mMatrix.h 47 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MMATRIX_H_
  23. #define _MMATRIX_H_
  24. #include <algorithm>
  25. #ifndef _MPLANE_H_
  26. #include "math/mPlane.h"
  27. #endif
  28. #ifndef _MBOX_H_
  29. #include "math/mBox.h"
  30. #endif
  31. #ifndef _MPOINT4_H_
  32. #include "math/mPoint4.h"
  33. #endif
  34. #ifndef _ENGINETYPEINFO_H_
  35. #include "console/engineTypeInfo.h"
  36. #endif
  37. #ifndef _FRAMEALLOCATOR_H_
  38. #include "core/frameAllocator.h"
  39. #endif
  40. #ifndef _STRINGFUNCTIONS_H_
  41. #include "core/strings/stringFunctions.h"
  42. #endif
  43. #ifndef _CONSOLE_H_
  44. #include "console/console.h"
  45. #endif
  46. #ifndef USE_TEMPLATE_MATRIX
  47. /// 4x4 Matrix Class
  48. ///
  49. /// This runs at F32 precision.
  50. class MatrixF
  51. {
  52. friend class MatrixFEngineExport;
  53. private:
  54. F32 m[16]; ///< Note: Torque uses row-major matrices
  55. public:
  56. /// Create an uninitialized matrix.
  57. ///
  58. /// @param identity If true, initialize to the identity matrix.
  59. explicit MatrixF(bool identity=false);
  60. /// Create a matrix to rotate about origin by e.
  61. /// @see set
  62. explicit MatrixF( const EulerF &e);
  63. /// Create a matrix to rotate about p by e.
  64. /// @see set
  65. MatrixF( const EulerF &e, const Point3F& p);
  66. /// Get the index in m to element in column i, row j
  67. ///
  68. /// This is necessary as we have m as a one dimensional array.
  69. ///
  70. /// @param i Column desired.
  71. /// @param j Row desired.
  72. static U32 idx(U32 i, U32 j) { return (i + j*4); }
  73. /// Initialize matrix to rotate about origin by e.
  74. MatrixF& set( const EulerF &e);
  75. /// Initialize matrix to rotate about p by e.
  76. MatrixF& set( const EulerF &e, const Point3F& p);
  77. /// Initialize matrix with a cross product of p.
  78. MatrixF& setCrossProduct( const Point3F &p);
  79. /// Initialize matrix with a tensor product of p.
  80. MatrixF& setTensorProduct( const Point3F &p, const Point3F& q);
  81. operator F32*() { return (m); } ///< Allow people to get at m.
  82. operator const F32*() const { return (F32*)(m); } ///< Allow people to get at m.
  83. bool isAffine() const; ///< Check to see if this is an affine matrix.
  84. bool isIdentity() const; ///< Checks for identity matrix.
  85. /// Make this an identity matrix.
  86. MatrixF& identity();
  87. /// Invert m.
  88. MatrixF& inverse();
  89. /// Copy the inversion of this into out matrix.
  90. void invertTo( MatrixF *out );
  91. /// Take inverse of matrix assuming it is affine (rotation,
  92. /// scale, sheer, translation only).
  93. MatrixF& affineInverse();
  94. /// Swap rows and columns.
  95. MatrixF& transpose();
  96. /// M * Matrix(p) -> M
  97. MatrixF& scale( const Point3F &s );
  98. MatrixF& scale( F32 s ) { return scale( Point3F( s, s, s ) ); }
  99. /// Return scale assuming scale was applied via mat.scale(s).
  100. Point3F getScale() const;
  101. EulerF toEuler() const;
  102. /// Compute the inverse of the matrix.
  103. ///
  104. /// Computes inverse of full 4x4 matrix. Returns false and performs no inverse if
  105. /// the determinant is 0.
  106. ///
  107. /// Note: In most cases you want to use the normal inverse function. This method should
  108. /// be used if the matrix has something other than (0,0,0,1) in the bottom row.
  109. bool fullInverse();
  110. /// Reverse depth for projection matrix
  111. /// Simplifies reversal matrix mult to 4 subtractions
  112. void reverseProjection();
  113. /// Swaps rows and columns into matrix.
  114. void transposeTo(F32 *matrix) const;
  115. /// Normalize the matrix.
  116. void normalize();
  117. /// Copy the requested column into a Point4F.
  118. void getColumn(S32 col, Point4F *cptr) const;
  119. Point4F getColumn4F(S32 col) const { Point4F ret; getColumn(col,&ret); return ret; }
  120. /// Copy the requested column into a Point3F.
  121. ///
  122. /// This drops the bottom-most row.
  123. void getColumn(S32 col, Point3F *cptr) const;
  124. Point3F getColumn3F(S32 col) const { Point3F ret; getColumn(col,&ret); return ret; }
  125. /// Set the specified column from a Point4F.
  126. void setColumn(S32 col, const Point4F& cptr);
  127. /// Set the specified column from a Point3F.
  128. ///
  129. /// The bottom-most row is not set.
  130. void setColumn(S32 col, const Point3F& cptr);
  131. /// Copy the specified row into a Point4F.
  132. void getRow(S32 row, Point4F *cptr) const;
  133. Point4F getRow4F(S32 row) const { Point4F ret; getRow(row,&ret); return ret; }
  134. /// Copy the specified row into a Point3F.
  135. ///
  136. /// Right-most item is dropped.
  137. void getRow(S32 row, Point3F *cptr) const;
  138. Point3F getRow3F(S32 row) const { Point3F ret; getRow(row,&ret); return ret; }
  139. /// Set the specified row from a Point4F.
  140. void setRow(S32 row, const Point4F& cptr);
  141. /// Set the specified row from a Point3F.
  142. ///
  143. /// The right-most item is not set.
  144. void setRow(S32 row, const Point3F& cptr);
  145. /// Get the position of the matrix.
  146. ///
  147. /// This is the 4th column of the matrix.
  148. Point3F getPosition() const;
  149. /// Set the position of the matrix.
  150. ///
  151. /// This is the 4th column of the matrix.
  152. void setPosition( const Point3F &pos ) { setColumn( 3, pos ); }
  153. /// Add the passed delta to the matrix position.
  154. void displace( const Point3F &delta );
  155. /// Get the x axis of the matrix.
  156. ///
  157. /// This is the 1st column of the matrix and is
  158. /// normally considered the right vector.
  159. VectorF getRightVector() const;
  160. /// Get the y axis of the matrix.
  161. ///
  162. /// This is the 2nd column of the matrix and is
  163. /// normally considered the forward vector.
  164. VectorF getForwardVector() const;
  165. /// Get the z axis of the matrix.
  166. ///
  167. /// This is the 3rd column of the matrix and is
  168. /// normally considered the up vector.
  169. VectorF getUpVector() const;
  170. MatrixF& mul(const MatrixF &a); ///< M * a -> M
  171. MatrixF& mulL(const MatrixF &a); ///< a * M -> M
  172. MatrixF& mul(const MatrixF &a, const MatrixF &b); ///< a * b -> M
  173. // Scalar multiplies
  174. MatrixF& mul(const F32 a); ///< M * a -> M
  175. MatrixF& mul(const MatrixF &a, const F32 b); ///< a * b -> M
  176. void mul( Point4F& p ) const; ///< M * p -> p (full [4x4] * [1x4])
  177. void mulP( Point3F& p ) const; ///< M * p -> p (assume w = 1.0f)
  178. void mulP( const Point3F &p, Point3F *d) const; ///< M * p -> d (assume w = 1.0f)
  179. void mulV( VectorF& p ) const; ///< M * v -> v (assume w = 0.0f)
  180. void mulV( const VectorF &p, Point3F *d) const; ///< M * v -> d (assume w = 0.0f)
  181. void mul(Box3F& b) const; ///< Axial box -> Axial Box
  182. MatrixF& add( const MatrixF& m );
  183. /// Convenience function to allow people to treat this like an array.
