afxXfmMod.cpp 9.3 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "afx/afxEffectWrapper.h"
  26. #include "afx/util/afxEase.h"
  27. #include "afx/xm/afxXfmMod.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. afxXM_Params::afxXM_Params()
  30. {
  31. pos.zero();
  32. ori.identity();
  33. scale.set(1.0f,1.0f,1.0f);
  34. pos2.zero();
  35. color.set(0.0f,0.0f,0.0f,0.0f);
  36. vis = 0.0;
  37. }
  38. U32 afxXM_Params::getParameterOffset(U32 param, S32 component)
  39. {
  40. switch (param)
  41. {
  42. case POSITION:
  43. switch (component)
  44. {
  45. case 0:
  46. return Offset(pos.x, afxXM_Params);
  47. case 1:
  48. return Offset(pos.y, afxXM_Params);
  49. case 2:
  50. return Offset(pos.z, afxXM_Params);
  51. default:
  52. return Offset(pos, afxXM_Params);
  53. }
  54. break;
  55. case ORIENTATION:
  56. return Offset(ori, afxXM_Params);
  57. case POSITION2:
  58. switch (component)
  59. {
  60. case 0:
  61. return Offset(pos2.x, afxXM_Params);
  62. case 1:
  63. return Offset(pos2.y, afxXM_Params);
  64. case 2:
  65. return Offset(pos2.z, afxXM_Params);
  66. default:
  67. return Offset(pos2, afxXM_Params);
  68. }
  69. break;
  70. case SCALE:
  71. switch (component)
  72. {
  73. case 0:
  74. return Offset(scale.x, afxXM_Params);
  75. case 1:
  76. return Offset(scale.y, afxXM_Params);
  77. case 2:
  78. return Offset(scale.z, afxXM_Params);
  79. default:
  80. return Offset(scale, afxXM_Params);
  81. }
  82. break;
  83. case COLOR:
  84. switch (component)
  85. {
  86. case 0:
  87. return Offset(color.red, afxXM_Params);
  88. case 1:
  89. return Offset(color.green, afxXM_Params);
  90. case 2:
  91. return Offset(color.blue, afxXM_Params);
  92. case 3:
  93. return Offset(color.alpha, afxXM_Params);
  94. default:
  95. return Offset(color, afxXM_Params);
  96. }
  97. break;
  98. case VISIBILITY:
  99. return Offset(vis, afxXM_Params);
  100. }
  101. return BAD_OFFSET;
  102. }
  103. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  104. // BASE CLASSES
  105. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  106. IMPLEMENT_CO_DATABLOCK_V1(afxXM_BaseData);
  107. afxXM_BaseData::afxXM_BaseData()
  108. {
  109. ignore_time_factor = false;
  110. }
  111. afxXM_BaseData::afxXM_BaseData(const afxXM_BaseData& other, bool temp_clone) : GameBaseData(other, temp_clone)
  112. {
  113. ignore_time_factor = other.ignore_time_factor;
  114. }
  115. void afxXM_BaseData::initPersistFields()
  116. {
  117. docsURL;
  118. addField("ignoreTimeFactor", TypeBool, Offset(ignore_time_factor, afxXM_BaseData),
  119. "...");
  120. Parent::initPersistFields();
  121. Con::setIntVariable("$afxXfmMod::POS", POSITION);
  122. Con::setIntVariable("$afxXfmMod::ORI", ORIENTATION);
  123. Con::setIntVariable("$afxXfmMod::POS2", POSITION2);
  124. Con::setIntVariable("$afxXfmMod::SCALE", SCALE);
  125. Con::setIntVariable("$afxXfmMod::ALL_BUT_SCALE", ALL_BUT_SCALE);
  126. Con::setIntVariable("$afxXfmMod::ALL", ALL);
  127. }
  128. void afxXM_BaseData::packData(BitStream* stream)
  129. {
  130. Parent::packData(stream);
  131. stream->write(ignore_time_factor);
  132. }
  133. void afxXM_BaseData::unpackData(BitStream* stream)
  134. {
  135. Parent::unpackData(stream);
  136. stream->read(&ignore_time_factor);
  137. }
  138. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
  139. afxXM_Base::afxXM_Base(afxXM_BaseData* db, afxEffectWrapper* fxw)
  140. {
  141. fx_wrapper = fxw;
  142. time_factor = (db->ignore_time_factor) ? 1.0f : fxw->getTimeFactor();
  143. datablock = db;
  144. }
  145. afxXM_Base::~afxXM_Base()
  146. {
  147. if (datablock && datablock->isTempClone())
  148. delete datablock;
  149. datablock = 0;
  150. }
  151. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  152. IMPLEMENT_CO_DATABLOCK_V1(afxXM_WeightedBaseData);
  153. afxXM_WeightedBaseData::afxXM_WeightedBaseData()
  154. {
  155. delay = 0;
  156. lifetime = afxEffectDefs::INFINITE_LIFETIME;
  157. fade_in_time = 0;
  158. fade_out_time = 0;
  159. fadein_ease.set(0.0f, 1.0f);
  160. fadeout_ease.set(0.0f, 1.0f);
  161. life_bias = 1.0f;
  162. }
  163. afxXM_WeightedBaseData::afxXM_WeightedBaseData(const afxXM_WeightedBaseData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone)
  164. {
  165. delay = other.delay;
  166. lifetime = other.lifetime;
  167. fade_in_time = other.fade_in_time;
  168. fade_out_time = other.fade_out_time;
