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- cmake_minimum_required (VERSION 3.21.0)
- set (CMAKE_CXX_STANDARD 17)
- set(CMAKE_CONFIGURATION_TYPES "Debug;RelWithDebInfo;Release" CACHE STRING "" FORCE)
- include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_macros.cmake")
- include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake")
- # Ensure multi-core compilation is enabled for everything
- add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
- # An application name must be set first
- set(TORQUE_APP_NAME "" CACHE STRING "the app name")
- if("${TORQUE_APP_NAME}" STREQUAL "")
- message(FATAL_ERROR "Please set TORQUE_APP_NAME first")
- endif()
- project(${TORQUE_APP_NAME})
- # Once an app name is determined, we know what our project pathing structure should look like
- set(TORQUE_APP_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}")
- set(TORQUE_APP_GAME_DIRECTORY "${TORQUE_APP_ROOT_DIRECTORY}/game")
- #library handling
- set(TORQUE_LIB_ROOT_DIRECTORY "${CMAKE_SOURCE_DIR}/Engine/lib")
- set(TORQUE_LIB_TARG_DIRECTORY "${CMAKE_BINARY_DIR}/Engine/lib")
- set(TORQUE_SOURCE_DIRECTROY "${CMAKE_SOURCE_DIR}/Engine/source")
- # Ensure all possible configurations end up in the project directory
- set(CMAKE_INSTALL_PREFIX "${TORQUE_APP_ROOT_DIRECTORY}" CACHE STRING "" FORCE)
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
- set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/Tools/CMake/finders")
- foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
- string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
- set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} "${TORQUE_APP_GAME_DIRECTORY}" )
- endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
- # Detect CPU Information
- if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm")
- if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
- set( TORQUE_CPU_ARM64 ON )
- elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
- set( TORQUE_CPU_ARM32 ON )
- endif()
- else()
- if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
- set( TORQUE_CPU_X64 ON )
- elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
- set( TORQUE_CPU_X32 ON )
- endif()
- endif()
- if(NOT TORQUE_SCRIPT_EXTENSION)
- set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
- endif()
- mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
- set(TORQUE_MODULE_USER_PATH "" CACHE PATH "Additional search path for modules aside from the default Tools/CMake/modules.")
- mark_as_advanced(TORQUE_MODULE_USER_PATH)
- # Install Torque template
- if(NOT TORQUE_TEMPLATE)
- set(TORQUE_TEMPLATE "BaseGame" CACHE STRING "the template to use")
- endif()
- if (NOT TORQUE_INSTALLED_TEMPLATE)
- installTemplate(${TORQUE_TEMPLATE})
- set(TORQUE_INSTALLED_TEMPLATE TRUE CACHE BOOL "Whether or not the game template is installed. This may be reset to false (or removed) to force a reinstall.")
- endif(NOT TORQUE_INSTALLED_TEMPLATE)
- # Generate torqueConfig.h in our temp directory
- configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueConfig.h.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/torqueConfig.h")
- if(APPLE)
- include("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueMacOSconfigs.cmake")
- endif(APPLE)
- add_subdirectory(Engine)
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