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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUISHADEREDITOR_H_
- #define _GUISHADEREDITOR_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _UNDO_H_
- #include "util/undo.h"
- #endif
- #ifndef _GFX_GFXDRAWER_H_
- #include "gfx/gfxDrawUtil.h"
- #endif
- #ifndef _SHADERNODE_H_
- #include "gui/shaderEditor/guiShaderNode.h"
- #endif // !_SHADERNODE_H_
- struct NodeConnection
- {
- // keep track of the nodes hit.
- GuiShaderNode* nodeA = NULL;
- GuiShaderNode* nodeB = NULL;
- // keep track of the sockets.
- NodeInput* inSocket = NULL;
- NodeOutput* outSocket = NULL;
- };
- class GuiShaderEditor : public GuiControl
- {
- public:
- typedef GuiControl Parent;
- enum mouseModes { Selecting, MovingSelection, DragPanning, DragConnection, DragSelecting, DragClone };
- protected:
- // list
- typedef Vector<GuiShaderNode*> ShaderNodeVector;
- typedef Vector<NodeConnection*> ShderNodeConnections;
- // all nodes in this graph.
- ShaderNodeVector mCurrNodes;
- ShderNodeConnections mCurrConnections;
- NodeConnection* mTempConnection;
- // Undo
- SimGroup* mTrash;
- // view controls
- Point2I mViewOffset;
- F32 mZoomScale;
- // mouse interaction
- mouseModes mMouseDownMode;
- Point2I mLastMousePos;
- Point2I mLastDragPos;
- Point2I mSelectionAnchor;
- Point2I mDragBeginPoint;
- Vector<Point2I> mDragBeginPoints;
- bool mDragAddSelection;
- bool mDragMoveUndo;
- bool mFullBoxSelection;
- S32 mNodeSize;
- ShaderNodeVector mSelectedNodes;
- void renderNodes(Point2I offset, const RectI& updateRect);
- void renderConnections(Point2I offset, const RectI& updateRect);
- // functions for handling mouse events.
- GuiShaderNode* findHitNode(const Point2I& pt);
- bool findHitSocket(const Point2I& pt);
- U32 finishConnection(const Point2I& pt);
- bool hasConnection(NodeSocket* inSocket);
- bool hasConnection(NodeSocket* inSocket, Vector<NodeConnection*>& conn);
- bool hasConnection(NodeSocket* inSocket, NodeConnection*& conn);
- void findNodesInRect(const RectI& rect, Vector<GuiShaderNode*>& outResult);
- void getDragRect(RectI& box);
- void startDragMove(const Point2I& startPoint);
- void startDragRectangle(const Point2I& startPoint);
- void startDragClone(const Point2I& startPoint);
- void setMouseMode(mouseModes mode);
- void addNode(GuiShaderNode* newNode);
- public:
- GuiShaderEditor();
- DECLARE_CONOBJECT(GuiShaderEditor);
- DECLARE_CATEGORY("Shader Editor");
- DECLARE_DESCRIPTION("Implements a shader node based editor.");
- bool onWake() override;
- void onSleep() override;
- static void initPersistFields();
- bool onAdd() override;
- void onRemove() override;
- void onPreRender() override;
- void drawThickLine(const Point2I& pt1, const Point2I& pt2, U32 thickness = 2, ColorI col1 = ColorI(255, 255, 255), ColorI col2 = ColorI(255, 255, 255));
- void onRender(Point2I offset, const RectI& updateRect) override;
- // interaction
- bool onKeyDown(const GuiEvent& event) override;
- void onMouseDown(const GuiEvent& event) override;
- void onMouseUp(const GuiEvent& event) override;
- void onMouseDragged(const GuiEvent& event) override;
- void onMiddleMouseDown(const GuiEvent& event) override;
- void onMiddleMouseUp(const GuiEvent& event) override;
- void onMiddleMouseDragged(const GuiEvent& event) override;
- bool onMouseWheelUp(const GuiEvent& event) override;
- bool onMouseWheelDown(const GuiEvent& event) override;
- RectI getSelectionBounds();
- void deleteSelection();
- void moveSelection(const Point2I& delta, bool callback = true);
- void clearSelection();
- void cloneSelection();
- void addSelectionAtPoint(const Point2I& pos);
- void addSelection(GuiShaderNode* inNode);
- bool selectionContains(GuiShaderNode* inNode);
- void removeSelection(GuiShaderNode* inNode);
- void canHitSelectedNodes(bool state = true);
- };
- #endif //_GUISHADEREDITOR_H_
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