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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADERNODE_H_
- #define _SHADERNODE_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #ifndef _GFX_GFXDRAWER_H_
- #include "gfx/gfxDrawUtil.h"
- #endif
- enum class NodeTypes
- {
- Default,
- Uniform,
- Input,
- Output,
- TextureSampler,
- MathOperation,
- Procedural,
- Generator
- };
- enum class DataDimensions
- {
- Dynamic, // can be any dimension, usually defined by what was connected to it.
- Scalar,
- Vector2,
- Vector3,
- Vector4,
- Mat4x4,
- };
- // parent class for sockets detection in shaderEditor.
- struct NodeSocket
- {
- String name;
- DataDimensions dimensions;
- ColorI col = ColorI::WHITE;
- NodeSocket()
- :name(String::EmptyString), dimensions(DataDimensions::Dynamic)
- {}
- NodeSocket(String inName, DataDimensions inDim)
- :name(inName), dimensions(inDim)
- {
- switch (inDim)
- {
- case DataDimensions::Dynamic:
- col = ColorI(200, 200, 200, 128);
- break;
- case DataDimensions::Scalar:
- col = ColorI(210, 105, 30, 128);
- break;
- case DataDimensions::Vector2:
- col = ColorI(152, 251,152, 128);
- break;
- case DataDimensions::Vector3:
- col = ColorI(127, 255, 212, 128);
- break;
- case DataDimensions::Vector4:
- col = ColorI(100, 149, 237, 128);
- break;
- case DataDimensions::Mat4x4:
- col = ColorI(153, 50, 204, 128);
- break;
- default:
- break;
- }
- }
- public:
- virtual ~NodeSocket() {}
- };
- struct NodeInput : NodeSocket
- {
- Point2I pos = Point2I::Zero;
- NodeInput()
- :NodeSocket()
- {}
- NodeInput(String inName , DataDimensions inDim)
- :NodeSocket(inName , inDim)
- {}
- };
- struct NodeOutput : NodeSocket
- {
- Point2I pos = Point2I::Zero;
- NodeOutput()
- :NodeSocket()
- {}
- NodeOutput(String inName, DataDimensions inDim)
- :NodeSocket(inName, inDim)
- {}
- };
- class GuiShaderNode : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- protected:
- String mTitle;
- NodeTypes mNodeType;
- S32 mPrevNodeSize;
- public:
- Vector<NodeInput*> mInputNodes;
- Vector<NodeOutput*> mOutputNodes;
- GuiShaderNode();
- bool onWake() override;
- void onSleep() override;
- static void initPersistFields();
- bool onAdd() override;
- void onRemove() override;
- void renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize);
- // Serialization functions
- void write(Stream& stream, U32 tabStop = 0, U32 flags = 0) override;
- void read(Stream& stream);
- // is the parent that all other nodes are derived from.
- DECLARE_CONOBJECT(GuiShaderNode);
- DECLARE_CATEGORY("Shader Core");
- DECLARE_DESCRIPTION("Base class for all shader nodes.");
- bool mSelected;
- };
- #endif // !_SHADERNODE_H_
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