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CppAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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CppAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
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CubemapAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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CubemapAsset.h
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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ExampleAsset.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 years ago |
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ExampleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |
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GUIAsset.cpp
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
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GUIAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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GameObjectAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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GameObjectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
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ImageAsset.cpp
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 years ago |
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ImageAsset.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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ImageAssetInspectors.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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LevelAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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LevelAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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MaterialAsset.cpp
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506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
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4 years ago |
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MaterialAsset.h
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 years ago |
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ParticleAsset.cpp
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555c563b39
More updating of editor icons to assets
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4 years ago |
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ParticleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |
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PostEffectAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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PostEffectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
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ScriptAsset.cpp
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 years ago |
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ScriptAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
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ShapeAnimationAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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ShapeAnimationAsset.h
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1942535923
Integrates sound and shapeAnimation assets into the importer
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5 years ago |
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ShapeAsset.cpp
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
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ShapeAsset.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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SoundAsset.cpp
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 years ago |
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SoundAsset.h
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d9eea8e5be
make gcc happy
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4 years ago |
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TerrainAsset.cpp
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
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TerrainAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
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TerrainMaterialAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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TerrainMaterialAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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assetImporter.cpp
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
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assetImporter.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 years ago |
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assetImporter_ScriptBinding.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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assetMacroHelpers.h
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ab1b14587e
generic asset loader macros. currently unused
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4 years ago |
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stateMachineAsset.cpp
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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stateMachineAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |