ExampleLevel.mis 2.1 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(ExampleLevel) {
  3. isEditing = "1";
  4. gameModes = "ExampleGameMode";
  5. enabled = "1";
  6. new LevelInfo(theLevelInfo) {
  7. FogColor = "0.6 0.6 0.7 1";
  8. fogDensityOffset = "700";
  9. canvasClearColor = "0 0 0 255";
  10. ambientLightBlendCurve = "2.69146e+20 0";
  11. soundAmbience = "AudioAmbienceDefault";
  12. advancedLightmapSupport = "0";
  13. enabled = "1";
  14. };
  15. new SkyBox(theSky) {
  16. MaterialAsset = "Core_Rendering:BlankSkyMat";
  17. dirtyGameObject = "0";
  18. };
  19. new Sun(theSun) {
  20. azimuth = "230.396";
  21. elevation = "45";
  22. color = "0.968628 0.901961 0.901961 1";
  23. ambient = "0.337255 0.533333 0.619608 1";
  24. texSize = "2048";
  25. overDarkFactor = "3000 1500 750 250";
  26. shadowDistance = "200";
  27. shadowSoftness = "0.25";
  28. logWeight = "0.9";
  29. fadeStartDistance = "0";
  30. bias = "0.1";
  31. Blur = "1";
  32. dirtyGameObject = "0";
  33. dynamicRefreshFreq = "8";
  34. enabled = "1";
  35. height = "1024";
  36. lightBleedFactor = "0.8";
  37. minVariance = "0";
  38. pointShadowType = "PointShadowType_Paraboloid";
  39. shadowBox = "-100 -100 -100 100 100 100";
  40. splitFadeDistances = "1 1 1 1";
  41. staticRefreshFreq = "250";
  42. width = "3072";
  43. };
  44. new GroundPlane() {
  45. scaleU = "25";
  46. scaleV = "25";
  47. MaterialAsset = "Prototyping:FloorGray";
  48. dirtyGameObject = "0";
  49. enabled = "1";
  50. position = "0 0 0";
  51. rotation = "1 0 0 0";
  52. scale = "1 1 1";
  53. };
  54. new Skylight() {
  55. position = "1.37009 -5.23561 46.5817";
  56. persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
  57. dirtyGameObject = "0";
  58. };
  59. new SimGroup(CameraSpawnPoints) {
  60. enabled = "1";
  61. new SpawnSphere(DefaultCameraSpawnSphere) {
  62. radius = "1";
  63. sphereWeight = "1";
  64. indoorWeight = "1";
  65. outdoorWeight = "1";
  66. dataBlock = "SpawnSphereMarker";
  67. position = "0 0 10";
  68. enabled = "1";
  69. homingCount = "0";
  70. lockCount = "0";
  71. };
  72. };
  73. };
  74. //--- OBJECT WRITE END ---