  184. F32& operator ()(S32 row, S32 col) { return m[idx(col,row)]; }
  185. F32 operator ()(S32 row, S32 col) const { return m[idx(col,row)]; }
  186. void dumpMatrix(const char *caption=NULL) const;
  187. // Math operator overloads
  188. //------------------------------------
  189. friend MatrixF operator * ( const MatrixF &m1, const MatrixF &m2 );
  190. MatrixF& operator *= ( const MatrixF &m );
  191. MatrixF &operator = (const MatrixF &m);
  192. bool isNaN();
  193. // Static identity matrix
  194. const static MatrixF Identity;
  195. };
  196. class MatrixFEngineExport
  197. {
  198. public:
  199. static EngineFieldTable::Field getMatrixField();
  200. };
  201. //--------------------------------------
  202. // Inline Functions
  203. inline MatrixF::MatrixF(bool _identity)
  204. {
  205. if (_identity)
  206. identity();
  207. else
  208. std::fill_n(m, 16, 0);
  209. }
  210. inline MatrixF::MatrixF( const EulerF &e )
  211. {
  212. set(e);
  213. }
  214. inline MatrixF::MatrixF( const EulerF &e, const Point3F& p )
  215. {
  216. set(e,p);
  217. }
  218. inline MatrixF& MatrixF::set( const EulerF &e)
  219. {
  220. m_matF_set_euler( e, *this );
  221. return (*this);
  222. }
  223. inline MatrixF& MatrixF::set( const EulerF &e, const Point3F& p)
  224. {
  225. m_matF_set_euler_point( e, p, *this );
  226. return (*this);
  227. }
  228. inline MatrixF& MatrixF::setCrossProduct( const Point3F &p)
  229. {
  230. m[1] = -(m[4] = p.z);
  231. m[8] = -(m[2] = p.y);
  232. m[6] = -(m[9] = p.x);
  233. m[0] = m[3] = m[5] = m[7] = m[10] = m[11] =
  234. m[12] = m[13] = m[14] = 0.0f;
  235. m[15] = 1;
  236. return (*this);
  237. }
  238. inline MatrixF& MatrixF::setTensorProduct( const Point3F &p, const Point3F &q)
  239. {
  240. m[0] = p.x * q.x;
  241. m[1] = p.x * q.y;
  242. m[2] = p.x * q.z;
  243. m[4] = p.y * q.x;
  244. m[5] = p.y * q.y;
  245. m[6] = p.y * q.z;
  246. m[8] = p.z * q.x;
  247. m[9] = p.z * q.y;
  248. m[10] = p.z * q.z;
  249. m[3] = m[7] = m[11] = m[12] = m[13] = m[14] = 0.0f;
  250. m[15] = 1.0f;
  251. return (*this);
  252. }
  253. inline bool MatrixF::isIdentity() const
  254. {
  255. return
  256. m[0] == 1.0f &&
  257. m[1] == 0.0f &&
  258. m[2] == 0.0f &&
  259. m[3] == 0.0f &&
  260. m[4] == 0.0f &&
  261. m[5] == 1.0f &&
  262. m[6] == 0.0f &&
  263. m[7] == 0.0f &&
  264. m[8] == 0.0f &&
  265. m[9] == 0.0f &&
  266. m[10] == 1.0f &&
  267. m[11] == 0.0f &&
  268. m[12] == 0.0f &&
  269. m[13] == 0.0f &&
  270. m[14] == 0.0f &&
  271. m[15] == 1.0f;
  272. }
  273. inline MatrixF& MatrixF::identity()
  274. {
  275. m[0] = 1.0f;
  276. m[1] = 0.0f;
  277. m[2] = 0.0f;
  278. m[3] = 0.0f;
  279. m[4] = 0.0f;
  280. m[5] = 1.0f;
  281. m[6] = 0.0f;
  282. m[7] = 0.0f;
  283. m[8] = 0.0f;
  284. m[9] = 0.0f;
  285. m[10] = 1.0f;
  286. m[11] = 0.0f;
  287. m[12] = 0.0f;
  288. m[13] = 0.0f;
  289. m[14] = 0.0f;
  290. m[15] = 1.0f;
  291. return (*this);
  292. }
  293. inline MatrixF& MatrixF::inverse()
  294. {
  295. m_matF_inverse(m);
  296. return (*this);
  297. }
  298. inline void MatrixF::invertTo( MatrixF *out )
  299. {
  300. m_matF_invert_to(m,*out);
  301. }
  302. inline MatrixF& MatrixF::affineInverse()
  303. {
  304. // AssertFatal(isAffine() == true, "Error, this matrix is not an affine transform");
  305. m_matF_affineInverse(m);
  306. return (*this);
  307. }
  308. inline MatrixF& MatrixF::transpose()
  309. {
  310. m_matF_transpose(m);
  311. return (*this);
  312. }
  313. inline MatrixF& MatrixF::scale(const Point3F& p)
  314. {
  315. m_matF_scale(m,p);
  316. return *this;
  317. }
  318. inline Point3F MatrixF::getScale() const
  319. {
  320. Point3F scale;
  321. scale.x = mSqrt(m[0]*m[0] + m[4] * m[4] + m[8] * m[8]);
  322. scale.y = mSqrt(m[1]*m[1] + m[5] * m[5] + m[9] * m[9]);
  323. scale.z = mSqrt(m[2]*m[2] + m[6] * m[6] + m[10] * m[10]);
  324. return scale;
  325. }
  326. inline void MatrixF::normalize()
  327. {
  328. m_matF_normalize(m);
  329. }
  330. inline MatrixF& MatrixF::mul( const MatrixF &a )
  331. { // M * a -> M
  332. AssertFatal(&a != this, "MatrixF::mul - a.mul(a) is invalid!");
  333. MatrixF tempThis(*this);
  334. m_matF_x_matF(tempThis, a, *this);
  335. return (*this);
  336. }
  337. inline MatrixF& MatrixF::mulL( const MatrixF &a )
  338. { // a * M -> M
  339. AssertFatal(&a != this, "MatrixF::mulL - a.mul(a) is invalid!");
  340. MatrixF tempThis(*this);
  341. m_matF_x_matF(a, tempThis, *this);
  342. return (*this);
  343. }
  344. inline MatrixF& MatrixF::mul( const MatrixF &a, const MatrixF &b )
  345. { // a * b -> M
  346. AssertFatal((&a != this) && (&b != this), "MatrixF::mul - a.mul(a, b) a.mul(b, a) a.mul(a, a) is invalid!");
  347. m_matF_x_matF(a, b, *this);
  348. return (*this);
  349. }
  350. inline MatrixF& MatrixF::mul(const F32 a)
  351. {
  352. for (U32 i = 0; i < 16; i++)
  353. m[i] *= a;
  354. return *this;
  355. }
  356. inline MatrixF& MatrixF::mul(const MatrixF &a, const F32 b)
  357. {
  358. *this = a;
  359. mul(b);
  360. return *this;
  361. }
  362. inline void MatrixF::mul( Point4F& p ) const
  363. {
  364. Point4F temp;
  365. m_matF_x_point4F(*this, &p.x, &temp.x);
  366. p = temp;
  367. }
  368. inline void MatrixF::mulP( Point3F& p) const
  369. {
  370. // M * p -> d
  371. Point3F d;
  372. m_matF_x_point3F(*this, &p.x, &d.x);
  373. p = d;
  374. }
  375. inline void MatrixF::mulP( const Point3F &p, Point3F *d) const
  376. {
  377. // M * p -> d
  378. m_matF_x_point3F(*this, &p.x, &d->x);
  379. }
  380. inline void MatrixF::mulV( VectorF& v) const
  381. {
  382. // M * v -> v
  383. VectorF temp;
  384. m_matF_x_vectorF(*this, &v.x, &temp.x);
  385. v = temp;
  386. }
  387. inline void MatrixF::mulV( const VectorF &v, Point3F *d) const
  388. {
  389. // M * v -> d
  390. m_matF_x_vectorF(*this, &v.x, &d->x);
  391. }
  392. inline void MatrixF::mul(Box3F& b) const
  393. {
  394. m_matF_x_box3F(*this, &b.minExtents.x, &b.maxExtents.x);
  395. }
  396. inline MatrixF& MatrixF::add( const MatrixF& a )
  397. {
  398. for( U32 i = 0; i < 16; ++ i )
  399. m[ i ] += a.m[ i ];
  400. return *this;
  401. }
  402. inline void MatrixF::getColumn(S32 col, Point4F *cptr) const
  403. {
  404. cptr->x = m[col];
  405. cptr->y = m[col+4];
  406. cptr->z = m[col+8];
  407. cptr->w = m[col+12];
  408. }
  409. inline void MatrixF::getColumn(S32 col, Point3F *cptr) const
  410. {
  411. cptr->x = m[col];
  412. cptr->y = m[col+4];
  413. cptr->z = m[col+8];
  414. }
  415. inline void MatrixF::setColumn(S32 col, const Point4F &cptr)
  416. {
  417. m[col] = cptr.x;
  418. m[col+4] = cptr.y;
  419. m[col+8] = cptr.z;
  420. m[col+12]= cptr.w;
  421. }
  422. inline void MatrixF::setColumn(S32 col, const Point3F &cptr)
  423. {
  424. m[col] = cptr.x;
  425. m[col+4] = cptr.y;
  426. m[col+8] = cptr.z;
  427. }
  428. inline void MatrixF::getRow(S32 col, Point4F *cptr) const
  429. {
  430. col *= 4;
  431. cptr->x = m[col++];
  432. cptr->y = m[col++];
