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advanced
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681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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basic
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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common
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f52c3d5ed2
uninitialized variables-lighting
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shadowMap
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3de60baf79
retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features
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lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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