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guiIconButtonCtrl.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-------------------------------------
  23. //
  24. // Icon Button Control
  25. // Draws the bitmap within a special button control. Only a single bitmap is used and the
  26. // button will be drawn in a highlighted mode when the mouse hovers over it or when it
  27. // has been clicked.
  28. //
  29. // Use mTextLocation to choose where within the button the text will be drawn, if at all.
  30. // Use mTextMargin to set the text away from the button sides or from the bitmap.
  31. // Use mButtonMargin to set everything away from the button sides.
  32. // Use mErrorBitmapName to set the name of a bitmap to draw if the main bitmap cannot be found.
  33. // Use mFitBitmapToButton to force the bitmap to fill the entire button extent. Usually used
  34. // with no button text defined.
  35. //
  36. //
  37. #include "platform/platform.h"
  38. #include "gui/buttons/guiIconButtonCtrl.h"
  39. #include "console/console.h"
  40. #include "gfx/gfxDevice.h"
  41. #include "gfx/gfxDrawUtil.h"
  42. #include "console/consoleTypes.h"
  43. #include "gui/core/guiCanvas.h"
  44. #include "gui/core/guiDefaultControlRender.h"
  45. #include "console/engineAPI.h"
  46. static const ColorI colorWhite(255,255,255);
  47. static const ColorI colorBlack(0,0,0);
  48. IMPLEMENT_CONOBJECT(GuiIconButtonCtrl);
  49. ConsoleDocClass( GuiIconButtonCtrl,
  50. "@brief Draws the bitmap within a special button control. Only a single bitmap is used and the\n"
  51. "button will be drawn in a highlighted mode when the mouse hovers over it or when it\n"
  52. "has been clicked.\n\n"
  53. "@tsexample\n"
  54. "new GuiIconButtonCtrl(TestIconButton)\n"
  55. "{\n"
  56. " buttonMargin = \"4 4\";\n"
  57. " iconBitmap = \"art/gui/lagIcon.png\";\n"
  58. " iconLocation = \"Center\";\n"
  59. " sizeIconToButton = \"0\";\n"
  60. " makeIconSquare = \"1\";\n"
  61. " textLocation = \"Bottom\";\n"
  62. " textMargin = \"-2\";\n"
  63. " bitmapMargin = \"0\";\n"
  64. " autoSize = \"0\";\n"
  65. " text = \"Lag Icon\";\n"
  66. " textID = \"\"STR_LAG\"\";\n"
  67. " buttonType = \"PushButton\";\n"
  68. " profile = \"GuiIconButtonProfile\";\n"
  69. "};\n"
  70. "@endtsexample\n\n"
  71. "@see GuiControl\n"
  72. "@see GuiButtonCtrl\n\n"
  73. "@ingroup GuiCore\n"
  74. );
  75. GuiIconButtonCtrl::GuiIconButtonCtrl()
  76. {
  77. mTextLocation = TextLocLeft;
  78. mIconLocation = IconLocLeft;
  79. mTextMargin = 4;
  80. mButtonMargin.set(4,4);
  81. mFitBitmapToButton = false;
  82. mMakeIconSquare = false;
  83. mAutoSize = false;
  84. mBitmapMargin = 0;
  85. setExtent(140, 30);
  86. }
  87. ImplementEnumType( GuiIconButtonTextLocation,
  88. "\n\n"
  89. "@ingroup GuiImages" )
  90. { GuiIconButtonCtrl::TextLocNone, "None" },
  91. { GuiIconButtonCtrl::TextLocBottom, "Bottom" },
  92. { GuiIconButtonCtrl::TextLocRight, "Right" },
  93. { GuiIconButtonCtrl::TextLocTop, "Top" },
  94. { GuiIconButtonCtrl::TextLocLeft, "Left" },
  95. { GuiIconButtonCtrl::TextLocCenter, "Center" },
  96. EndImplementEnumType;
  97. ImplementEnumType( GuiIconButtonIconLocation,
  98. "\n\n"
  99. "@ingroup GuiImages" )
  100. { GuiIconButtonCtrl::IconLocNone, "None" },
  101. { GuiIconButtonCtrl::IconLocLeft, "Left" },
  102. { GuiIconButtonCtrl::IconLocRight, "Right" },
  103. { GuiIconButtonCtrl::IconLocCenter, "Center" }
  104. EndImplementEnumType;
  105. void GuiIconButtonCtrl::initPersistFields()
  106. {
  107. docsURL;
  108. addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
  109. INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
  110. addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
