lights.dae 14 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <author>Blender User</author>
  6. <authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
  7. <copyright>BSD</copyright>
  8. </contributor>
  9. <created>2015-05-17T21:55:44</created>
  10. <modified>2015-05-17T21:55:44</modified>
  11. <unit name="meter" meter="1"/>
  12. <up_axis>Z_UP</up_axis>
  13. </asset>
  14. <library_lights>
  15. <light id="Lamp-light" name="Lamp">
  16. <technique_common>
  17. <point>
  18. <color sid="color">1 1 1</color>
  19. <constant_attenuation>1</constant_attenuation>
  20. <linear_attenuation>0</linear_attenuation>
  21. <quadratic_attenuation>0.00111109</quadratic_attenuation>
  22. </point>
  23. </technique_common>
  24. <extra>
  25. <technique profile="blender">
  26. <adapt_thresh>0.000999987</adapt_thresh>
  27. <area_shape>1</area_shape>
  28. <area_size>0.1</area_size>
  29. <area_sizey>0.1</area_sizey>
  30. <area_sizez>1</area_sizez>
  31. <atm_distance_factor>1</atm_distance_factor>
  32. <atm_extinction_factor>1</atm_extinction_factor>
  33. <atm_turbidity>2</atm_turbidity>
  34. <att1>0</att1>
  35. <att2>1</att2>
  36. <backscattered_light>1</backscattered_light>
  37. <bias>1</bias>
  38. <blue>1</blue>
  39. <buffers>1</buffers>
  40. <bufflag>0</bufflag>
  41. <bufsize>2880</bufsize>
  42. <buftype>2</buftype>
  43. <clipend>30.002</clipend>
  44. <clipsta>1.000799</clipsta>
  45. <compressthresh>0.04999995</compressthresh>
  46. <dist sid="blender_dist">29.99998</dist>
  47. <energy sid="blender_energy">1</energy>
  48. <falloff_type>2</falloff_type>
  49. <filtertype>0</filtertype>
  50. <flag>0</flag>
  51. <gamma sid="blender_gamma">1</gamma>
  52. <green>1</green>
  53. <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
  54. <horizon_brightness>1</horizon_brightness>
  55. <mode>8192</mode>
  56. <ray_samp>1</ray_samp>
  57. <ray_samp_method>1</ray_samp_method>
  58. <ray_samp_type>0</ray_samp_type>
  59. <ray_sampy>1</ray_sampy>
  60. <ray_sampz>1</ray_sampz>
  61. <red>1</red>
  62. <samp>3</samp>
  63. <shadhalostep>0</shadhalostep>
  64. <shadow_b sid="blender_shadow_b">0</shadow_b>
  65. <shadow_g sid="blender_shadow_g">0</shadow_g>
  66. <shadow_r sid="blender_shadow_r">0</shadow_r>
  67. <sky_colorspace>0</sky_colorspace>
  68. <sky_exposure>1</sky_exposure>
  69. <skyblendfac>1</skyblendfac>
  70. <skyblendtype>1</skyblendtype>
  71. <soft>3</soft>
  72. <spotblend>0.15</spotblend>
  73. <spotsize>75</spotsize>
  74. <spread>1</spread>
  75. <sun_brightness>1</sun_brightness>
  76. <sun_effect_type>0</sun_effect_type>
  77. <sun_intensity>1</sun_intensity>
  78. <sun_size>1</sun_size>
  79. <type>0</type>
  80. </technique>
  81. </extra>
  82. </light>
  83. <light id="Sun-light" name="Sun">
  84. <technique_common>
  85. <directional>
  86. <color sid="color">1 1 1</color>
  87. </directional>
  88. </technique_common>
  89. <extra>
  90. <technique profile="blender">
  91. <adapt_thresh>0.000999987</adapt_thresh>
  92. <area_shape>0</area_shape>
  93. <area_size>0.1</area_size>
  94. <area_sizey>0.1</area_sizey>
  95. <area_sizez>0.1</area_sizez>
  96. <atm_distance_factor>1</atm_distance_factor>
  97. <atm_extinction_factor>1</atm_extinction_factor>
  98. <atm_turbidity>2</atm_turbidity>
  99. <att1>0</att1>
  100. <att2>1</att2>
