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creator.cpp
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15f67015d3
Reordering initialization methods #1912
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il y a 8 ans |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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editTSCtrl.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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il y a 9 ans |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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editor.cpp
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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il y a 9 ans |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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editorIconRegistry.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gizmo.cpp
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15f67015d3
Reordering initialization methods #1912
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il y a 8 ans |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiConvexShapeEditorCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiDecalEditorCtrl.cpp
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1ee127b753
more unused variable cleanups
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il y a 9 ans |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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il y a 10 ans |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiMissionAreaEditor.cpp
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9907c4592e
Fixed bad string compares and simdictionary
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il y a 11 ans |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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guiTerrPreviewCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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il y a 8 ans |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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il y a 10 ans |
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terrainActions.cpp
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1ee127b753
more unused variable cleanups
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il y a 9 ans |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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il y a 12 ans |
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terrainEditor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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il y a 9 ans |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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il y a 10 ans |
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worldEditor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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worldEditor.h
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f1d315d51a
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
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il y a 8 ans |
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worldEditorSelection.cpp
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15f67015d3
Reordering initialization methods #1912
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il y a 8 ans |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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il y a 8 ans |