  433. cptr->z = m[col++];
  434. cptr->w = m[col];
  435. }
  436. inline void MatrixF::getRow(S32 col, Point3F *cptr) const
  437. {
  438. col *= 4;
  439. cptr->x = m[col++];
  440. cptr->y = m[col++];
  441. cptr->z = m[col];
  442. }
  443. inline void MatrixF::setRow(S32 col, const Point4F &cptr)
  444. {
  445. col *= 4;
  446. m[col++] = cptr.x;
  447. m[col++] = cptr.y;
  448. m[col++] = cptr.z;
  449. m[col] = cptr.w;
  450. }
  451. inline void MatrixF::setRow(S32 col, const Point3F &cptr)
  452. {
  453. col *= 4;
  454. m[col++] = cptr.x;
  455. m[col++] = cptr.y;
  456. m[col] = cptr.z;
  457. }
  458. inline Point3F MatrixF::getPosition() const
  459. {
  460. return Point3F( m[3], m[3+4], m[3+8] );
  461. }
  462. inline void MatrixF::displace( const Point3F &delta )
  463. {
  464. m[3] += delta.x;
  465. m[3+4] += delta.y;
  466. m[3+8] += delta.z;
  467. }
  468. inline VectorF MatrixF::getForwardVector() const
  469. {
  470. VectorF vec;
  471. getColumn( 1, &vec );
  472. return vec;
  473. }
  474. inline VectorF MatrixF::getRightVector() const
  475. {
  476. VectorF vec;
  477. getColumn( 0, &vec );
  478. return vec;
  479. }
  480. inline VectorF MatrixF::getUpVector() const
  481. {
  482. VectorF vec;
  483. getColumn( 2, &vec );
  484. return vec;
  485. }
  486. //------------------------------------
  487. // Math operator overloads
  488. //------------------------------------
  489. inline MatrixF operator * ( const MatrixF &m1, const MatrixF &m2 )
  490. {
  491. // temp = m1 * m2
  492. MatrixF temp;
  493. m_matF_x_matF(m1, m2, temp);
  494. return temp;
  495. }
  496. inline MatrixF& MatrixF::operator *= ( const MatrixF &m1 )
  497. {
  498. MatrixF tempThis(*this);
  499. m_matF_x_matF(tempThis, m1, *this);
  500. return (*this);
  501. }
  502. inline MatrixF &MatrixF::operator = (const MatrixF &m1)
  503. {
  504. for (U32 i=0;i<16;i++)
  505. this->m[i] = m1.m[i];
  506. return (*this);
  507. }
  508. inline bool MatrixF::isNaN()
  509. {
  510. bool isaNaN = false;
  511. for (U32 i = 0; i < 16; i++)
  512. if (mIsNaN_F(m[i]))
  513. isaNaN = true;
  514. return isaNaN;
  515. }
  516. //------------------------------------
  517. // Non-member methods
  518. //------------------------------------
  519. inline void mTransformPlane(const MatrixF& mat, const Point3F& scale, const PlaneF& plane, PlaneF * result)
  520. {
  521. m_matF_x_scale_x_planeF(mat, &scale.x, &plane.x, &result->x);
  522. }
  523. #else // !USE_TEMPLATE_MATRIX
  524. //------------------------------------
  525. // Templatized matrix class to replace MATRIXF above
  526. //------------------------------------
  527. template<typename DATA_TYPE, U32 rows, U32 cols>
  528. class Matrix {
  529. friend class MatrixTemplateExport;
  530. private:
  531. DATA_TYPE data[rows * cols];
  532. public:
  533. static_assert(rows >= 2 && cols >= 2, "Matrix must have at least 2 rows and 2 cols.");
  534. // ------ Setters and initializers ------
  535. explicit Matrix(bool identity = false) {
  536. std::fill(data, data + (rows * cols), DATA_TYPE(0));
  537. if (identity) {
  538. for (U32 i = 0; i < rows; i++) {
  539. for (U32 j = 0; j < cols; j++) {
  540. // others already get filled with 0
  541. if (j == i)
  542. (*this)(i, j) = static_cast<DATA_TYPE>(1);
  543. }
  544. }
  545. }
  546. }
  547. explicit Matrix(const EulerF& e) {
  548. set(e);
  549. }
  550. /// Make this an identity matrix.
  551. Matrix<DATA_TYPE, rows, cols>& identity();
  552. void reverseProjection();
  553. void normalize();
  554. Matrix<DATA_TYPE, rows, cols>& set(const EulerF& e);
  555. Matrix(const EulerF& e, const Point3F p);
  556. Matrix<DATA_TYPE, rows, cols>& set(const EulerF& e, const Point3F p);
  557. Matrix<DATA_TYPE, rows, cols>& inverse();
  558. Matrix<DATA_TYPE, rows, cols>& transpose();
  559. void invert();
  560. Matrix<DATA_TYPE, rows, cols>& setCrossProduct(const Point3F& p);
  561. Matrix<DATA_TYPE, rows, cols>& setTensorProduct(const Point3F& p, const Point3F& q);
  562. /// M * Matrix(p) -> M
  563. Matrix<DATA_TYPE, rows, cols>& scale(const Point3F& s);
  564. Matrix<DATA_TYPE, rows, cols>& scale(DATA_TYPE s) { return scale(Point3F(s, s, s)); }
  565. void setColumn(S32 col, const Point4F& cptr);
  566. void setColumn(S32 col, const Point3F& cptr);
  567. void setRow(S32 row, const Point4F& cptr);
  568. void setRow(S32 row, const Point3F& cptr);
  569. void displace(const Point3F& delta);
  570. bool fullInverse();
  571. void setPosition(const Point3F& pos) { setColumn(3, pos); }
  572. ///< M * a -> M
  573. Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a)
  574. { return *this = *this * a; }
  575. ///< a * M -> M
  576. Matrix<DATA_TYPE, rows, cols>& mulL(const Matrix<DATA_TYPE, rows, cols>& a)
  577. { return *this = a * *this; }
  578. ///< a * b -> M
  579. Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const Matrix<DATA_TYPE, rows, cols>& b)
  580. { return *this = a * b; }
  581. ///< M * a -> M
  582. Matrix<DATA_TYPE, rows, cols>& mul(const F32 a)
  583. { return *this = *this * a; }
  584. ///< a * b -> M
  585. Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const F32 b)
  586. { return *this = a * b; }
  587. ///< M * p -> p (full [4x4] * [1x4])
  588. void mul(Point4F& p) const { p = *this * p; }
  589. ///< M * p -> p (assume w = 1.0f)
  590. void mulP(Point3F& p) const { p = *this * p; }
  591. ///< M * p -> d (assume w = 1.0f)
  592. void mulP(const Point3F& p, Point3F* d) const { *d = *this * p; }
  593. ///< M * v -> v (assume w = 0.0f)
  594. void mulV(VectorF& v) const
  595. {
  596. AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
  597. VectorF result(
  598. (*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
  599. (*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
  600. (*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
  601. );
  602. v = result;
  603. }
  604. ///< M * v -> d (assume w = 0.0f)
  605. void mulV(const VectorF& v, Point3F* d) const
  606. {
  607. AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
  608. VectorF result(
  609. (*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
  610. (*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
  611. (*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
  612. );
  613. d->x = result.x;
  614. d->y = result.y;
  615. d->z = result.z;
  616. }
  617. ///< Axial box -> Axial Box (too big a function to be inline)
  618. void mul(Box3F& box) const;
  619. // ------ Getters ------
  620. bool isNaN() {
  621. for (U32 i = 0; i < rows; i++) {
  622. for (U32 j = 0; j < cols; j++) {
  623. if (mIsNaN_F((*this)(i, j)))
  624. return true;
  625. }
  626. }
  627. return false;
  628. }
  629. // row + col * cols
  630. static U32 idx(U32 i, U32 j) { return (i + j * cols); }
  631. bool isAffine() const;
  632. bool isIdentity() const;
  633. /// Take inverse of matrix assuming it is affine (rotation,
  634. /// scale, sheer, translation only).
