AzaezelX 37f28dfbd7 cleanup strays пре 7 месеци
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables пре 9 месеци
customMaterialDefinition.h efbe5e90f5 virtuals removed пре 1 година
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials пре 5 година
matInstance.cpp 2b295fb7f0 rest of virtuals removed пре 1 година
matInstance.h efbe5e90f5 virtuals removed пре 1 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
materialDefinition.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 пре 9 месеци
materialDefinition.h f64c7ce7aa Update materialDefinition.h пре 7 месеци
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass пре 1 година
materialFeatureTypes.h 645f88d4af emissive to recivesShadows пре 3 година
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter пре 4 година
materialList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialManager.cpp ea49af52a5 Update materialManager.cpp пре 9 месеци
materialManager.h fad397d914 always cleanup -_- пре 9 месеци
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
miscShdrDat.h 3496c549b5 Hardware Skinning Support пре 9 година
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 пре 1 година
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed пре 1 година
processedMaterial.cpp 37f28dfbd7 cleanup strays пре 7 месеци
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass пре 1 година
processedShaderMaterial.cpp 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 пре 9 месеци
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 пре 1 година
sceneData.h 56e4484ff6 remove glowbin as it's own render pass пре 1 година
shaderData.cpp f633ef3a3d fill in the validated variables пре 9 месеци
shaderData.h efbe5e90f5 virtuals removed пре 1 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed пре 1 година