materialOutputNode.cpp 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/shaderEditor/nodes/materialOutputNode.h"
  24. //-----------------------------------------------------------------
  25. // BRDF Output Node.
  26. //-----------------------------------------------------------------
  27. IMPLEMENT_CONOBJECT(BRDFOutputNode);
  28. ConsoleDocClass(BRDFOutputNode,
  29. "@brief Deferred Material output.\n\n"
  30. "Editor use only.\n\n"
  31. "@internal"
  32. );
  33. BRDFOutputNode::BRDFOutputNode()
  34. : GuiShaderNode()
  35. {
  36. mNodeType = NodeTypes::Output;
  37. mInputNodes.push_back(new NodeInput("Albedo", DataDimensions::Vector3));
  38. mInputNodes.push_back(new NodeInput("Normal", DataDimensions::Vector3));
  39. mInputNodes.push_back(new NodeInput("Ambient Occlusion", DataDimensions::Scalar));
  40. mInputNodes.push_back(new NodeInput("Metallic", DataDimensions::Scalar));
  41. mInputNodes.push_back(new NodeInput("Roughness", DataDimensions::Scalar));
  42. mInputNodes.push_back(new NodeInput("Emissive Color", DataDimensions::Vector3));
  43. mInputNodes.push_back(new NodeInput("Opacity", DataDimensions::Scalar));
  44. mTitle = "Standard BRDF";
  45. }