  635. Matrix<DATA_TYPE, rows, cols>& affineInverse();
  636. Point3F getScale() const;
  637. EulerF toEuler() const;
  638. Point3F getPosition() const;
  639. void getColumn(S32 col, Point4F* cptr) const;
  640. Point4F getColumn4F(S32 col) const { Point4F ret; getColumn(col, &ret); return ret; }
  641. void getColumn(S32 col, Point3F* cptr) const;
  642. Point3F getColumn3F(S32 col) const { Point3F ret; getColumn(col, &ret); return ret; }
  643. void getRow(S32 row, Point4F* cptr) const;
  644. Point4F getRow4F(S32 row) const { Point4F ret; getRow(row, &ret); return ret; }
  645. void getRow(S32 row, Point3F* cptr) const;
  646. Point3F getRow3F(S32 row) const { Point3F ret; getRow(row, &ret); return ret; }
  647. VectorF getRightVector() const;
  648. VectorF getForwardVector() const;
  649. VectorF getUpVector() const;
  650. DATA_TYPE* getData() {
  651. return data;
  652. }
  653. const DATA_TYPE* getData() const {
  654. return data;
  655. }
  656. void transposeTo(Matrix<DATA_TYPE, cols, rows>& matrix) const {
  657. for (U32 i = 0; i < rows; ++i) {
  658. for (U32 j = 0; j < cols; ++j) {
  659. matrix(j, i) = (*this)(i, j);
  660. }
  661. }
  662. }
  663. void invertTo(Matrix<DATA_TYPE, cols, rows>* matrix) const;
  664. void invertTo(Matrix<DATA_TYPE, cols, rows>* matrix);
  665. void dumpMatrix(const char* caption = NULL) const;
  666. // Static identity matrix
  667. static const Matrix Identity;
  668. // ------ Operators ------
  669. friend Matrix<DATA_TYPE, rows, cols> operator*(const Matrix<DATA_TYPE, rows, cols>& m1, const Matrix<DATA_TYPE, rows, cols>& m2) {
  670. Matrix<DATA_TYPE, rows, cols> result;
  671. for (U32 i = 0; i < rows; ++i)
  672. {
  673. for (U32 j = 0; j < cols; ++j)
  674. {
  675. result(i, j) = 0; // Initialize result element to 0
  676. for (U32 k = 0; k < cols; ++k)
  677. {
  678. result(i, j) += m1(i, k) * m2(k, j);
  679. }
  680. }
  681. }
  682. return result;
  683. }
  684. Matrix<DATA_TYPE, rows, cols> operator *= (const Matrix<DATA_TYPE, rows, cols>& other) {
  685. *this = *this * other;
  686. return *this;
  687. }
  688. Matrix<DATA_TYPE, rows, cols> operator * (const DATA_TYPE scalar) const {
  689. Matrix<DATA_TYPE, rows, cols> result;
  690. for (U32 i = 0; i < rows; i++)
  691. {
  692. for (U32 j = 0; j < cols; j++)
  693. {
  694. result(i, j) = (*this)(i, j) * scalar;
  695. }
  696. }
  697. return result;
  698. }
  699. Matrix<DATA_TYPE, rows, cols>& operator *= (const DATA_TYPE scalar) {
  700. for (U32 i = 0; i < rows; i++)
  701. {
  702. for (U32 j = 0; j < cols; j++)
  703. {
  704. (*this)(i, j) *= scalar;
  705. }
  706. }
  707. return *this;
  708. }
  709. Point3F operator*(const Point3F& point) const {
  710. AssertFatal(rows == 4 && cols == 4, "Multiplying point3 with matrix requires 4x4");
  711. return Point3F(
  712. (*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3),
  713. (*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3),
  714. (*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3)
  715. );
  716. }
  717. Point4F operator*(const Point4F& point) const {
  718. AssertFatal(rows == 4 && cols == 4, "Multiplying point4 with matrix requires 4x4");
  719. return Point4F(
  720. (*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3) * point.w,
  721. (*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3) * point.w,
  722. (*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3) * point.w,
  723. (*this)(3, 0) * point.x + (*this)(3, 1) * point.y + (*this)(3, 2) * point.z + (*this)(3, 3) * point.w
  724. );
  725. }
  726. Matrix<DATA_TYPE, rows, cols>& operator = (const Matrix<DATA_TYPE, rows, cols>& other) {
  727. if (this != &other) {
  728. std::copy(other.data, other.data + rows * cols, this->data);
  729. }
  730. return *this;
  731. }
  732. bool operator == (const Matrix<DATA_TYPE, rows, cols>& other) const {
  733. for (U32 i = 0; i < rows; i++)
  734. {
  735. for (U32 j = 0; j < cols; j++)
  736. {
  737. if ((*this)(i, j) != other(i, j))
  738. return false;
  739. }
  740. }
  741. return true;
  742. }
  743. bool operator != (const Matrix<DATA_TYPE, rows, cols>& other) const {
  744. return !(*this == other);
  745. }
  746. operator DATA_TYPE* () { return (data); }
  747. operator const DATA_TYPE* () const { return (DATA_TYPE*)(data); }
  748. DATA_TYPE& operator () (U32 row, U32 col) {
  749. if (row >= rows || col >= cols)
  750. AssertFatal(false, "Matrix indices out of range");
  751. return data[idx(col,row)];
  752. }
  753. const DATA_TYPE& operator () (U32 row, U32 col) const {
  754. if (row >= rows || col >= cols)
  755. AssertFatal(false, "Matrix indices out of range");
  756. return data[idx(col, row)];
  757. }
  758. };
  759. //--------------------------------------------
  760. // INLINE FUNCTIONS
  761. //--------------------------------------------
  762. template<typename DATA_TYPE, U32 rows, U32 cols>
  763. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::transpose()
  764. {
  765. AssertFatal(rows == cols, "Transpose can only be performed on square matrices.");
  766. for (U32 i = 0; i < rows; ++i) {
  767. for (U32 j = i + 1; j < cols; ++j) {
  768. std::swap((*this)(i, j), (*this)(j, i));
  769. }
  770. }
  771. return (*this);
  772. }
  773. template<typename DATA_TYPE, U32 rows, U32 cols>
  774. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::identity()
  775. {
  776. for (U32 i = 0; i < rows; i++)
  777. {
  778. for (U32 j = 0; j < cols; j++)
  779. {
  780. if (j == i)
  781. (*this)(i, j) = static_cast<DATA_TYPE>(1);
  782. else
  783. (*this)(i, j) = static_cast<DATA_TYPE>(0);
  784. }
  785. }
  786. return (*this);
  787. }
  788. template<typename DATA_TYPE, U32 rows, U32 cols>
  789. inline void Matrix<DATA_TYPE, rows, cols>::normalize()
  790. {
  791. AssertFatal(rows >= 3 && cols >= 3, "Normalize can only be applied 3x3 or more");
  792. Point3F col0, col1, col2;
  793. getColumn(0, &col0);
  794. getColumn(1, &col1);
  795. mCross(col0, col1, &col2);
  796. mCross(col2, col0, &col1);
  797. col0.normalize();
  798. col1.normalize();
  799. col2.normalize();
  800. setColumn(0, col0);
  801. setColumn(1, col1);
  802. setColumn(2, col2);
  803. }
  804. template<typename DATA_TYPE, U32 rows, U32 cols>
  805. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::scale(const Point3F& s)
  806. {
  807. // torques scale applies directly, does not create another matrix to multiply with the translation matrix.
