {
  327. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  328. return _names[Albedo];
  329. }
  330. return _names[type];
  331. }
  332. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  333. {
  334. if (dStrIsEmpty(name))
  335. {
  336. return (ImageTypes)Albedo;
  337. }
  338. S32 ret = -1;
  339. for (S32 i = 0; i < ImageTypeCount; i++)
  340. {
  341. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  342. ret = i;
  343. }
  344. if (ret == -1)
  345. {
  346. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  347. ret = Albedo;
  348. }
  349. return (ImageTypes)ret;
  350. }
  351. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  352. "Creates an instance of the given GameObject given the asset definition.\n"
  353. "@return The GameObject entity created from the asset.")
  354. {
  355. return object->getImagePath();
  356. }
  357. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  358. "Creates an instance of the given GameObject given the asset definition.\n"
  359. "@return The GameObject entity created from the asset.")
  360. {
  361. return object->getImageInfo();
  362. }
  363. #ifdef TORQUE_TOOLS
  364. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  365. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  366. "@return The AssetId of the associated asset, if any.")
  367. {
  368. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  369. }
  370. #endif
  371. //-----------------------------------------------------------------------------
  372. // GuiInspectorTypeAssetId
  373. //-----------------------------------------------------------------------------
  374. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  375. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  376. "@brief Inspector field type for Shapes\n\n"
  377. "Editor use only.\n\n"
  378. "@internal"
  379. );
  380. void GuiInspectorTypeImageAssetPtr::consoleInit()
  381. {
  382. Parent::consoleInit();
  383. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  384. }
  385. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  386. {
  387. if (mInspector->getInspectObject() == nullptr)
  388. return nullptr;
  389. // Create base filename edit controls
  390. GuiControl* retCtrl = Parent::constructEditControl();
  391. if (retCtrl == NULL)
  392. return retCtrl;
  393. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  394. // Change filespec
  395. char szBuffer[512];
  396. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  397. mInspector->getInspectObject()->getIdString(), mCaption);
  398. mBrowseButton->setField("Command", szBuffer);
  399. const char* id = mInspector->getInspectObject()->getIdString();
  400. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  401. // Create "Open in ShapeEditor" button
  402. mImageEdButton = new GuiBitmapButtonCtrl();
  403. dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
  404. mImageEdButton->setField("Command", szBuffer);
  405. char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
  406. mImageEdButton->setBitmap(StringTable->insert(bitmapName));
  407. mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  408. mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  409. mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  410. mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  411. mImageEdButton->registerObject();
  412. addObject(mImageEdButton);
  413. return retCtrl;
  414. }
  415. bool GuiInspectorTypeImageAssetPtr::updateRects()
  416. {
  417. S32 dividerPos, dividerMargin;
  418. mInspector->getDivider(dividerPos, dividerMargin);
  419. Point2I fieldExtent = getExtent();
  420. Point2I fieldPos = getPosition();
  421. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  422. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  423. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  424. if (mBrowseButton != NULL)
  425. {
  426. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  427. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  428. }
  429. if (mImageEdButton != NULL)
  430. {
  431. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  432. resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  433. }
  434. return resized;
  435. }
  436. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  437. {
  438. if (!mAwake)
  439. return false;
  440. GuiCanvas* root = getRoot();
  441. if (!root)
  442. return false;
  443. AssetPtr<ImageAsset> imgAsset;
  444. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  445. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  446. return false;
  447. StringTableEntry filename = imgAsset->getImagePath();
  448. if (!filename || !filename[0])
  449. return false;
  450. GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  451. if (texture.isNull())
  452. return false;
  453. // Render image at a reasonable screen size while
  454. // keeping its aspect ratio...
  455. Point2I screensize = getRoot()->getWindowSize();
  456. Point2I offset = hoverPos;
  457. Point2I tipBounds;
  458. U32 texWidth = texture.getWidth();
  459. U32 texHeight = texture.getHeight();
  460. F32 aspect = (F32)texHeight / (F32)texWidth;
  461. const F32 newWidth = 150.0f;
  462. F32 newHeight = aspect * newWidth;
  463. // Offset below cursor image
  464. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  465. tipBounds.x = newWidth;
  466. tipBounds.y = newHeight;
  467. // Make sure all of the tooltip will be rendered width the app window,
  468. // 5 is given as a buffer against the edge
  469. if (screensize.x < offset.x + tipBounds.x + 5)
  470. offset.x = screensize.x - tipBounds.x - 5;
  471. if (screensize.y < offset.y + tipBounds.y + 5)
  472. offset.y = hoverPos.y - tipBounds.y - 5;
  473. RectI oldClip = GFX->getClipRect();
  474. RectI rect(offset, tipBounds);
  475. GFX->setClipRect(rect);
  476. GFXDrawUtil* drawer = GFX->getDrawUtil();
  477. drawer->clearBitmapModulation();
  478. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  479. GFX->setClipRect(oldClip);
  480. return true;
  481. }
  482. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  483. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  484. "@brief Inspector field type for Shapes\n\n"
  485. "Editor use only.\n\n"
  486. "@internal"
  487. );
  488. void GuiInspectorTypeImageAssetId::consoleInit()
  489. {
  490. Parent::consoleInit();
  491. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  492. }