  111. addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
  112. addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
  113. addField( "textLocation", TYPEID< TextLocation >(), Offset( mTextLocation, GuiIconButtonCtrl ),"Where to place the text on the control.\n"
  114. "Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).\n");
  115. addFieldV( "textMargin", TypeRangedS32, Offset( mTextMargin, GuiIconButtonCtrl ),&CommonValidators::PositiveInt,"Margin between the icon and the text.\n");
  116. addField( "autoSize", TypeBool, Offset( mAutoSize, GuiIconButtonCtrl ),"If true, the text and icon will be automatically sized to the size of the control.\n");
  117. addFieldV( "bitmapMargin", TypeRangedS32, Offset( mBitmapMargin, GuiIconButtonCtrl), &CommonValidators::PositiveInt, "Margin between the icon and the border.\n");
  118. Parent::initPersistFields();
  119. }
  120. bool GuiIconButtonCtrl::onWake()
  121. {
  122. if (! Parent::onWake())
  123. return false;
  124. setActive(true);
  125. if( mProfile )
  126. mProfile->constructBitmapArray();
  127. return true;
  128. }
  129. void GuiIconButtonCtrl::onSleep()
  130. {
  131. Parent::onSleep();
  132. }
  133. void GuiIconButtonCtrl::inspectPostApply()
  134. {
  135. Parent::inspectPostApply();
  136. }
  137. void GuiIconButtonCtrl::onStaticModified(const char* slotName, const char* newValue)
  138. {
  139. if ( isProperlyAdded() && !dStricmp(slotName, "autoSize") )
  140. resize( getPosition(), getExtent() );
  141. }
  142. bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
  143. {
  144. if ( !mAutoSize || !mProfile->mFont )
  145. return Parent::resize( newPosition, newExtent );
  146. Point2I autoExtent( mMinExtent );
  147. if ( mIconLocation != IconLocNone )
  148. {
  149. autoExtent.y = getBitmap().getHeight() + mButtonMargin.y * 2;
  150. autoExtent.x = getBitmap().getWidth() + mButtonMargin.x * 2;
  151. }
  152. if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
  153. {
  154. U32 strWidth = mProfile->mFont->getStrWidthPrecise( mButtonText );
  155. if ( mTextLocation == TextLocLeft || mTextLocation == TextLocRight )
  156. {
  157. autoExtent.x += strWidth + mTextMargin * 2;
  158. }
  159. else // Top, Bottom, Center
  160. {
  161. strWidth += mTextMargin * 2;
  162. if ( strWidth > autoExtent.x )
  163. autoExtent.x = strWidth;
  164. }
  165. }
  166. return Parent::resize( newPosition, autoExtent );
  167. }
  168. void GuiIconButtonCtrl::setBitmap(const char *name)
  169. {
  170. if(!isAwake())
  171. return;
  172. _setBitmap(name);
  173. // So that extent is recalculated if autoSize is set.
  174. resize( getPosition(), getExtent() );
  175. setUpdate();
  176. }
  177. void GuiIconButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  178. {
  179. renderButton( offset, updateRect);
  180. }
  181. void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
  182. {
  183. bool highlight = mHighlighted;
  184. bool depressed = mDepressed;
  185. ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
  186. ColorI borderColor = mActive ? (highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor) : mProfile->mBorderColorNA;
  187. ColorI fillColor = mActive ? (highlight ? mProfile->mFillColorHL : mProfile->mFillColor) : mProfile->mFillColorNA;
  188. if (mActive && (depressed || mStateOn))
  189. {
  190. fontColor = mProfile->mFontColorSEL;
  191. fillColor = mProfile->mFillColorSEL;
  192. borderColor = mProfile->mBorderColorSEL;
  193. }
  194. RectI boundsRect(offset, getExtent());
  195. GFXDrawUtil *drawer = GFX->getDrawUtil();
  196. if (mDepressed || mStateOn)
  197. {
  198. // If there is a bitmap array then render using it.
  199. // Otherwise use a standard fill.
  200. if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  201. renderBitmapArray(boundsRect, statePressed);
  202. else
  203. {
  204. if (mProfile->mBorder != 0)
  205. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  206. else
  207. GFX->getDrawUtil()->drawRectFill(boundsRect, fillColor);
  208. }
  209. }
  210. else if(mHighlighted && mActive)
  211. {
  212. // If there is a bitmap array then render using it.
  213. // Otherwise use a standard fill.
  214. if (mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  215. {
  216. renderBitmapArray(boundsRect, stateMouseOver);
  217. }
  218. else
  219. {
  220. if (mProfile->mBorder != 0)
  221. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  222. else
  223. GFX->getDrawUtil()->drawRectFill(boundsRect, fillColor);
  224. }
  225. }
  226. else
  227. {
  228. // If there is a bitmap array then render using it.
  229. // Otherwise use a standard fill.
  230. if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
  231. {
  232. if(mActive)
  233. renderBitmapArray(boundsRect, stateNormal);
  234. else
  235. renderBitmapArray(boundsRect, stateDisabled);
  236. }
  237. else
  238. {
  239. if (mProfile->mBorder != 0)
  240. renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
  241. else
  242. GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
  243. }
  244. }
  245. Point2I textPos = offset;
  246. if(depressed)
  247. textPos += Point2I(1,1);
  248. RectI iconRect( 0, 0, 0, 0 );
  249. // Render the icon
  250. if ( getBitmap() && mIconLocation != GuiIconButtonCtrl::IconLocNone)
  251. {
  252. // Render the normal bitmap
  253. drawer->clearBitmapModulation();
  254. // Size of the bitmap
  255. Point2I textureSize(getBitmap()->getWidth(), getBitmap()->getHeight());
  256. // Reduce the size with the margin (if set)
  257. textureSize.x = textureSize.x - (mBitmapMargin * 2);
  258. textureSize.y = textureSize.y - (mBitmapMargin * 2);
  259. // Maintain the bitmap size or fill the button?
  260. if ( !mFitBitmapToButton )
  261. {
  262. iconRect.set( offset + mButtonMargin, textureSize );
  263. if ( mIconLocation == IconLocRight )
  264. {
  265. iconRect.point.x = ( offset.x + getWidth() ) - ( mButtonMargin.x + textureSize.x );
  266. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  267. }
  268. else if ( mIconLocation == IconLocLeft )
  269. {
  270. iconRect.point.x = offset.x + mButtonMargin.x;
  271. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  272. }
  273. else if ( mIconLocation == IconLocCenter )
  274. {
  275. iconRect.point.x = offset.x + ( getWidth() - textureSize.x ) / 2;
  276. iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
  277. }
  278. drawer->drawBitmapStretch(getBitmap(), iconRect );
  279. }
  280. else
  281. {
  282. // adding offset with the bitmap margin next to the button margin
  283. Point2I bitMapOffset(mBitmapMargin, mBitmapMargin);
  284. // set the offset
  285. iconRect.set( offset + mButtonMargin + bitMapOffset, getExtent() - (Point2I(mAbs(mButtonMargin.x - (mBitmapMargin * 2)), mAbs(mButtonMargin.y - (mBitmapMargin * 2))) * 2) );
  286. if ( mMakeIconSquare )
  287. {
  288. // Square the icon to the smaller axis extent.
  289. if ( iconRect.extent.x < iconRect.extent.y )
  290. iconRect.extent.y = iconRect.extent.x;
  291. else
  292. iconRect.extent.x = iconRect.extent.y;
  293. }
  294. if (mIconLocation == IconLocRight)
  295. {
  296. iconRect.point.x = (offset.x + getWidth()) - iconRect.extent.x + mButtonMargin.x;
  297. }
  298. else if (mIconLocation == IconLocLeft)
  299. {
  300. //default state presumes left positioning
  301. }
  302. else if (mIconLocation == IconLocCenter)
  303. {
  304. iconRect.point.x = offset.x + (getWidth() / 2) - (iconRect.extent.x / 2) + mButtonMargin.x;
  305. iconRect.point.y = offset.y + (getHeight() / 2) - (iconRect.extent.y / 2) + mButtonMargin.y;
  306. }
  307. drawer->drawBitmapStretch(getBitmap(), iconRect );
  308. }
  309. }
  310. // Render text
  311. if ( mTextLocation != TextLocNone )
  312. {
  313. // Clip text to fit (appends ...),
  314. // pad some space to keep it off our border
  315. String text( mButtonText );
  316. S32 textWidth = clipText( text, getWidth() - 4 - mTextMargin );
  317. drawer->setBitmapModulation( fontColor );
  318. if ( mTextLocation == TextLocRight )
  319. {
  320. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  321. if (getBitmap() && mIconLocation != IconLocNone)
  322. {
  323. start.x = getWidth() - (iconRect.extent.x + mButtonMargin.x + textWidth);
  324. }
  325. drawer->setBitmapModulation(fontColor);
  326. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  327. }
  328. if ( mTextLocation == TextLocLeft )
  329. {
  330. Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  331. drawer->setBitmapModulation(fontColor);
  332. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  333. }
  334. if ( mTextLocation == TextLocCenter )
  335. {
  336. Point2I start;
  337. if (getBitmap() && mIconLocation == IconLocLeft )
  338. {
  339. start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
  340. ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  341. }
  342. else
  343. start.set( ( getWidth() - textWidth ) / 2, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
  344. drawer->setBitmapModulation( fontColor );
  345. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  346. }
  347. if ( mTextLocation == TextLocBottom )
  348. {
  349. Point2I start;
  350. start.set( ( getWidth() - textWidth ) / 2, getHeight() - mProfile->mFont->getHeight() - mTextMargin );
  351. // If the text is longer then the box size
  352. // it will get clipped, force Left Justify
  353. if( textWidth > getWidth() )
  354. start.x = 0;
  355. drawer->setBitmapModulation( fontColor );
  356. drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
  357. }
  358. }
  359. renderChildControls( offset, updateRect);
  360. }
  361. // Draw the bitmap array's borders according to the button's state.
  362. void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
  363. {
  364. switch(state)
  365. {
  366. case stateNormal:
  367. if(mProfile->mBorder == -2)
  368. renderSizableBitmapBordersFilled(bounds, 1, mProfile);
  369. else
  370. renderFixedBitmapBordersFilled(bounds, 1, mProfile);
  371. break;
  372. case stateMouseOver:
  373. if(mProfile->mBorder == -2)
  374. renderSizableBitmapBordersFilled(bounds, 2, mProfile);
  375. else
  376. renderFixedBitmapBordersFilled(bounds, 2, mProfile);
  377. break;
  378. case statePressed:
  379. if(mProfile->mBorder == -2)
  380. renderSizableBitmapBordersFilled(bounds, 3, mProfile);
  381. else
  382. renderFixedBitmapBordersFilled(bounds, 3, mProfile);
  383. break;
  384. case stateDisabled:
  385. if(mProfile->mBorder == -2)
  386. renderSizableBitmapBordersFilled(bounds, 4, mProfile);
  387. else
  388. renderFixedBitmapBordersFilled(bounds, 4, mProfile);
  389. break;
  390. }
  391. }
  392. DEF_ASSET_BINDS_REFACTOR(GuiIconButtonCtrl, Bitmap)