ChangeLog 1.8 KB

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  1. 1.10
  2. * Iterative cluster fit is now considered to be a new compression mode
  3. * The core cluster fit is now 4x faster using contributions by Ignacio
  4. Castano from NVIDIA
  5. * The single colour lookup table has been halved by exploiting symmetry
  6. 1.9
  7. * Added contributed SSE1 truncate implementation
  8. * Changed use of SQUISH_USE_SSE to be 1 for SSE and 2 for SSE2 instructions
  9. * Cluster fit is now iterative to further reduce image error
  10. 1.8
  11. * Switched from using floor to trunc for much better SSE performance (again)
  12. * Xcode build now expects libpng in /usr/local for extra/squishpng
  13. 1.7
  14. * Fixed floating-point equality issue in clusterfit sort (x86 affected only)
  15. * Implemented proper SSE(2) floor function for 50% speedup on SSE builds
  16. * The range fit implementation now uses the correct colour metric
  17. 1.6
  18. * Fixed bug in CompressImage where masked pixels were not skipped over
  19. * DXT3 and DXT5 alpha compression now properly use the mask to ignore pixels
  20. * Fixed major DXT1 bug that can generate unexpected transparent pixels
  21. 1.5
  22. * Added CompressMasked function to handle incomplete DXT blocks more cleanly
  23. * Added kWeightColourByAlpha flag for better quality images when alpha blending
  24. 1.4
  25. * Fixed stack overflow in rangefit
  26. 1.3
  27. * Worked around SSE floor implementation bug, proper fix needed!
  28. * This release has visual studio and makefile builds that work
  29. 1.2
  30. * Added provably optimal single colour compressor
  31. * Added extra/squishgen.cpp that generates single colour lookup tables
  32. 1.1
  33. * Fixed a DXT1 colour output bug
  34. * Changed argument order for Decompress function to match Compress
  35. * Added GetStorageRequirements function
  36. * Added CompressImage function
  37. * Added DecompressImage function
  38. * Moved squishtool.cpp to extra/squishpng.cpp
  39. * Added extra/squishtest.cpp
  40. 1.0
  41. * Initial release