  808. AssertFatal(rows >= 4 && cols >= 4, "Scale can only be applied 4x4 or more");
  809. (*this)(0, 0) *= s.x; (*this)(0, 1) *= s.y; (*this)(0, 2) *= s.z;
  810. (*this)(1, 0) *= s.x; (*this)(1, 1) *= s.y; (*this)(1, 2) *= s.z;
  811. (*this)(2, 0) *= s.x; (*this)(2, 1) *= s.y; (*this)(2, 2) *= s.z;
  812. (*this)(3, 0) *= s.x; (*this)(3, 1) *= s.y; (*this)(3, 2) *= s.z;
  813. return (*this);
  814. }
  815. template<typename DATA_TYPE, U32 rows, U32 cols>
  816. inline bool Matrix<DATA_TYPE, rows, cols>::isIdentity() const {
  817. for (U32 i = 0; i < rows; i++)
  818. {
  819. for (U32 j = 0; j < cols; j++)
  820. {
  821. if (j == i)
  822. {
  823. if((*this)(i, j) != static_cast<DATA_TYPE>(1))
  824. {
  825. return false;
  826. }
  827. }
  828. else
  829. {
  830. if((*this)(i, j) != static_cast<DATA_TYPE>(0))
  831. {
  832. return false;
  833. }
  834. }
  835. }
  836. }
  837. return true;
  838. }
  839. template<typename DATA_TYPE, U32 rows, U32 cols>
  840. inline Point3F Matrix<DATA_TYPE, rows, cols>::getScale() const
  841. {
  842. // this function assumes the matrix has scale applied through the scale(const Point3F& s) function.
  843. // for now assume float since we have point3F.
  844. AssertFatal(rows >= 4 && cols >= 4, "Scale can only be applied 4x4 or more");
  845. Point3F scale;
  846. scale.x = mSqrt((*this)(0, 0) * (*this)(0, 0) + (*this)(1, 0) * (*this)(1, 0) + (*this)(2, 0) * (*this)(2, 0));
  847. scale.y = mSqrt((*this)(0, 1) * (*this)(0, 1) + (*this)(1, 1) * (*this)(1, 1) + (*this)(2, 1) * (*this)(2, 1));
  848. scale.z = mSqrt((*this)(0, 2) * (*this)(0, 2) + (*this)(1, 2) * (*this)(1, 2) + (*this)(2, 2) * (*this)(2, 2));
  849. return scale;
  850. }
  851. template<typename DATA_TYPE, U32 rows, U32 cols>
  852. inline Point3F Matrix<DATA_TYPE, rows, cols>::getPosition() const
  853. {
  854. Point3F pos;
  855. getColumn(3, &pos);
  856. return pos;
  857. }
  858. template<typename DATA_TYPE, U32 rows, U32 cols>
  859. inline void Matrix<DATA_TYPE, rows, cols>::getColumn(S32 col, Point4F* cptr) const
  860. {
  861. if (rows >= 2)
  862. {
  863. cptr->x = (*this)(0, col);
  864. cptr->y = (*this)(1, col);
  865. }
  866. if (rows >= 3)
  867. cptr->z = (*this)(2, col);
  868. else
  869. cptr->z = 0.0f;
  870. if (rows >= 4)
  871. cptr->w = (*this)(3, col);
  872. else
  873. cptr->w = 0.0f;
  874. }
  875. template<typename DATA_TYPE, U32 rows, U32 cols>
  876. inline void Matrix<DATA_TYPE, rows, cols>::getColumn(S32 col, Point3F* cptr) const
  877. {
  878. if (rows >= 2)
  879. {
  880. cptr->x = (*this)(0, col);
  881. cptr->y = (*this)(1, col);
  882. }
  883. if (rows >= 3)
  884. cptr->z = (*this)(2, col);
  885. else
  886. cptr->z = 0.0f;
  887. }
  888. template<typename DATA_TYPE, U32 rows, U32 cols>
  889. inline void Matrix<DATA_TYPE, rows, cols>::setColumn(S32 col, const Point4F &cptr) {
  890. if(rows >= 2)
  891. {
  892. (*this)(0, col) = cptr.x;
  893. (*this)(1, col) = cptr.y;
  894. }
  895. if(rows >= 3)
  896. (*this)(2, col) = cptr.z;
  897. if(rows >= 4)
  898. (*this)(3, col) = cptr.w;
  899. }
  900. template<typename DATA_TYPE, U32 rows, U32 cols>
  901. inline void Matrix<DATA_TYPE, rows, cols>::setColumn(S32 col, const Point3F &cptr) {
  902. if(rows >= 2)
  903. {
  904. (*this)(0, col) = cptr.x;
  905. (*this)(1, col) = cptr.y;
  906. }
  907. if(rows >= 3)
  908. (*this)(2, col) = cptr.z;
  909. }
  910. template<typename DATA_TYPE, U32 rows, U32 cols>
  911. inline void Matrix<DATA_TYPE, rows, cols>::getRow(S32 row, Point4F* cptr) const
  912. {
  913. if (cols >= 2)
  914. {
  915. cptr->x = (*this)(row, 0);
  916. cptr->y = (*this)(row, 1);
  917. }
  918. if (cols >= 3)
  919. cptr->z = (*this)(row, 2);
  920. else
  921. cptr->z = 0.0f;
  922. if (cols >= 4)
  923. cptr->w = (*this)(row, 3);
  924. else
  925. cptr->w = 0.0f;
  926. }
  927. template<typename DATA_TYPE, U32 rows, U32 cols>
  928. inline void Matrix<DATA_TYPE, rows, cols>::getRow(S32 row, Point3F* cptr) const
  929. {
  930. if (cols >= 2)
  931. {
  932. cptr->x = (*this)(row, 0);
  933. cptr->y = (*this)(row, 1);
  934. }
  935. if (cols >= 3)
  936. cptr->z = (*this)(row, 2);
  937. else
  938. cptr->z = 0.0f;
  939. }
  940. template<typename DATA_TYPE, U32 rows, U32 cols>
  941. inline VectorF Matrix<DATA_TYPE, rows, cols>::getRightVector() const
  942. {
  943. VectorF vec;
  944. getColumn(0, &vec);
  945. return vec;
  946. }
  947. template<typename DATA_TYPE, U32 rows, U32 cols>
  948. inline VectorF Matrix<DATA_TYPE, rows, cols>::getForwardVector() const
  949. {
  950. VectorF vec;
  951. getColumn(1, &vec);
  952. return vec;
  953. }
  954. template<typename DATA_TYPE, U32 rows, U32 cols>
  955. inline VectorF Matrix<DATA_TYPE, rows, cols>::getUpVector() const
  956. {
  957. VectorF vec;
  958. getColumn(2, &vec);
  959. return vec;
  960. }
  961. template<typename DATA_TYPE, U32 rows, U32 cols>
  962. inline void Matrix<DATA_TYPE, rows, cols>::invertTo(Matrix<DATA_TYPE, cols, rows>* matrix) const
  963. {
  964. Matrix<DATA_TYPE, rows, cols> invMatrix;
  965. for (U32 i = 0; i < rows; ++i)
  966. {
  967. for (U32 j = 0; j < cols; ++j)
  968. {
  969. invMatrix(i, j) = (*this)(i, j);
  970. }
  971. }
  972. invMatrix.inverse();
  973. for (U32 i = 0; i < rows; ++i)
  974. {
  975. for (U32 j = 0; j < cols; ++j)
  976. {
  977. (*matrix)(i, j) = invMatrix(i, j);
  978. }
  979. }
  980. }
  981. template<typename DATA_TYPE, U32 rows, U32 cols>
  982. inline void Matrix<DATA_TYPE, rows, cols>::invertTo(Matrix<DATA_TYPE, cols, rows>* matrix)
  983. {
  984. Matrix<DATA_TYPE, rows, cols> invMatrix = this->inverse();
  985. for (U32 i = 0; i < rows; ++i)
  986. {
  987. for (U32 j = 0; j < cols; ++j)
  988. {
  989. (*matrix)(i, j) = invMatrix(i, j);
  990. }
  991. }
  992. }
  993. template<typename DATA_TYPE, U32 rows, U32 cols>
  994. inline void Matrix<DATA_TYPE, rows, cols>::setRow(S32 row, const Point4F& cptr) {
  995. if(cols >= 2)
  996. {
  997. (*this)(row, 0) = cptr.x;
  998. (*this)(row, 1) = cptr.y;
  999. }
  1000. if(cols >= 3)
  1001. (*this)(row, 2) = cptr.z;
  1002. if(cols >= 4)
  1003. (*this)(row, 3) = cptr.w;
  1004. }
  1005. template<typename DATA_TYPE, U32 rows, U32 cols>
  1006. inline void Matrix<DATA_TYPE, rows, cols>::setRow(S32 row, const Point3F& cptr) {
  1007. if(cols >= 2)
  1008. {
  1009. (*this)(row, 0) = cptr.x;
  1010. (*this)(row, 1) = cptr.y;
  1011. }
  1012. if(cols >= 3)
  1013. (*this)(row, 2) = cptr.z;
  1014. }
  1015. template<typename DATA_TYPE, U32 rows, U32 cols>
  1016. inline void Matrix<DATA_TYPE, rows, cols>::displace(const Point3F& delta)
  1017. {
  1018. (*this)(0, 3) += delta.x;
  1019. (*this)(1, 3) += delta.y;
  1020. (*this)(2, 3) += delta.z;
  1021. }
  1022. template<typename DATA_TYPE, U32 rows, U32 cols>
  1023. inline void Matrix<DATA_TYPE, rows, cols>::reverseProjection()
  1024. {
  1025. AssertFatal(rows == 4 && cols == 4, "reverseProjection requires a 4x4 matrix.");
  1026. (*this)(2, 0) = (*this)(3, 0) - (*this)(2, 0);
  1027. (*this)(2, 1) = (*this)(3, 1) - (*this)(2, 1);
  1028. (*this)(2, 2) = (*this)(3, 2) - (*this)(2, 2);
  1029. (*this)(2, 3) = (*this)(3, 3) - (*this)(2, 3);
  1030. }
  1031. template<typename DATA_TYPE, U32 rows, U32 cols>
  1032. const Matrix<DATA_TYPE, rows, cols> Matrix<DATA_TYPE, rows, cols>::Identity = []() {
  1033. Matrix<DATA_TYPE, rows, cols> identity(true);
  1034. return identity;
  1035. }();
  1036. template<typename DATA_TYPE, U32 rows, U32 cols>
  1037. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::set(const EulerF& e)
  1038. {
  1039. // when the template refactor is done, euler will be able to be setup in different ways
  1040. AssertFatal(rows >= 3 && cols >= 3, "EulerF can only initialize 3x3 or more");
  1041. static_assert(std::is_same<DATA_TYPE, float>::value, "Can only initialize eulers with floats for now");
  1042. F32 cosPitch, sinPitch;
  1043. mSinCos(e.x, sinPitch, cosPitch);
  1044. F32 cosYaw, sinYaw;
  1045. mSinCos(e.y, sinYaw, cosYaw);
  1046. F32 cosRoll, sinRoll;
  1047. mSinCos(e.z, sinRoll, cosRoll);
  1048. enum {
  1049. AXIS_X = (1 << 0),
  1050. AXIS_Y = (1 << 1),
  1051. AXIS_Z = (1 << 2)
  1052. };
  1053. U32 axis = 0;
  1054. if (e.x != 0.0f) axis |= AXIS_X;
  1055. if (e.y != 0.0f) axis |= AXIS_Y;
  1056. if (e.z != 0.0f) axis |= AXIS_Z;
  1057. switch (axis) {
  1058. case 0:
  1059. (*this) = Matrix<DATA_TYPE, rows, cols>(true);
  1060. break;
  1061. case AXIS_X:
  1062. (*this)(0, 0) = 1.0f; (*this)(1, 0) = 0.0f; (*this)(2, 0) = 0.0f;
  1063. (*this)(0, 1) = 0.0f; (*this)(1, 1) = cosPitch; (*this)(2, 1) = -sinPitch;
  1064. (*this)(0, 2) = 0.0f; (*this)(1, 2) = sinPitch; (*this)(2, 2) = cosPitch;
  1065. break;
  1066. case AXIS_Y:
  1067. (*this)(0, 0) = cosYaw; (*this)(1, 0) = 0.0f; (*this)(2, 0) = sinYaw;
  1068. (*this)(0, 1) = 0.0f; (*this)(1, 1) = 1.0f; (*this)(2, 1) = 0.0f;
  1069. (*this)(0, 2) = -sinYaw; (*this)(1, 2) = 0.0f; (*this)(2, 2) = cosYaw;
  1070. break;
  1071. case AXIS_Z:
  1072. (*this)(0, 0) = cosRoll; (*this)(1, 0) = -sinRoll; (*this)(2, 0) = 0.0f;
  1073. (*this)(0, 1) = sinRoll; (*this)(1, 1) = cosRoll; (*this)(2, 1) = 0.0f;
  1074. (*this)(0, 2) = 0.0f; (*this)(1, 2) = 0.0f; (*this)(2, 2) = 0.0f;
  1075. break;
  1076. default:
  1077. F32 r1 = cosYaw * cosRoll;
  1078. F32 r2 = cosYaw * sinRoll;
  1079. F32 r3 = sinYaw * cosRoll;
  1080. F32 r4 = sinYaw * sinRoll;
  1081. // the matrix looks like this:
  1082. // r1 - (r4 * sin(x)) r2 + (r3 * sin(x)) -cos(x) * sin(y)
  1083. // -cos(x) * sin(z) cos(x) * cos(z) sin(x)
  1084. // r3 + (r2 * sin(x)) r4 - (r1 * sin(x)) cos(x) * cos(y)
  1085. //
  1086. // where:
  1087. // r1 = cos(y) * cos(z)
  1088. // r2 = cos(y) * sin(z)
  1089. // r3 = sin(y) * cos(z)
  1090. // r4 = sin(y) * sin(z)
  1091. // init the euler 3x3 rotation matrix.
  1092. (*this)(0, 0) = r1 - (r4 * sinPitch); (*this)(1, 0) = -cosPitch * sinRoll; (*this)(2, 0) = r3 + (r2 * sinPitch);
  1093. (*this)(0, 1) = r2 + (r3 * sinPitch); (*this)(1, 1) = cosPitch * cosRoll; (*this)(2, 1) = r4 - (r1 * sinPitch);
  1094. (*this)(0, 2) = -cosPitch * sinYaw; (*this)(1, 2) = sinPitch; (*this)(2, 2) = cosPitch * cosYaw;
  1095. break;
  1096. }
  1097. if (rows == 4)
  1098. {
  1099. (*this)(3, 0) = 0.0f;
  1100. (*this)(3, 1) = 0.0f;
  1101. (*this)(3, 2) = 0.0f;
  1102. }
  1103. if (cols == 4)
  1104. {
  1105. (*this)(0, 3) = 0.0f;
  1106. (*this)(1, 3) = 0.0f;
  1107. (*this)(2, 3) = 0.0f;
  1108. }
  1109. if (rows == 4 && cols == 4)
  1110. {
  1111. (*this)(3, 3) = 1.0f;
  1112. }
  1113. return(*this);
  1114. }
  1115. template<typename DATA_TYPE, U32 rows, U32 cols>
  1116. Matrix<DATA_TYPE, rows, cols>::Matrix(const EulerF& e, const Point3F p)
  1117. {
  1118. set(e, p);
  1119. }
  1120. template<typename DATA_TYPE, U32 rows, U32 cols>
  1121. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::set(const EulerF& e, const Point3F p)
  1122. {
  1123. AssertFatal(rows >= 3 && cols >= 4, "Euler and Point can only initialize 3x4 or more");
  1124. // call set euler, this already sets the last row if it exists.
  1125. set(e);
  1126. // does this need to multiply with the result of the euler? or are we just setting position.
