JeffR ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 1 月之前
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editor ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 1 月之前
glsl 2b295fb7f0 rest of virtuals removed 1 年之前
hlsl 2b295fb7f0 rest of virtuals removed 1 年之前
ts e8ccb3443a try to load shapes during preload 3 月之前
forest.cpp f633ef3a3d fill in the validated variables 7 月之前
forest.h 2b295fb7f0 rest of virtuals removed 1 年之前
forestCell.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
forestCell.h 7dbfe6994d Engine directory for ticket #1 13 年之前
forestCellBatch.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
forestCellBatch.h 7dbfe6994d Engine directory for ticket #1 13 年之前
forestCollision.cpp e9415a0994 uninitialized variables-collision 5 年之前
forestCollision.h 2b295fb7f0 rest of virtuals removed 1 年之前
forestDataFile.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 年之前
forestDataFile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
forestItem.cpp 9208cdfcd6 tsforestitem and forestitem 3 月之前
forestItem.h e8ccb3443a try to load shapes during preload 3 月之前
forestRender.cpp 2753f562e8 shadow caching 10 年之前
forestWindAccumulator.cpp 1ee127b753 more unused variable cleanups 9 年之前
forestWindAccumulator.h 7dbfe6994d Engine directory for ticket #1 13 年之前
forestWindEmitter.cpp f633ef3a3d fill in the validated variables 7 月之前
forestWindEmitter.h 2b295fb7f0 rest of virtuals removed 1 年之前
forestWindMgr.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 年之前
forestWindMgr.h 2b295fb7f0 rest of virtuals removed 1 年之前
windDeformation.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
windDeformation.h 2b295fb7f0 rest of virtuals removed 1 年之前