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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 лет назад |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 год назад |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 лет назад |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 год назад |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 год назад |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 год назад |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 год назад |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 лет назад |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 лет назад |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 лет назад |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 лет назад |
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materialManager.h
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d23ee397e6
adds wetness
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3 лет назад |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 год назад |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 год назад |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 лет назад |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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processedShaderMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 год назад |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 год назад |
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sceneData.h
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efbe5e90f5
virtuals removed
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1 год назад |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 год назад |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 год назад |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 год назад |