  169. fadein_ease = other.fadein_ease;
  170. fadeout_ease = other.fadeout_ease;
  171. life_bias = other.life_bias;
  172. }
  173. bool afxXM_WeightedBaseData::hasFixedWeight() const
  174. {
  175. return (delay == 0.0f && lifetime == (F32)afxEffectDefs::INFINITE_LIFETIME && fade_in_time == 0.0f && fade_out_time == 0.0f);
  176. }
  177. F32 afxXM_WeightedBaseData::getWeightFactor() const
  178. {
  179. return 1.0f;
  180. }
  181. void afxXM_WeightedBaseData::initPersistFields()
  182. {
  183. docsURL;
  184. addFieldV("delay", TypeRangedF32, Offset(delay, afxXM_WeightedBaseData), &CommonValidators::PositiveFloat,
  185. "...");
  186. addFieldV("lifetime", TypeRangedF32, Offset(lifetime, afxXM_WeightedBaseData), &CommonValidators::PositiveFloat,
  187. "...");
  188. addFieldV("fadeInTime", TypeRangedF32, Offset(fade_in_time, afxXM_WeightedBaseData), &CommonValidators::PositiveFloat,
  189. "...");
  190. addFieldV("fadeOutTime", TypeRangedF32, Offset(fade_out_time, afxXM_WeightedBaseData), &CommonValidators::PositiveFloat,
  191. "...");
  192. addField("fadeInEase", TypePoint2F, Offset(fadein_ease, afxXM_WeightedBaseData),
  193. "...");
  194. addField("fadeOutEase", TypePoint2F, Offset(fadeout_ease, afxXM_WeightedBaseData),
  195. "...");
  196. addFieldV("lifetimeBias", TypeRangedF32, Offset(life_bias, afxXM_WeightedBaseData), &CommonValidators::F32Range,
  197. "...");
  198. Parent::initPersistFields();
  199. }
  200. void afxXM_WeightedBaseData::packData(BitStream* stream)
  201. {
  202. Parent::packData(stream);
  203. if (stream->writeFlag(!hasFixedWeight()))
  204. {
  205. stream->write(delay);
  206. stream->write(lifetime);
  207. stream->write(fade_in_time);
  208. stream->write(fade_out_time);
  209. if (stream->writeFlag(fadein_ease.x != 0.0f || fadein_ease.y != 1.0f))
  210. {
  211. stream->writeFloat(fadein_ease.x, 16);
  212. stream->writeFloat(fadein_ease.y, 16);
  213. }
  214. if (stream->writeFlag(fadeout_ease.x != 0.0f || fadeout_ease.y != 1.0f))
  215. {
  216. stream->writeFloat(fadeout_ease.x, 16);
  217. stream->writeFloat(fadeout_ease.y, 16);
  218. }
  219. stream->write(life_bias);
  220. }
  221. }
  222. void afxXM_WeightedBaseData::unpackData(BitStream* stream)
  223. {
  224. Parent::unpackData(stream);
  225. if (stream->readFlag()) // WEIGHTED?
  226. {
  227. stream->read(&delay);
  228. stream->read(&lifetime);
  229. stream->read(&fade_in_time);
  230. stream->read(&fade_out_time);
  231. if (stream->readFlag()) // FADE-IN EASED?
  232. {
  233. fadein_ease.x = stream->readFloat(16);
  234. fadein_ease.y = stream->readFloat(16);
  235. }
  236. else
  237. fadein_ease.set(0.0f, 1.0f);
  238. if (stream->readFlag()) // FADE-OUT EASED?
  239. {
  240. fadeout_ease.x = stream->readFloat(16);
  241. fadeout_ease.y = stream->readFloat(16);
  242. }
  243. else
  244. fadeout_ease.set(0.0f, 1.0f);
  245. stream->read(&life_bias);
  246. }
  247. else
  248. {
  249. delay = 0.0f;
  250. lifetime = afxEffectDefs::INFINITE_LIFETIME;
  251. fade_in_time = 0.0f;
  252. fade_out_time = 0.0f;
  253. fadein_ease.set(0.0f, 1.0f);
  254. fadeout_ease.set(0.0f, 1.0f);
  255. life_bias = 1.0f;
  256. }
  257. }
  258. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
  259. afxXM_WeightedBase::afxXM_WeightedBase(afxXM_WeightedBaseData* db, afxEffectWrapper* fxw)
  260. : afxXM_Base(db, fxw)
  261. {
  262. wt_fadein = db->fade_in_time*db->life_bias;
  263. wt_fadeout = db->fade_out_time*db->life_bias;
  264. wt_fadein_ease = db->fadein_ease;
  265. wt_fadeout_ease = db->fadeout_ease;
  266. wt_start_time = db->delay;
  267. wt_full_time = wt_start_time + wt_fadein;
  268. wt_fade_time = wt_start_time + db->lifetime*db->life_bias;
  269. wt_done_time = wt_fade_time + wt_fadeout;
  270. }
  271. F32 afxXM_WeightedBase::calc_weight_factor(F32 elapsed)
  272. {
  273. if (elapsed < wt_start_time) // pre
  274. return 0.0f;
  275. else if (elapsed < wt_full_time) // fade-in
  276. {
  277. F32 t = (elapsed - wt_start_time)/wt_fadein;
  278. return afxEase::t(t, wt_fadein_ease.x, wt_fadein_ease.y);
  279. }
  280. else if (elapsed < wt_fade_time) // full
  281. return 1.0f;
  282. else if (elapsed < wt_done_time) // fade-out
  283. {
  284. F32 t = (wt_done_time - elapsed)/wt_fadeout;
  285. return afxEase::t(t, wt_fadeout_ease.x, wt_fadeout_ease.y);
  286. }
  287. else // post
  288. return 0;
  289. }
  290. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//