  101. <backscattered_light>1</backscattered_light>
  102. <bias>1</bias>
  103. <blue>1</blue>
  104. <buffers>1</buffers>
  105. <bufflag>0</bufflag>
  106. <bufsize>512</bufsize>
  107. <buftype>2</buftype>
  108. <clipend>40</clipend>
  109. <clipsta>0.5</clipsta>
  110. <compressthresh>0.04999995</compressthresh>
  111. <dist sid="blender_dist">25</dist>
  112. <energy sid="blender_energy">1</energy>
  113. <falloff_type>2</falloff_type>
  114. <filtertype>0</filtertype>
  115. <flag>0</flag>
  116. <gamma sid="blender_gamma">1</gamma>
  117. <green>1</green>
  118. <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
  119. <horizon_brightness>1</horizon_brightness>
  120. <mode>1</mode>
  121. <ray_samp>1</ray_samp>
  122. <ray_samp_method>1</ray_samp_method>
  123. <ray_samp_type>0</ray_samp_type>
  124. <ray_sampy>1</ray_sampy>
  125. <ray_sampz>1</ray_sampz>
  126. <red>1</red>
  127. <samp>3</samp>
  128. <shadhalostep>0</shadhalostep>
  129. <shadow_b sid="blender_shadow_b">0</shadow_b>
  130. <shadow_g sid="blender_shadow_g">0</shadow_g>
  131. <shadow_r sid="blender_shadow_r">0</shadow_r>
  132. <sky_colorspace>2</sky_colorspace>
  133. <sky_exposure>1</sky_exposure>
  134. <skyblendfac>1</skyblendfac>
  135. <skyblendtype>1</skyblendtype>
  136. <soft>3</soft>
  137. <spotblend>0.15</spotblend>
  138. <spotsize>45</spotsize>
  139. <spread>1</spread>
  140. <sun_brightness>1</sun_brightness>
  141. <sun_effect_type>0</sun_effect_type>
  142. <sun_intensity>1</sun_intensity>
  143. <sun_size>1</sun_size>
  144. <type>1</type>
  145. </technique>
  146. </extra>
  147. </light>
  148. <light id="Spot-light" name="Spot">
  149. <technique_common>
  150. <spot>
  151. <color sid="color">1 1 1</color>
  152. <constant_attenuation>1</constant_attenuation>
  153. <linear_attenuation>0</linear_attenuation>
  154. <quadratic_attenuation>0.001599967</quadratic_attenuation>
  155. <falloff_angle sid="fall_off_angle">45</falloff_angle>
  156. <falloff_exponent sid="fall_off_exponent">0.15</falloff_exponent>
  157. </spot>
  158. </technique_common>
  159. <extra>
  160. <technique profile="blender">
  161. <adapt_thresh>0.000999987</adapt_thresh>
  162. <area_shape>0</area_shape>
  163. <area_size>0.1</area_size>
  164. <area_sizey>0.1</area_sizey>
  165. <area_sizez>0.1</area_sizez>
  166. <atm_distance_factor>1</atm_distance_factor>
  167. <atm_extinction_factor>1</atm_extinction_factor>
  168. <atm_turbidity>2</atm_turbidity>
  169. <att1>0</att1>
  170. <att2>1</att2>
  171. <backscattered_light>1</backscattered_light>
  172. <bias>1</bias>
  173. <blue>1</blue>
  174. <buffers>1</buffers>
  175. <bufflag>0</bufflag>
  176. <bufsize>512</bufsize>
  177. <buftype>2</buftype>
  178. <clipend>40</clipend>
  179. <clipsta>0.5</clipsta>
  180. <compressthresh>0.04999995</compressthresh>
  181. <dist sid="blender_dist">25</dist>
  182. <energy sid="blender_energy">1</energy>
  183. <falloff_type>2</falloff_type>
  184. <filtertype>0</filtertype>
  185. <flag>0</flag>
  186. <gamma sid="blender_gamma">1</gamma>
  187. <green>1</green>
  188. <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
  189. <horizon_brightness>1</horizon_brightness>
  190. <mode>1</mode>
  191. <ray_samp>1</ray_samp>
  192. <ray_samp_method>1</ray_samp_method>
  193. <ray_samp_type>0</ray_samp_type>
  194. <ray_sampy>1</ray_sampy>
  195. <ray_sampz>1</ray_sampz>
  196. <red>1</red>
  197. <samp>3</samp>
  198. <shadhalostep>0</shadhalostep>
  199. <shadow_b sid="blender_shadow_b">0</shadow_b>
  200. <shadow_g sid="blender_shadow_g">0</shadow_g>
  201. <shadow_r sid="blender_shadow_r">0</shadow_r>
  202. <sky_colorspace>2</sky_colorspace>
  203. <sky_exposure>1</sky_exposure>
  204. <skyblendfac>1</skyblendfac>
  205. <skyblendtype>1</skyblendtype>
  206. <soft>3</soft>
  207. <spotblend>0.15</spotblend>
  208. <spotsize>45</spotsize>
  209. <spread>1</spread>
  210. <sun_brightness>1</sun_brightness>
  211. <sun_effect_type>0</sun_effect_type>
  212. <sun_intensity>1</sun_intensity>
  213. <sun_size>1</sun_size>
  214. <type>2</type>
  215. </technique>
  216. </extra>
  217. </light>
  218. <light id="Hemi-light" name="Hemi">
  219. <technique_common>
  220. <ambient>
  221. <color>1 1 1</color>
  222. </ambient>
  223. </technique_common>
  224. <extra>
  225. <technique profile="blender">
  226. <adapt_thresh>0.000999987</adapt_thresh>
  227. <area_shape>0</area_shape>
  228. <area_size>0.1</area_size>
  229. <area_sizey>0.1</area_sizey>
  230. <area_sizez>0.1</area_sizez>
  231. <atm_distance_factor>1</atm_distance_factor>
  232. <atm_extinction_factor>1</atm_extinction_factor>
  233. <atm_turbidity>2</atm_turbidity>
  234. <att1>0</att1>
  235. <att2>1</att2>
  236. <backscattered_light>1</backscattered_light>
  237. <bias>1</bias>
  238. <blue>1</blue>
  239. <buffers>1</buffers>
  240. <bufflag>0</bufflag>
  241. <bufsize>512</bufsize>
  242. <buftype>2</buftype>
  243. <clipend>40</clipend>
  244. <clipsta>0.5</clipsta>
  245. <compressthresh>0.04999995</compressthresh>
  246. <dist sid="blender_dist">25</dist>
  247. <energy sid="blender_energy">1</energy>
  248. <falloff_type>2</falloff_type>
  249. <filtertype>0</filtertype>
  250. <flag>0</flag>
  251. <gamma sid="blender_gamma">1</gamma>
  252. <green>1</green>
  253. <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
  254. <horizon_brightness>1</horizon_brightness>
  255. <mode>1</mode>
  256. <ray_samp>1</ray_samp>
  257. <ray_samp_method>1</ray_samp_method>
  258. <ray_samp_type>0</ray_samp_type>
  259. <ray_sampy>1</ray_sampy>
  260. <ray_sampz>1</ray_sampz>
  261. <red>1</red>
  262. <samp>3</samp>
  263. <shadhalostep>0</shadhalostep>
  264. <shadow_b sid="blender_shadow_b">0</shadow_b>
  265. <shadow_g sid="blender_shadow_g">0</shadow_g>
  266. <shadow_r sid="blender_shadow_r">0</shadow_r>
  267. <sky_colorspace>2</sky_colorspace>
  268. <sky_exposure>1</sky_exposure>
  269. <skyblendfac>1</skyblendfac>
  270. <skyblendtype>1</skyblendtype>
  271. <soft>3</soft>
  272. <spotblend>0.15</spotblend>
  273. <spotsize>45</spotsize>
  274. <spread>1</spread>
  275. <sun_brightness>1</sun_brightness>
  276. <sun_effect_type>0</sun_effect_type>
  277. <sun_intensity>1</sun_intensity>
  278. <sun_size>1</sun_size>
  279. <type>3</type>
  280. </technique>
  281. </extra>
  282. </light>
  283. <light id="Area-light" name="Area">
  284. <technique_common>
  285. <point>
  286. <color sid="color">1 1 1</color>
  287. <constant_attenuation>1</constant_attenuation>
  288. <linear_attenuation>0</linear_attenuation>
  289. <quadratic_attenuation>0.001599967</quadratic_attenuation>
  290. </point>
  291. </technique_common>