  1127. (*this)(0, 3) = p.x;
  1128. (*this)(1, 3) = p.y;
  1129. (*this)(2, 3) = p.z;
  1130. return (*this);
  1131. }
  1132. template<typename DATA_TYPE, U32 rows, U32 cols>
  1133. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::inverse()
  1134. {
  1135. // TODO: insert return statement here
  1136. AssertFatal(rows == cols, "Can only perform inverse on square matrices.");
  1137. const U32 size = rows;
  1138. // Create augmented matrix [this | I]
  1139. Matrix<DATA_TYPE, size, 2 * size> augmentedMatrix;
  1140. for (U32 i = 0; i < size; i++)
  1141. {
  1142. for (U32 j = 0; j < size; j++)
  1143. {
  1144. augmentedMatrix(i, j) = (*this)(i, j);
  1145. augmentedMatrix(i, j + size) = (i == j) ? static_cast<DATA_TYPE>(1) : static_cast<DATA_TYPE>(0);
  1146. }
  1147. }
  1148. // Apply gauss-joran elimination
  1149. for (U32 i = 0; i < size; i++)
  1150. {
  1151. U32 pivotRow = i;
  1152. for (U32 k = i + 1; k < size; k++)
  1153. {
  1154. // use std::abs until the templated math functions are in place.
  1155. if (std::abs(augmentedMatrix(k, i)) > std::abs(augmentedMatrix(pivotRow, i))) {
  1156. pivotRow = k;
  1157. }
  1158. }
  1159. // Swap if needed.
  1160. if (i != pivotRow)
  1161. {
  1162. for (U32 j = 0; j < 2 * size; j++)
  1163. {
  1164. std::swap(augmentedMatrix(i, j), augmentedMatrix(pivotRow, j));
  1165. }
  1166. }
  1167. // Early out if pivot is 0, return identity matrix.
  1168. if (augmentedMatrix(i, i) == static_cast<DATA_TYPE>(0))
  1169. {
  1170. this->identity();
  1171. return *this;
  1172. }
  1173. DATA_TYPE pivotVal = augmentedMatrix(i, i);
  1174. // scale the pivot
  1175. for (U32 j = 0; j < 2 * size; j++)
  1176. {
  1177. augmentedMatrix(i, j) /= pivotVal;
  1178. }
  1179. // Eliminate the current column in all other rows
  1180. for (U32 k = 0; k < size; k++)
  1181. {
  1182. if (k != i)
  1183. {
  1184. DATA_TYPE factor = augmentedMatrix(k, i);
  1185. for (U32 j = 0; j < 2 * size; j++)
  1186. {
  1187. augmentedMatrix(k, j) -= factor * augmentedMatrix(i, j);
  1188. }
  1189. }
  1190. }
  1191. }
  1192. for (U32 i = 0; i < size; i++)
  1193. {
  1194. for (U32 j = 0; j < size; j++)
  1195. {
  1196. (*this)(i, j) = augmentedMatrix(i, j + size);
  1197. }
  1198. }
  1199. return (*this);
  1200. }
  1201. template<typename DATA_TYPE, U32 rows, U32 cols>
  1202. inline bool Matrix<DATA_TYPE, rows, cols>::fullInverse()
  1203. {
  1204. Matrix<DATA_TYPE, rows, cols> inv = this->inverse();
  1205. if (inv.isIdentity())
  1206. return false;
  1207. *this = inv;
  1208. return true;
  1209. }
  1210. template<typename DATA_TYPE, U32 rows, U32 cols>
  1211. inline void Matrix<DATA_TYPE, rows, cols>::invert()
  1212. {
  1213. (*this) = inverse();
  1214. }
  1215. template<typename DATA_TYPE, U32 rows, U32 cols>
  1216. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::setCrossProduct(const Point3F& p)
  1217. {
  1218. AssertFatal(rows == 4 && cols == 4, "Cross product only supported on 4x4 for now");
  1219. (*this)(0, 0) = 0;
  1220. (*this)(0, 1) = -p.z;
  1221. (*this)(0, 2) = p.y;
  1222. (*this)(0, 3) = 0;
  1223. (*this)(1, 0) = p.z;
  1224. (*this)(1, 1) = 0;
  1225. (*this)(1, 2) = -p.x;
  1226. (*this)(1, 3) = 0;
  1227. (*this)(2, 0) = -p.y;
  1228. (*this)(2, 1) = p.x;
  1229. (*this)(2, 2) = 0;
  1230. (*this)(2, 3) = 0;
  1231. (*this)(3, 0) = 0;
  1232. (*this)(3, 1) = 0;
  1233. (*this)(3, 2) = 0;
  1234. (*this)(3, 3) = 1;
  1235. return (*this);
  1236. }
  1237. template<typename DATA_TYPE, U32 rows, U32 cols>
  1238. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::setTensorProduct(const Point3F& p, const Point3F& q)
  1239. {
  1240. AssertFatal(rows == 4 && cols == 4, "Tensor product only supported on 4x4 for now");
  1241. (*this)(0, 0) = p.x * q.x;
  1242. (*this)(0, 1) = p.x * q.y;
  1243. (*this)(0, 2) = p.x * q.z;
  1244. (*this)(0, 3) = 0;
  1245. (*this)(1, 0) = p.y * q.x;
  1246. (*this)(1, 1) = p.y * q.y;
  1247. (*this)(1, 2) = p.y * q.z;
  1248. (*this)(1, 3) = 0;
  1249. (*this)(2, 0) = p.z * q.x;
  1250. (*this)(2, 1) = p.z * q.y;
  1251. (*this)(2, 2) = p.z * q.z;
  1252. (*this)(2, 3) = 0;
  1253. (*this)(3, 0) = 0;
  1254. (*this)(3, 1) = 0;
  1255. (*this)(3, 2) = 0;
  1256. (*this)(3, 3) = 1;
  1257. return (*this);
  1258. }
  1259. template<typename DATA_TYPE, U32 rows, U32 cols>
  1260. inline void Matrix<DATA_TYPE, rows, cols>::mul(Box3F& box) const
  1261. {
  1262. AssertFatal(rows == 4 && cols == 4, "Multiplying Box3F with matrix requires 4x4");
  1263. // Save original min and max
  1264. Point3F originalMin = box.minExtents;
  1265. Point3F originalMax = box.maxExtents;
  1266. // Initialize min and max with the translation part of the matrix
  1267. box.minExtents.x = box.maxExtents.x = (*this)(0, 3);
  1268. box.minExtents.y = box.maxExtents.y = (*this)(1, 3);
  1269. box.minExtents.z = box.maxExtents.z = (*this)(2, 3);
  1270. for (U32 i = 0; i < 3; ++i) {
  1271. #define Do_One_Row(j) { \
  1272. DATA_TYPE a = ((*this)(i, j) * originalMin[j]); \
  1273. DATA_TYPE b = ((*this)(i, j) * originalMax[j]); \
  1274. if (a < b) { box.minExtents[i] += a; box.maxExtents[i] += b; } \
  1275. else { box.minExtents[i] += b; box.maxExtents[i] += a; } }
  1276. Do_One_Row(0);
  1277. Do_One_Row(1);
  1278. Do_One_Row(2);
  1279. }
  1280. }
  1281. template<typename DATA_TYPE, U32 rows, U32 cols>
  1282. inline bool Matrix<DATA_TYPE, rows, cols>::isAffine() const
  1283. {
  1284. if ((*this)(rows - 1, cols - 1) != 1.0f)
  1285. {
  1286. return false;
  1287. }
  1288. for (U32 col = 0; col < cols - 1; ++col)
  1289. {
  1290. if ((*this)(rows - 1, col) != 0.0f)
  1291. {
  1292. return false;
  1293. }
  1294. }
  1295. Point3F one, two, three;
  1296. getColumn(0, &one);
  1297. getColumn(1, &two);
  1298. getColumn(2, &three);
  1299. // check columns
  1300. {
  1301. if (mDot(one, two) > 0.0001f ||
  1302. mDot(one, three) > 0.0001f ||
  1303. mDot(two, three) > 0.0001f)
  1304. return false;
  1305. if (mFabs(1.0f - one.lenSquared()) > 0.0001f ||
  1306. mFabs(1.0f - two.lenSquared()) > 0.0001f ||
  1307. mFabs(1.0f - three.lenSquared()) > 0.0001f)
  1308. return false;
  1309. }
  1310. getRow(0, &one);
  1311. getRow(1, &two);
  1312. getRow(2, &three);
  1313. // check rows
  1314. {
  1315. if (mDot(one, two) > 0.0001f ||
  1316. mDot(one, three) > 0.0001f ||
  1317. mDot(two, three) > 0.0001f)
  1318. return false;
  1319. if (mFabs(1.0f - one.lenSquared()) > 0.0001f ||
  1320. mFabs(1.0f - two.lenSquared()) > 0.0001f ||
  1321. mFabs(1.0f - three.lenSquared()) > 0.0001f)
  1322. return false;
  1323. }
  1324. return true;
  1325. }
  1326. template<typename DATA_TYPE, U32 rows, U32 cols>
  1327. inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::affineInverse()
  1328. {
  1329. AssertFatal(rows >= 4 && cols >= 4, "affineInverse requires at least 4x4");
  1330. Matrix<DATA_TYPE, rows, cols> temp = *this;
  1331. // Transpose rotation part
  1332. (*this)(0, 1) = temp(1, 0);
  1333. (*this)(0, 2) = temp(2, 0);
  1334. (*this)(1, 0) = temp(0, 1);
  1335. (*this)(1, 2) = temp(2, 1);
  1336. (*this)(2, 0) = temp(0, 2);
  1337. (*this)(2, 1) = temp(1, 2);
  1338. // Adjust translation part
  1339. (*this)(0, 3) = -(temp(0, 0) * temp(0, 3) + temp(1, 0) * temp(1, 3) + temp(2, 0) * temp(2, 3));
  1340. (*this)(1, 3) = -(temp(0, 1) * temp(0, 3) + temp(1, 1) * temp(1, 3) + temp(2, 1) * temp(2, 3));
  1341. (*this)(2, 3) = -(temp(0, 2) * temp(0, 3) + temp(1, 2) * temp(1, 3) + temp(2, 2) * temp(2, 3));
  1342. return *this;
  1343. }
  1344. template<typename DATA_TYPE, U32 rows, U32 cols>
  1345. inline EulerF Matrix<DATA_TYPE, rows, cols>::toEuler() const
  1346. {
  1347. AssertFatal(rows >= 3 && cols >= 3, "Euler rotations require at least a 3x3 matrix.");
  1348. // like all others assume float for now.
