x86UNIXProcessControl.cpp 6.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformX86UNIX/platformX86UNIX.h"
  23. #include "platformX86UNIX/x86UNIXState.h"
  24. #include "platformX86UNIX/x86UNIXStdConsole.h"
  25. #include "platform/platformInput.h"
  26. #include "console/console.h"
  27. #include <stdlib.h>
  28. #include <unistd.h>
  29. #include <signal.h>
  30. #include "console/engineAPI.h"
  31. #ifndef TORQUE_DEDICATED
  32. #include <SDL.h>
  33. #endif
  34. //-----------------------------------------------------------------------------
  35. // This is a mainly a debugging function for intercepting a nonzero exit code
  36. // and generating a core dump for a stack trace.
  37. // Need an S64 here because postQuitMessage uses a U32, and
  38. // forceshutdown uses an S32. So S64 is needed to
  39. // accomodate them both
  40. static void CheckExitCode(S64 exitCode)
  41. {
  42. if (exitCode != 0)
  43. {
  44. Con::errorf(ConsoleLogEntry::General,
  45. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  46. exitCode);
  47. kill(getpid(), SIGSEGV);
  48. }
  49. }
  50. //-----------------------------------------------------------------------------
  51. static void SignalHandler(int sigtype)
  52. {
  53. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  54. {
  55. signal(SIGSEGV, SIG_DFL);
  56. signal(SIGTRAP, SIG_DFL);
  57. // restore the signal handling to default so that we don't get into
  58. // a crash loop with ImmediateShutdown
  59. ImmediateShutdown(-sigtype, sigtype);
  60. }
  61. else
  62. {
  63. signal(sigtype, SIG_DFL);
  64. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  65. // exit to be safe
  66. ImmediateShutdown(1);
  67. }
  68. }
  69. //-----------------------------------------------------------------------------
  70. void Cleanup(bool minimal)
  71. {
  72. if (!minimal)
  73. {
  74. Input::destroy();
  75. }
  76. StdConsole::destroy();
  77. #ifndef TORQUE_DEDICATED
  78. SDL_Quit();
  79. #endif
  80. }
  81. //-----------------------------------------------------------------------------
  82. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  83. {
  84. bool segfault = signalNum > 0;
  85. Cleanup(segfault);
  86. if (!segfault)
  87. {
  88. dPrintf("Exiting\n");
  89. // exit (doesn't call destructors)
  90. _exit(exitCode);
  91. }
  92. else
  93. {
  94. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  95. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  96. // hard reset to clear up the problem
  97. // JMQ: this bug appears to be fixed in 2.4.18
  98. //#define KERNEL_2_4_WORKAROUND
  99. #ifdef KERNEL_2_4_WORKAROUND
  100. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  101. dFflushStdout();
  102. _exit(exitCode);
  103. #else
  104. // kill with signal
  105. kill(getpid(), signalNum);
  106. #endif
  107. }
  108. }
  109. //-----------------------------------------------------------------------------
  110. void ProcessControlInit()
  111. {
  112. // JMQ: ignore IO signals background read/write terminal (so that we don't
  113. // get suspended in daemon mode)
  114. signal(SIGTTIN, SIG_IGN);
  115. signal(SIGTTOU, SIG_IGN);
  116. // we're not interested in the exit status of child processes, so this
  117. // prevents zombies from accumulating.
  118. #if defined(__FreeBSD__)
  119. signal(SIGCHLD, SIG_IGN);
  120. #else
  121. signal(SIGCLD, SIG_IGN);
  122. #endif
  123. // install signal handler for SIGSEGV, so that we can attempt
  124. // clean shutdown
  125. signal(SIGSEGV, &SignalHandler);
  126. signal(SIGTRAP, &SignalHandler);
  127. }
  128. //-----------------------------------------------------------------------------
  129. void Platform::postQuitMessage(const S32 in_quitVal)
  130. {
  131. // if we have a window send a quit event, otherwise just force shutdown
  132. #if 0
  133. if (x86UNIXState->windowCreated())
  134. {
  135. CheckExitCode(in_quitVal);
  136. SendQuitEvent();
  137. }
  138. else
  139. #endif
  140. {
  141. forceShutdown(in_quitVal);
  142. }
  143. }
  144. //-----------------------------------------------------------------------------
  145. void Platform::debugBreak()
  146. {
  147. // in windows, "Calling DebugBreak causes the program to display
  148. // a dialog box as if it had crashed." So we segfault.
  149. Con::errorf(ConsoleLogEntry::General,
  150. "Platform::debugBreak: triggering SIGSEGV for core dump");
  151. //kill(getpid(), SIGSEGV);
  152. kill(getpid(), SIGTRAP);
  153. }
  154. //-----------------------------------------------------------------------------
  155. void Platform::forceShutdown(S32 returnValue)
  156. {
  157. #if 0
  158. // if a dedicated server is running, turn it off
  159. if (x86UNIXState->isDedicated() && Game->isRunning())
  160. Game->setRunning(false);
  161. else
  162. #endif
  163. ImmediateShutdown(returnValue);
  164. }
  165. //-----------------------------------------------------------------------------
  166. void Platform::outputDebugString(const char *string, ...)
  167. {
  168. char buffer[2048];
  169. va_list args;
  170. va_start( args, string );
  171. dVsprintf( buffer, sizeof(buffer), string, args );
  172. va_end( args );
  173. U32 length = dStrlen(buffer);
  174. if( length == (sizeof(buffer) - 1 ) )
  175. length--;
  176. buffer[length++] = '\n';
  177. buffer[length] = '\0';
  178. fwrite(buffer, sizeof(char), length, stderr);
  179. }
  180. //-----------------------------------------------------------------------------
  181. // testing function
  182. //DefineEngineFunction(debug_debugbreak, void, () , , "debug_debugbreak();");
  183. //-----------------------------------------------------------------------------
  184. void Platform::restartInstance()
  185. {
  186. /*
  187. if (Game->isRunning() )
  188. {
  189. //Con::errorf( "Error restarting Instance. Game is Still running!");
  190. return;
  191. }
  192. char cmd[2048];
  193. sprintf(cmd, "%s &", x86UNIXState->getExePathName());
  194. system(cmd);
  195. */
  196. exit(0);
  197. }