Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
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extended 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
hifi 7dbfe6994d Engine directory for ticket #1 hace 13 años
std 66cc6fb9d1 Removes current implement of shadow caching hace 6 años
gameBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX hace 5 años
gameBase.h c082f13b71 missing extract bit hace 6 años
gameConnection.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
gameConnection.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
gameConnectionEvents.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
gameConnectionEvents.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
gameProcess.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
moveList.cpp fabd5864fa uninitialized variables-t3d hace 5 años
moveList.h 35374f939e ExtendedMove class and support hace 13 años
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; hace 10 años
moveManager.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. hace 9 años
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching hace 6 años
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. hace 8 años
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
tickCache.h 7dbfe6994d Engine directory for ticket #1 hace 13 años