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guiBitmapCtrl.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIBITMAPCTRL_H_
  23. #define _GUIBITMAPCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. #include "T3D/assets/ImageAsset.h"
  28. /// Renders a bitmap.
  29. class GuiBitmapCtrl : public GuiControl
  30. {
  31. public:
  32. typedef GuiControl Parent;
  33. protected:
  34. /// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
  35. /// from a file but rather set explicitly on the control.
  36. DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, GFXDefaultGUIProfile)
  37. Point2I mStartPoint;
  38. ColorI mColor;
  39. F32 mAngle;
  40. /// If true, bitmap tiles inside control. Otherwise stretches.
  41. bool mWrap;
  42. public:
  43. GFXTexHandle mBitmap;
  44. StringTableEntry mBitmapName;
  45. GuiBitmapCtrl();
  46. static void initPersistFields();
  47. // GuiControl.
  48. bool onWake() override;
  49. void onSleep() override;
  50. void inspectPostApply() override;
  51. void setBitmap(const char* name, bool resize = true);
  52. void setBitmapHandle(GFXTexHandle handle, bool resize = false);
  53. void updateSizing();
  54. void onRender(Point2I offset, const RectI& updateRect) override;
  55. void setValue(S32 x, S32 y);
  56. DECLARE_CONOBJECT(GuiBitmapCtrl);
  57. DECLARE_CATEGORY("Gui Images");
  58. DECLARE_DESCRIPTION("A control that displays a single, static image from a file.n"
  59. "The bitmap can either be tiled or stretched inside the control.");
  60. };
  61. #endif