AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 years ago
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CppAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
CppAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
CubemapAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
CubemapAsset.h cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
GUIAsset.cpp 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
GUIAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
GameObjectAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
GameObjectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
ImageAsset.cpp 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 4 years ago
ImageAsset.h 98a079a797 code duplication prune. should aid in stability 4 years ago
ImageAssetInspectors.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
LevelAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
LevelAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
MaterialAsset.cpp 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 4 years ago
MaterialAsset.h f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 years ago
ParticleAsset.cpp 555c563b39 More updating of editor icons to assets 4 years ago
ParticleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
PostEffectAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
PostEffectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
ScriptAsset.cpp 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 4 years ago
ScriptAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
ShapeAnimationAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
ShapeAnimationAsset.h 1942535923 Integrates sound and shapeAnimation assets into the importer 5 years ago
ShapeAsset.cpp 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
ShapeAsset.h 98a079a797 code duplication prune. should aid in stability 4 years ago
SoundAsset.cpp 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 years ago
SoundAsset.h d9eea8e5be make gcc happy 4 years ago
TerrainAsset.cpp 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
TerrainAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
TerrainMaterialAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
TerrainMaterialAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
assetImporter.cpp 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
assetImporter.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 years ago
assetImporter_ScriptBinding.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
assetMacroHelpers.h ab1b14587e generic asset loader macros. currently unused 4 years ago
stateMachineAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
stateMachineAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago