Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
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bitStream.cpp 6201e48501 crash out on net stream leaks. 10 years ago
bitStream.h 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
fileStream.cpp 527c3790d6 Issue found with PVS-Studio: 10 years ago
fileStream.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters 13 years ago
memStream.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
memStream.h 7dbfe6994d Engine directory for ticket #1 13 years ago
stream.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
stream.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
streamObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tStream.h 7dbfe6994d Engine directory for ticket #1 13 years ago