Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
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binary 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
json 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
xml 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 anos atrás
fsTinyXml.cpp 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 anos atrás
fsTinyXml.h 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 anos atrás
taml.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
taml.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlCallbacks.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlChildren.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlCustom.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlCustom.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
tamlParser.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlVisitor.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlWriteNode.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
tamlWriteNode.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
taml_ScriptBinding.h 4bc1491714 clang catch: garbage in line directives 9 anos atrás