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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/shaderEditor/guiShaderNode.h"
- #include "gui/core/guiCanvas.h"
- IMPLEMENT_CONOBJECT(GuiShaderNode);
- ConsoleDocClass(GuiShaderNode,
- "@brief Base class for all nodes to derive from.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiShaderNode::GuiShaderNode()
- {
- VECTOR_SET_ASSOCIATION(mInputNodes);
- VECTOR_SET_ASSOCIATION(mOutputNodes);
- mTitle = "Default Node";
- mSelected = false;
- mNodeType = NodeTypes::Default;
- GuiControlProfile* profile = NULL;
- if (Sim::findObject("GuiShaderEditorProfile", profile))
- setControlProfile(profile);
- // fixed extent for all nodes, only height should be changed
- setExtent(180, 35);
- mPrevNodeSize = -1;
- }
- bool GuiShaderNode::onWake()
- {
- if (!Parent::onWake())
- return false;
- return true;
- }
- void GuiShaderNode::onSleep()
- {
- Parent::onSleep();
- }
- void GuiShaderNode::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- }
- bool GuiShaderNode::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- void GuiShaderNode::onRemove()
- {
- Parent::onRemove();
- }
- void GuiShaderNode::renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize)
- {
- if (!mProfile)
- return Parent::onRender(offset, updateRect);
- GFXDrawUtil* drawer = GFX->getDrawUtil();
- // draw background.
- // Get our rect.
- RectI winRect;
- winRect.point = offset;
- winRect.extent = getExtent();
- ColorI border = mProfile->mBorderColor;
- if (mSelected)
- border = mProfile->mBorderColorSEL;
- drawer->drawRoundedRect(15.0f, winRect, mProfile->mFillColor, 5.0f, border);
- // draw header
- ColorI header(50, 50, 50, 128);
- switch (mNodeType)
- {
- case NodeTypes::Default:
- header = ColorI(128, 50, 128, 128);
- break;
- case NodeTypes::Uniform:
- header = ColorI(50, 100, 128, 128);
- break;
- case NodeTypes::Input:
- header = ColorI(128, 100, 50, 128);
- break;
- case NodeTypes::Output:
- header = ColorI(50, 100, 50, 128);
- break;
- case NodeTypes::TextureSampler:
- header = ColorI(50, 50, 128, 128);
- break;
- case NodeTypes::MathOperation:
- header = ColorI(128, 0, 128, 128);
- break;
- case NodeTypes::Procedural:
- header = ColorI(128, 100, 0, 128);
- break;
- case NodeTypes::Generator:
- header = ColorI(0, 100, 128, 128);
- break;
- default:
- header = ColorI(128, 0, 0, 128);
- break;
- }
- RectI headRect;
- U32 headerSize = 30;
- headRect.point = offset;
- headRect.extent = Point2I(getExtent().x, headerSize);
- drawer->drawRoundedRect(15.0f, headRect, header);
- // draw header text.
- U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
- Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (headerSize / 2) - (mProfile->mFont->getFontSize() / 2));
- drawer->setBitmapModulation(mProfile->mFontColor);
- drawer->drawText(mProfile->mFont, headerPos + offset, mTitle);
- drawer->clearBitmapModulation();
- if (mInputNodes.size() > 0 || mOutputNodes.size() > 0)
- {
- U32 textPadX = nodeSize, textPadY = mProfile->mFont->getFontSize() + (nodeSize / 2);
- Point2I slotPos(textPadX, headerSize + (nodeSize / 2));
- drawer->setBitmapModulation(mProfile->mFontColor);
- for (NodeInput* input : mInputNodes)
- {
- drawer->drawText(mProfile->mFont, slotPos + offset, input->name);
- if (input->pos == Point2I::Zero || mPrevNodeSize != nodeSize)
- input->pos = Point2I(-(nodeSize / 2) + 1, slotPos.y + ((mProfile->mFont->getFontSize() / 2) - (nodeSize / 2)));
- slotPos.y += textPadY;
- }
- U32 inputY = slotPos.y;
- slotPos = Point2I(getExtent().x, headerSize + (nodeSize / 2));
- for (NodeOutput* output : mOutputNodes)
- {
- strWidth = mProfile->mFont->getStrWidth(output->name.c_str());
- slotPos.x = getExtent().x - strWidth - textPadX;
- drawer->drawText(mProfile->mFont, slotPos + offset, output->name);
- if (output->pos == Point2I::Zero || mPrevNodeSize != nodeSize)
- output->pos = Point2I(getExtent().x - (nodeSize / 2) - 1 , slotPos.y + ((mProfile->mFont->getFontSize() / 2) - (nodeSize / 2)));
- slotPos.y += textPadY;
- }
- drawer->clearBitmapModulation();
- U32 outputY = slotPos.y;
- if (getExtent().y < slotPos.y || mPrevNodeSize != nodeSize)
- setExtent(Point2I(getExtent().x, mMax(inputY, outputY)));
- mPrevNodeSize = nodeSize;
- }
- }
- void GuiShaderNode::write(Stream& stream, U32 tabStop, U32 flags)
- {
- }
- void GuiShaderNode::read(Stream& stream)
- {
- }
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