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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 rokov pred |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 rokov pred |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 rok pred |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 mesiacov pred |
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materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 mesiacov pred |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 rok pred |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 rokov pred |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 rokov pred |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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9 mesiacov pred |
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materialManager.h
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fad397d914
always cleanup -_-
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9 mesiacov pred |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok pred |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 rok pred |
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processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesiacov pred |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 rok pred |
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processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesiacov pred |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok pred |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 rok pred |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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10 mesiacov pred |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 rok pred |