  292. <extra>
  293. <technique profile="blender">
  294. <adapt_thresh>0.000999987</adapt_thresh>
  295. <area_shape>0</area_shape>
  296. <area_size>0.1</area_size>
  297. <area_sizey>0.1</area_sizey>
  298. <area_sizez>0.1</area_sizez>
  299. <atm_distance_factor>1</atm_distance_factor>
  300. <atm_extinction_factor>1</atm_extinction_factor>
  301. <atm_turbidity>2</atm_turbidity>
  302. <att1>0</att1>
  303. <att2>1</att2>
  304. <backscattered_light>1</backscattered_light>
  305. <bias>1</bias>
  306. <blue>1</blue>
  307. <buffers>1</buffers>
  308. <bufflag>0</bufflag>
  309. <bufsize>512</bufsize>
  310. <buftype>2</buftype>
  311. <clipend>40</clipend>
  312. <clipsta>0.5</clipsta>
  313. <compressthresh>0.04999995</compressthresh>
  314. <dist sid="blender_dist">25</dist>
  315. <energy sid="blender_energy">1</energy>
  316. <falloff_type>2</falloff_type>
  317. <filtertype>0</filtertype>
  318. <flag>0</flag>
  319. <gamma sid="blender_gamma">1</gamma>
  320. <green>1</green>
  321. <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
  322. <horizon_brightness>1</horizon_brightness>
  323. <mode>1</mode>
  324. <ray_samp>1</ray_samp>
  325. <ray_samp_method>1</ray_samp_method>
  326. <ray_samp_type>0</ray_samp_type>
  327. <ray_sampy>1</ray_sampy>
  328. <ray_sampz>1</ray_sampz>
  329. <red>1</red>
  330. <samp>3</samp>
  331. <shadhalostep>0</shadhalostep>
  332. <shadow_b sid="blender_shadow_b">0</shadow_b>
  333. <shadow_g sid="blender_shadow_g">0</shadow_g>
  334. <shadow_r sid="blender_shadow_r">0</shadow_r>
  335. <sky_colorspace>2</sky_colorspace>
  336. <sky_exposure>1</sky_exposure>
  337. <skyblendfac>1</skyblendfac>
  338. <skyblendtype>1</skyblendtype>
  339. <soft>3</soft>
  340. <spotblend>0.15</spotblend>
  341. <spotsize>45</spotsize>
  342. <spread>1</spread>
  343. <sun_brightness>1</sun_brightness>
  344. <sun_effect_type>0</sun_effect_type>
  345. <sun_intensity>1</sun_intensity>
  346. <sun_size>1</sun_size>
  347. <type>4</type>
  348. </technique>
  349. </extra>
  350. </light>
  351. </library_lights>
  352. <library_images/>
  353. <library_controllers/>
  354. <library_visual_scenes>
  355. <visual_scene id="Scene" name="Scene">
  356. <node id="Lamp" name="Lamp" type="NODE">
  357. <matrix sid="transform">1 0 0 0 0 1 0 1 0 0 1 1 0 0 0 1</matrix>
  358. <instance_light url="#Lamp-light"/>
  359. </node>
  360. <node id="Sun" name="Sun" type="NODE">
  361. <matrix sid="transform">1 0 0 7.076701 0 1 0 -5.572294 0 0 1 5.147222 0 0 0 1</matrix>
  362. <instance_light url="#Sun-light"/>
  363. </node>
  364. <node id="Spot" name="Spot" type="NODE">
  365. <matrix sid="transform">1 0 0 8.888217 0 1 0 -5.016863 0 0 1 5.336025 0 0 0 1</matrix>
  366. <instance_light url="#Spot-light"/>
  367. </node>
  368. <node id="Hemi" name="Hemi" type="NODE">
  369. <matrix sid="transform">1 0 0 7.326984 0 1 0 -4.602942 0 0 1 5.554852 0 0 0 1</matrix>
  370. <instance_light url="#Hemi-light"/>
  371. </node>
  372. <node id="Area" name="Area" type="NODE">
  373. <matrix sid="transform">1 0 0 8.063721 0 1 0 -4.19857 0 0 1 5.273283 0 0 0 1</matrix>
  374. <instance_light url="#Area-light"/>
  375. </node>
  376. </visual_scene>
  377. </library_visual_scenes>
  378. <scene>
  379. <instance_visual_scene url="#Scene"/>
  380. </scene>
  381. </COLLADA>