| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "lighting/common/lightMapParams.h"#include "core/stream/bitStream.h"#include "core/module.h"MODULE_BEGIN( LightMapParams )MODULE_INIT_AFTER( ShadowMapParams )MODULE_INIT{   LightMapParams::Type = "LightMapParams";}MODULE_END;LightInfoExType LightMapParams::Type( "" );LightMapParams::LightMapParams( LightInfo *light ) :   representedInLightmap(false),    includeLightmappedGeometryInShadow(false),    shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f){   }LightMapParams::~LightMapParams(){}void LightMapParams::set( const LightInfoEx *ex ){   // TODO: Do we even need this?}void LightMapParams::packUpdate( BitStream *stream ) const{   stream->writeFlag(representedInLightmap);   stream->writeFlag(includeLightmappedGeometryInShadow);   stream->write(shadowDarkenColor);}void LightMapParams::unpackUpdate( BitStream *stream ){   representedInLightmap = stream->readFlag();   includeLightmappedGeometryInShadow = stream->readFlag();   stream->read(&shadowDarkenColor);   // Always make sure that the alpha value of the shadowDarkenColor is -1.0   shadowDarkenColor.alpha = -1.0f;}
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