| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "lighting/advanced/advancedLightingFeatures.h"#include "shaderGen/featureMgr.h"#include "gfx/gfxStringEnumTranslate.h"#include "materials/materialParameters.h"#include "materials/materialFeatureTypes.h"#include "materials/matTextureTarget.h"#include "gfx/gfxDevice.h"#include "core/util/safeDelete.h"#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )#  include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"#  include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"#else#  include "lighting/advanced/glsl/gBufferConditionerGLSL.h"#  include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h"#endifbool AdvancedLightingFeatures::smFeaturesRegistered = false;void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetFormat, const GFXFormat &lightInfoTargetFormat ){   AssertFatal( !smFeaturesRegistered, "AdvancedLightingFeatures::registerFeatures() - Features already registered. Bad!" );   // If we ever need this...   TORQUE_UNUSED(lightInfoTargetFormat);   ConditionerFeature *cond = NULL;   if(GFX->getAdapterType() == OpenGL)   {#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )      cond = new GBufferConditionerGLSL( prepassTargetFormat );      FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);      FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());      FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL());      FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularGLSL());      FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL());      FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL());#endif   }   else   {#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )      cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace );      FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);      FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());      FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL());      FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularHLSL());      FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL());      FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL());#endif   }   NamedTexTarget *target = NamedTexTarget::find( "prepass" );   if ( target )      target->setConditioner( cond );   smFeaturesRegistered = true;}void AdvancedLightingFeatures::unregisterFeatures(){   NamedTexTarget *target = NamedTexTarget::find( "prepass" );   if ( target )      target->setConditioner( NULL );   FEATUREMGR->unregisterFeature(MFT_PrePassConditioner);   FEATUREMGR->unregisterFeature(MFT_RTLighting);   FEATUREMGR->unregisterFeature(MFT_NormalMap);   FEATUREMGR->unregisterFeature(MFT_PixSpecular);   FEATUREMGR->unregisterFeature(MFT_MinnaertShading);   FEATUREMGR->unregisterFeature(MFT_SubSurface);   smFeaturesRegistered = false;}
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