Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
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creator.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
creator.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. il y a 9 ans
editor.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gizmo.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
gizmo.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups il y a 9 ans
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: il y a 10 ans
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary il y a 11 ans
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSelection.h 5c688260d5 Issue found with PVS-Studio: il y a 10 ans
terrainActions.cpp 1ee127b753 more unused variable cleanups il y a 9 ans
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. il y a 12 ans
terrainEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 9 ans
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl il y a 10 ans
worldEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
worldEditor.h f1d315d51a adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. il y a 8 ans
worldEditorSelection.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. il y a 8 ans