AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. %!s(int64=4) %!d(string=hai) anos
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cubemapData.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. %!s(int64=4) %!d(string=hai) anos
cubemapData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
debugDraw.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
debugDraw.h 47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy %!s(int64=5) %!d(string=hai) anos
gfxStateBlockData.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxStateBlockData.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos