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T3D
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524ecdfbb8
Merge pull request #2045 from OTHGMars/PhysShapeChange
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8 سال پیش |
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app
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5fcb90cafd
kills off the last vestiges of xenon support
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8 سال پیش |
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assets
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 سال پیش |
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console
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629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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8 سال پیش |
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core
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1f477914aa
ColorI::fromLinear fix
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8 سال پیش |
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environment
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 سال پیش |
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gfx
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217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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8 سال پیش |
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gui
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f9b7f66571
Merge pull request #2089 from Areloch/VariableInspectorRefactor
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8 سال پیش |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 سال پیش |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
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main
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8862bc2f3a
Pass by const reference
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11 سال پیش |
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materials
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 سال پیش |
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math
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54970b0ad6
Corrects OpenGL projection matrix
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8 سال پیش |
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module
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 سال پیش |
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persistence
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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platform
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afdf86f220
Merge pull request #2070 from Azaezel/OVRoops
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8 سال پیش |
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platformMac
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6a1048596e
but now it works
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9 سال پیش |
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platformPOSIX
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512514df20
Call the correct system rename
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9 سال پیش |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 سال پیش |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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scene
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
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sfx
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5fcb90cafd
kills off the last vestiges of xenon support
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8 سال پیش |
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shaderGen
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 سال پیش |
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sim
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1c2b096a72
Whitespace consistency
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9 سال پیش |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 سال پیش |
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terrain
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 سال پیش |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 سال پیش |
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ts
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debfd9b780
Sanity check to ensure detail levels shift in tandem for skinned meshes
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8 سال پیش |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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windowManager
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71d31c57fd
Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
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8 سال پیش |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 سال پیش |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |