guiIconButtonCtrl.h 3.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIICONBUTTON_H_
  23. #define _GUIICONBUTTON_H_
  24. #ifndef _GUIBUTTONCTRL_H_
  25. #include "gui/buttons/guiButtonCtrl.h"
  26. #endif
  27. #ifndef GFX_Texture_Manager_H_
  28. #include "gfx/gfxTextureManager.h"
  29. #endif
  30. #include "T3D/assets/ImageAsset.h"
  31. /// The GuiIconButtonCtrl draws an icon and text caption within a normal
  32. /// button control with several layout options.
  33. ///
  34. class GuiIconButtonCtrl : public GuiButtonCtrl
  35. {
  36. private:
  37. typedef GuiButtonCtrl Parent;
  38. protected:
  39. DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, GFXDefaultGUIProfile)
  40. S32 mIconLocation;
  41. S32 mTextLocation;
  42. S32 mTextMargin;
  43. Point2I mButtonMargin;
  44. /// Margin between the icon and the button border
  45. S32 mBitmapMargin;
  46. /// Make the bitmap fill the button extent.
  47. bool mFitBitmapToButton;
  48. /// Keep a square aspect ration on the icon.
  49. bool mMakeIconSquare;
  50. /// Calculate extent based on icon size, text width, and layout options.
  51. bool mAutoSize;
  52. void renderButton( Point2I &offset, const RectI& updateRect);
  53. enum
  54. {
  55. stateNormal,
  56. stateMouseOver,
  57. statePressed,
  58. stateDisabled,
  59. };
  60. void renderBitmapArray(RectI &bounds, S32 state);
  61. public:
  62. enum TextLocation
  63. {
  64. TextLocNone,
  65. TextLocBottom,
  66. TextLocRight,
  67. TextLocTop,
  68. TextLocLeft,
  69. TextLocCenter,
  70. };
  71. enum IconLocation
  72. {
  73. IconLocNone,
  74. IconLocLeft,
  75. IconLocRight,
  76. IconLocCenter
  77. };
  78. DECLARE_CONOBJECT(GuiIconButtonCtrl);
  79. DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
  80. "to the optional text label." );
  81. GuiIconButtonCtrl();
  82. static void initPersistFields();
  83. //Parent methods
  84. bool onWake() override;
  85. void onSleep() override;
  86. void inspectPostApply() override;
  87. void onStaticModified(const char* slotName, const char* newValue = NULL) override;
  88. bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
  89. void setBitmap(const char *name);
  90. // Used to set the optional error bitmap
  91. void setErrorBitmap(const char *name);
  92. void onRender(Point2I offset, const RectI &updateRect) override;
  93. void onImageChanged() {}
  94. };
  95. typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
  96. typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
  97. DefineEnumType( GuiIconButtonTextLocation );
  98. DefineEnumType( GuiIconButtonIconLocation );
  99. #endif //_GUIICONBUTTON_H_