  1349. EulerF r;
  1350. r.x = mAsin(mClampF((*this)(1,2), -1.0, 1.0));
  1351. if (mCos(r.x) != 0.0f)
  1352. {
  1353. r.y = mAtan2(-(*this)(0, 2), (*this)(2, 2)); // yaw
  1354. r.z = mAtan2(-(*this)(1, 0), (*this)(1, 1)); // roll
  1355. }
  1356. else
  1357. {
  1358. r.y = 0.0f;
  1359. r.z = mAtan2((*this)(0, 1), (*this)(0, 0)); // this rolls when pitch is +90 degrees
  1360. }
  1361. return r;
  1362. }
  1363. template<typename DATA_TYPE, U32 rows, U32 cols>
  1364. inline void Matrix<DATA_TYPE, rows, cols>::dumpMatrix(const char* caption) const
  1365. {
  1366. U32 size = (caption == NULL) ? 0 : dStrlen(caption);
  1367. FrameTemp<char> spacer(size + 1);
  1368. char* spacerRef = spacer;
  1369. // is_floating_point should return true for floats and doubles.
  1370. const char* formatSpec = std::is_floating_point_v<DATA_TYPE> ? " %-8.4f" : " %d";
  1371. dMemset(spacerRef, ' ', size);
  1372. // null terminate.
  1373. spacerRef[size] = '\0';
  1374. /*Con::printf("%s = | %-8.4f %-8.4f %-8.4f %-8.4f |", caption, m[idx(0, 0)], m[idx(0, 1)], m[idx(0, 2)], m[idx(0, 3)]);
  1375. Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(1, 0)], m[idx(1, 1)], m[idx(1, 2)], m[idx(1, 3)]);
  1376. Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(2, 0)], m[idx(2, 1)], m[idx(2, 2)], m[idx(2, 3)]);
  1377. Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(3, 0)], m[idx(3, 1)], m[idx(3, 2)], m[idx(3, 3)]);*/
  1378. StringBuilder str;
  1379. str.format("%s = |", caption);
  1380. for (U32 i = 0; i < rows; i++)
  1381. {
  1382. if (i > 0)
  1383. {
  1384. str.append(spacerRef);
  1385. }
  1386. for (U32 j = 0; j < cols; j++)
  1387. {
  1388. str.format(formatSpec, (*this)(i, j));
  1389. }
  1390. str.append(" |\n");
  1391. }
  1392. Con::printf("%s", str.end().c_str());
  1393. }
  1394. //------------------------------------
  1395. // Non-member methods
  1396. //------------------------------------
  1397. inline void mTransformPlane(
  1398. const MatrixF& mat,
  1399. const Point3F& scale,
  1400. const PlaneF& plane,
  1401. PlaneF* result
  1402. ) {
  1403. // Create a non-const copy of the matrix
  1404. MatrixF matCopy = mat;
  1405. // Create the inverse scale matrix
  1406. MatrixF invScale = MatrixF::Identity;
  1407. invScale(0, 0) = 1.0f / scale.x;
  1408. invScale(1, 1) = 1.0f / scale.y;
  1409. invScale(2, 2) = 1.0f / scale.z;
  1410. const Point3F shear(mat(0, 3), mat(1, 3), mat(2, 3));
  1411. const Point3F row0 = mat.getRow3F(0);
  1412. const Point3F row1 = mat.getRow3F(1);
  1413. const Point3F row2 = mat.getRow3F(2);
  1414. const F32 A = -mDot(row0, shear);
  1415. const F32 B = -mDot(row1, shear);
  1416. const F32 C = -mDot(row2, shear);
  1417. // Compute the inverse transpose of the matrix
  1418. MatrixF invTrMatrix = MatrixF::Identity;
  1419. invTrMatrix(0, 0) = mat(0, 0);
  1420. invTrMatrix(0, 1) = mat(0, 1);
  1421. invTrMatrix(0, 2) = mat(0, 2);
  1422. invTrMatrix(1, 0) = mat(1, 0);
  1423. invTrMatrix(1, 1) = mat(1, 1);
  1424. invTrMatrix(1, 2) = mat(1, 2);
  1425. invTrMatrix(2, 0) = mat(2, 0);
  1426. invTrMatrix(2, 1) = mat(2, 1);
  1427. invTrMatrix(2, 2) = mat(2, 2);
  1428. invTrMatrix(3, 0) = A;
  1429. invTrMatrix(3, 1) = B;
  1430. invTrMatrix(3, 2) = C;
  1431. invTrMatrix.mul(invScale);
  1432. // Transform the plane normal
  1433. Point3F norm(plane.x, plane.y, plane.z);
  1434. invTrMatrix.mulP(norm);
  1435. norm.normalize();
  1436. // Transform the plane point
  1437. Point3F point = norm * -plane.d;
  1438. MatrixF temp = mat;
  1439. point.x *= scale.x;
  1440. point.y *= scale.y;
  1441. point.z *= scale.z;
  1442. temp.mulP(point);
  1443. // Recompute the plane distance
  1444. PlaneF resultPlane(point, norm);
  1445. result->x = resultPlane.x;
  1446. result->y = resultPlane.y;
  1447. result->z = resultPlane.z;
  1448. result->d = resultPlane.d;
  1449. }
  1450. //--------------------------------------------
  1451. // INLINE FUNCTIONS END
  1452. //--------------------------------------------
  1453. typedef Matrix<F32, 4, 4> MatrixF;
  1454. class MatrixTemplateExport
  1455. {
  1456. public:
  1457. template <typename T, U32 rows, U32 cols>
  1458. static EngineFieldTable::Field getMatrixField();
  1459. };
  1460. template<typename T, U32 rows, U32 cols>
  1461. inline EngineFieldTable::Field MatrixTemplateExport::getMatrixField()
  1462. {
  1463. typedef Matrix<T, rows, cols> ThisType;
  1464. return _FIELD_AS(T, data, data, rows * cols, "");
  1465. }
  1466. #endif // !USE_TEMPLATE_MATRIX
  1467. #endif //_MMATRIX_H_