Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 سال پیش
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T3D 524ecdfbb8 Merge pull request #2045 from OTHGMars/PhysShapeChange 8 سال پیش
app 5fcb90cafd kills off the last vestiges of xenon support 8 سال پیش
assets 15f67015d3 Reordering initialization methods #1912 8 سال پیش
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 سال پیش
console 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. 8 سال پیش
core 1f477914aa ColorI::fromLinear fix 8 سال پیش
environment 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 سال پیش
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 سال پیش
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs 8 سال پیش
gui f9b7f66571 Merge pull request #2089 from Areloch/VariableInspectorRefactor 8 سال پیش
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 سال پیش
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 سال پیش
main 8862bc2f3a Pass by const reference 11 سال پیش
materials dc5e502dec Initial implementation of Custom Shader Features. 8 سال پیش
math 54970b0ad6 Corrects OpenGL projection matrix 8 سال پیش
module 15f67015d3 Reordering initialization methods #1912 8 سال پیش
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 سال پیش
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
platform afdf86f220 Merge pull request #2070 from Azaezel/OVRoops 8 سال پیش
platformMac 6a1048596e but now it works 9 سال پیش
platformPOSIX 512514df20 Call the correct system rename 9 سال پیش
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 سال پیش
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
scene 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 سال پیش
sfx 5fcb90cafd kills off the last vestiges of xenon support 8 سال پیش
shaderGen dc5e502dec Initial implementation of Custom Shader Features. 8 سال پیش
sim 1c2b096a72 Whitespace consistency 9 سال پیش
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 سال پیش
terrain dc5e502dec Initial implementation of Custom Shader Features. 8 سال پیش
testing fae1bad96c All unit tests that run now pass. 11 سال پیش
ts debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 سال پیش
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
windowManager 71d31c57fd Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 8 سال پیش
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 سال پیش
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 سال پیش