editTSCtrl.cpp 41 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/worldEditor/editTSCtrl.h"
  24. #include "console/consoleTypes.h"
  25. #include "console/engineAPI.h"
  26. #include "T3D/gameBase/gameConnection.h"
  27. #include "gui/worldEditor/editor.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "terrain/terrData.h"
  30. #include "T3D/missionArea.h"
  31. #include "gfx/primBuilder.h"
  32. #include "gfx/gfxDrawUtil.h"
  33. #include "gfx/gfxTransformSaver.h"
  34. #include "gfx/gfxDebugEvent.h"
  35. #include "scene/sceneManager.h"
  36. #include "scene/sceneRenderState.h"
  37. #include "renderInstance/renderBinManager.h"
  38. #include "console/typeValidators.h"
  39. #include "T3D/Scene.h"
  40. IMPLEMENT_CONOBJECT(EditTSCtrl);
  41. ConsoleDocClass( EditTSCtrl,
  42. "@brief 3D view control used specifically by Torque 3D's editors.\n\n"
  43. "For Torque 3D editors only, not for actual game development\n\n"
  44. "@ingroup Editors\n"
  45. "@internal"
  46. );
  47. Point3F EditTSCtrl::smCamPos;
  48. MatrixF EditTSCtrl::smCamMatrix;
  49. bool EditTSCtrl::smCamOrtho = false;
  50. F32 EditTSCtrl::smCamNearPlane;
  51. F32 EditTSCtrl::smCamFOV = 75.0f;
  52. F32 EditTSCtrl::smVisibleDistanceScale = 1.0f;
  53. U32 EditTSCtrl::smSceneBoundsMask = EnvironmentObjectType | TerrainObjectType | WaterObjectType | CameraObjectType;
  54. Point3F EditTSCtrl::smMinSceneBounds = Point3F(500.0f, 500.0f, 500.0f);
  55. EditTSCtrl::EditTSCtrl()
  56. {
  57. mGizmoProfile = NULL;
  58. mGizmo = NULL;
  59. mRenderMissionArea = true;
  60. mMissionAreaFillColor.set(255,0,0,20);
  61. mMissionAreaFrameColor.set(255,0,0,128);
  62. mMissionAreaHeightAdjust = 5.0f;
  63. mConsoleFrameColor.set(255,0,0,255);
  64. mConsoleFillColor.set(255,0,0,120);
  65. mConsoleSphereLevel = 1;
  66. mConsoleCircleSegments = 32;
  67. mConsoleLineWidth = 1;
  68. mRightMousePassThru = true;
  69. mMiddleMousePassThru = true;
  70. mConsoleRendering = false;
  71. mDisplayType = DisplayTypePerspective;
  72. mOrthoFOV = 50.0f;
  73. mOrthoCamTrans.set(0.0f, 0.0f, 0.0f);
  74. mIsoCamAngle = mDegToRad(45.0f);
  75. mIsoCamRot = EulerF(0, 0, 0);
  76. mRenderGridPlane = true;
  77. mGridPlaneOriginColor = ColorI(255, 255, 255, 100);
  78. mGridPlaneColor = ColorI(102, 102, 102, 100);
  79. mGridPlaneMinorTickColor = ColorI(51, 51, 51, 100);
  80. mGridPlaneMinorTicks = 9;
  81. mGridPlaneSize = 1.0f;
  82. mGridPlaneSizePixelBias = 10.0f;
  83. mLastMousePos.set(0, 0);
  84. mAllowBorderMove = false;
  85. mMouseMoveBorder = 20;
  86. mMouseMoveSpeed = 0.1f;
  87. mLastBorderMoveTime = 0;
  88. mLeftMouseDown = false;
  89. mRightMouseDown = false;
  90. mMiddleMouseDown = false;
  91. mMiddleMouseTriggered = false;
  92. mMouseLeft = false;
  93. mLastMouseClamping = false;
  94. mBlendSB = NULL;
  95. }
  96. EditTSCtrl::~EditTSCtrl()
  97. {
  98. mBlendSB = NULL;
  99. }
  100. //------------------------------------------------------------------------------
  101. bool EditTSCtrl::onAdd()
  102. {
  103. if(!Parent::onAdd())
  104. return(false);
  105. // give all derived access to the fields
  106. setModStaticFields(true);
  107. GFXStateBlockDesc blenddesc;
  108. blenddesc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
  109. mBlendSB = GFX->createStateBlock( blenddesc );
  110. if ( !mGizmoProfile )
  111. {
  112. Con::errorf( "EditTSCtrl::onadd - gizmoProfile was not assigned, cannot create control!" );
  113. return false;
  114. }
  115. mGizmo = new Gizmo();
  116. mGizmo->setProfile( mGizmoProfile );
  117. mGizmo->registerObject();
  118. return true;
  119. }
  120. void EditTSCtrl::onRemove()
  121. {
  122. Parent::onRemove();
  123. if ( mGizmo )
  124. mGizmo->deleteObject();
  125. }
  126. void EditTSCtrl::onRender(Point2I offset, const RectI &updateRect)
  127. {
  128. // Perform possible mouse border move...
  129. if(mAllowBorderMove && smCamOrtho && !mLeftMouseDown && !mRightMouseDown && !mMouseLeft)
  130. {
  131. Point2I ext = getExtent();
  132. U32 current = Platform::getRealMilliseconds();
  133. bool update = false;
  134. F32 movex = 0.0f;
  135. F32 movey = 0.0f;
  136. Point2I localMouse = globalToLocalCoord(mLastMousePos);
  137. if(localMouse.x <= mMouseMoveBorder || localMouse.x >= ext.x - mMouseMoveBorder)
  138. {
  139. if(mLastBorderMoveTime != 0)
  140. {
  141. U32 dt = current - mLastBorderMoveTime;
  142. if(localMouse.x <= mMouseMoveBorder)
  143. {
  144. movex = mMouseMoveSpeed * dt;
  145. }
  146. else
  147. {
  148. movex = -mMouseMoveSpeed * dt;
  149. }
  150. }
  151. update = true;
  152. }
  153. if(localMouse.y <= mMouseMoveBorder || localMouse.y >= ext.y - mMouseMoveBorder)
  154. {
  155. if(mLastBorderMoveTime != 0)
  156. {
  157. U32 dt = current - mLastBorderMoveTime;
  158. if(localMouse.y <= mMouseMoveBorder)
  159. {
  160. movey = mMouseMoveSpeed * dt;
  161. }
  162. else
  163. {
  164. movey = -mMouseMoveSpeed * dt;
  165. }
  166. }
  167. update = true;
  168. }
  169. if(update)
  170. {
  171. mLastBorderMoveTime = current;
  172. calcOrthoCamOffset(movex, movey);
  173. }
  174. else
  175. {
  176. mLastBorderMoveTime = 0;
  177. }
  178. }
  179. updateGuiInfo();
  180. Parent::onRender(offset, updateRect);
  181. }
  182. //------------------------------------------------------------------------------
  183. void EditTSCtrl::initPersistFields()
  184. {
  185. docsURL;
  186. addGroup( "Grid" );
  187. addField( "gridSize", TypeF32, Offset( mGridPlaneSize, EditTSCtrl ) );
  188. addField( "gridColor", TypeColorI, Offset( mGridPlaneColor, EditTSCtrl ) );
  189. addField( "gridOriginColor", TypeColorI, Offset( mGridPlaneOriginColor, EditTSCtrl ) );
  190. addField( "gridMinorTickColor", TypeColorI, Offset( mGridPlaneMinorTickColor, EditTSCtrl ) );
  191. addField( "renderOrthoGrid", TypeBool, Offset( mRenderGridPlane, EditTSCtrl ),
  192. "Whether to render the grid in orthographic axial projections." );
  193. addField( "renderOrthoGridPixelBias", TypeF32, Offset( mGridPlaneSizePixelBias, EditTSCtrl ),
  194. "Grid patch pixel size below which to switch to coarser grid resolutions." );
  195. endGroup( "Grid" );
  196. addGroup("Mission Area");
  197. addField("renderMissionArea", TypeBool, Offset(mRenderMissionArea, EditTSCtrl));
  198. addField("missionAreaFillColor", TypeColorI, Offset(mMissionAreaFillColor, EditTSCtrl));
  199. addField("missionAreaFrameColor", TypeColorI, Offset(mMissionAreaFrameColor, EditTSCtrl));
  200. addFieldV("missionAreaHeightAdjust", TypeRangedF32, Offset(mMissionAreaHeightAdjust, EditTSCtrl), &CommonValidators::PositiveFloat,
  201. "How high above and below the terrain to render the mission area bounds." );
  202. endGroup("Mission Area");
  203. addGroup("BorderMovement");
  204. addField("allowBorderMove", TypeBool, Offset(mAllowBorderMove, EditTSCtrl));
  205. addFieldV("borderMovePixelSize", TypeRangedS32, Offset(mMouseMoveBorder, EditTSCtrl), &CommonValidators::PositiveInt);
  206. addFieldV("borderMoveSpeed", TypeRangedF32, Offset(mMouseMoveSpeed, EditTSCtrl), &CommonValidators::PositiveFloat);
  207. endGroup("BorderMovement");
  208. addGroup("Misc");
  209. addField("consoleFrameColor", TypeColorI, Offset(mConsoleFrameColor, EditTSCtrl));
  210. addField("consoleFillColor", TypeColorI, Offset(mConsoleFillColor, EditTSCtrl));
  211. addFieldV("consoleSphereLevel", TypeRangedS32, Offset(mConsoleSphereLevel, EditTSCtrl), &CommonValidators::NaturalNumber);
  212. addFieldV("consoleCircleSegments", TypeRangedS32, Offset(mConsoleCircleSegments, EditTSCtrl), &CommonValidators::NaturalNumber);
  213. addFieldV("consoleLineWidth", TypeRangedS32, Offset(mConsoleLineWidth, EditTSCtrl), &CommonValidators::NaturalNumber);
  214. addField("gizmoProfile", TYPEID< GizmoProfile >(), Offset(mGizmoProfile, EditTSCtrl));
  215. endGroup("Misc");
  216. Parent::initPersistFields();
  217. }
  218. void EditTSCtrl::consoleInit()
  219. {
  220. Con::addVariable("pref::WorldEditor::visibleDistanceScale", TypeF32, &EditTSCtrl::smVisibleDistanceScale, "Scale factor for the visible render distance.\n"
  221. "@ingroup ");
  222. Con::addVariable("pref::WorldEditor::cameraFOV", TypeF32, &EditTSCtrl::smCamFOV, "Field of view for editor's perspective camera, in degrees.\n"
  223. "@ingroup ");
  224. Con::setIntVariable( "$EditTsCtrl::DisplayTypeTop", DisplayTypeTop);
  225. Con::setIntVariable( "$EditTsCtrl::DisplayTypeBottom", DisplayTypeBottom);
  226. Con::setIntVariable( "$EditTsCtrl::DisplayTypeFront", DisplayTypeFront);
  227. Con::setIntVariable( "$EditTsCtrl::DisplayTypeBack", DisplayTypeBack);
  228. Con::setIntVariable( "$EditTsCtrl::DisplayTypeLeft", DisplayTypeLeft);
  229. Con::setIntVariable( "$EditTsCtrl::DisplayTypeRight", DisplayTypeRight);
  230. Con::setIntVariable( "$EditTsCtrl::DisplayTypePerspective", DisplayTypePerspective);
  231. Con::setIntVariable( "$EditTsCtrl::DisplayTypeIsometric", DisplayTypeIsometric);
  232. }
  233. //------------------------------------------------------------------------------
  234. bool EditTSCtrl::resize(const Point2I& newPosition, const Point2I& newExtent)
  235. {
  236. if (!Parent::resize(newPosition, newExtent))
  237. return false;
  238. // Notify the scripts
  239. if (isMethod("onResize"))
  240. Con::executef(this, "onResize", newPosition, newExtent);
  241. return true;
  242. }
  243. //------------------------------------------------------------------------------
  244. void EditTSCtrl::make3DMouseEvent(Gui3DMouseEvent & gui3DMouseEvent, const GuiEvent & event)
  245. {
  246. (GuiEvent&)(gui3DMouseEvent) = event;
  247. gui3DMouseEvent.mousePoint = event.mousePoint;
  248. if(!smCamOrtho)
  249. {
  250. // get the eye pos and the mouse vec from that...
  251. Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 1.0f);
  252. Point3F wp;
  253. unproject(screenPoint, &wp);
  254. gui3DMouseEvent.pos = smCamPos;
  255. gui3DMouseEvent.vec = wp - smCamPos;
  256. gui3DMouseEvent.vec.normalizeSafe();
  257. }
  258. else
  259. {
  260. // get the eye pos and the mouse vec from that...
  261. Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 0.0f);
  262. Point3F np, fp;
  263. unproject(screenPoint, &np);
  264. gui3DMouseEvent.pos = np;
  265. smCamMatrix.getColumn( 1, &(gui3DMouseEvent.vec) );
  266. }
  267. }
  268. //------------------------------------------------------------------------------
  269. TerrainBlock* EditTSCtrl::getActiveTerrain()
  270. {
  271. // Find a terrain block
  272. SimSet* scopeAlwaysSet = Sim::getGhostAlwaysSet();
  273. for(SimSet::iterator itr = scopeAlwaysSet->begin(); itr != scopeAlwaysSet->end(); itr++)
  274. {
  275. TerrainBlock* block = dynamic_cast<TerrainBlock*>(*itr);
  276. if( block )
  277. return block;
  278. }
  279. return NULL;
  280. }
  281. //------------------------------------------------------------------------------
  282. void EditTSCtrl::setDisplayType( S32 type )
  283. {
  284. mDisplayType = type;
  285. // Disable middle-mouse pass-thru in ortho views so we can
  286. // use the middle mouse button for navigation.
  287. mMiddleMousePassThru = !isOrthoDisplayType();
  288. if( mGizmo )
  289. {
  290. // Disable gizmo's grid plane in the isometric views since
  291. // they will render with the grid from EditTSCtrl. Also disable
  292. // the move grid as it doesn't make sense in ortho views.
  293. if( type != DisplayTypePerspective )
  294. {
  295. mGizmo->setGridPlaneEnabled( false );
  296. mGizmo->setMoveGridEnabled( false );
  297. }
  298. else
  299. {
  300. mGizmo->setGridPlaneEnabled( true );
  301. mGizmo->setMoveGridEnabled( true );
  302. }
  303. }
  304. }
  305. //------------------------------------------------------------------------------
  306. void EditTSCtrl::getCursor(GuiCursor *&cursor, bool &visible, const GuiEvent &event)
  307. {
  308. make3DMouseEvent(mLastEvent, event);
  309. get3DCursor(cursor, visible, mLastEvent);
  310. }
  311. void EditTSCtrl::get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event)
  312. {
  313. TORQUE_UNUSED(event);
  314. cursor = NULL;
  315. visible = false;
  316. }
  317. void EditTSCtrl::onMouseUp(const GuiEvent & event)
  318. {
  319. mLeftMouseDown = false;
  320. make3DMouseEvent(mLastEvent, event);
  321. on3DMouseUp(mLastEvent);
  322. }
  323. void EditTSCtrl::onMouseDown(const GuiEvent & event)
  324. {
  325. mLeftMouseDown = true;
  326. mLastBorderMoveTime = 0;
  327. make3DMouseEvent(mLastEvent, event);
  328. on3DMouseDown(mLastEvent);
  329. setFirstResponder();
  330. }
  331. void EditTSCtrl::onMouseMove(const GuiEvent & event)
  332. {
  333. make3DMouseEvent(mLastEvent, event);
  334. on3DMouseMove(mLastEvent);
  335. mLastMousePos = event.mousePoint;
  336. }
  337. void EditTSCtrl::onMouseDragged(const GuiEvent & event)
  338. {
  339. make3DMouseEvent(mLastEvent, event);
  340. on3DMouseDragged(mLastEvent);
  341. }
  342. void EditTSCtrl::onMouseEnter(const GuiEvent & event)
  343. {
  344. mMouseLeft = false;
  345. make3DMouseEvent(mLastEvent, event);
  346. on3DMouseEnter(mLastEvent);
  347. }
  348. void EditTSCtrl::onMouseLeave(const GuiEvent & event)
  349. {
  350. mMouseLeft = true;
  351. mLastBorderMoveTime = 0;
  352. make3DMouseEvent(mLastEvent, event);
  353. on3DMouseLeave(mLastEvent);
  354. }
  355. void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
  356. {
  357. // always process the right mouse event first...
  358. mRightMouseDown = true;
  359. mLastBorderMoveTime = 0;
  360. make3DMouseEvent(mLastEvent, event);
  361. on3DRightMouseDown(mLastEvent);
  362. if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
  363. {
  364. GuiCanvas *pCanvas = getRoot();
  365. if( !pCanvas )
  366. return;
  367. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  368. if( !pWindow )
  369. return;
  370. PlatformCursorController *pController = pWindow->getCursorController();
  371. if( !pController )
  372. return;
  373. // ok, gotta disable the mouse
  374. // script functions are lockMouse(true); Canvas.cursorOff();
  375. pWindow->setMouseLocked(true);
  376. pCanvas->setCursorON( false );
  377. if(mDisplayType != DisplayTypePerspective)
  378. {
  379. mouseLock();
  380. mLastMousePos = event.mousePoint;
  381. pCanvas->setForceMouseToGUI(true);
  382. mLastMouseClamping = pCanvas->getClampTorqueCursor();
  383. pCanvas->setClampTorqueCursor(false);
  384. }
  385. if(mDisplayType == DisplayTypeIsometric)
  386. {
  387. // Store the screen center point on the terrain for a possible rotation
  388. TerrainBlock* activeTerrain = getActiveTerrain();
  389. if( activeTerrain )
  390. {
  391. F32 extx, exty;
  392. if(event.modifier & SI_SHIFT)
  393. {
  394. extx = F32(event.mousePoint.x);
  395. exty = F32(event.mousePoint.y);
  396. }
  397. else
  398. {
  399. extx = getExtent().x * 0.5;
  400. exty = getExtent().y * 0.5;
  401. }
  402. Point3F sp(extx, exty, 0.0f); // Near plane projection
  403. Point3F start;
  404. unproject(sp, &start);
  405. Point3F end = start + mLastEvent.vec * 4000.0f;
  406. Point3F tStartPnt, tEndPnt;
  407. activeTerrain->getTransform().mulP(start, &tStartPnt);
  408. activeTerrain->getTransform().mulP(end, &tEndPnt);
  409. RayInfo info;
  410. bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
  411. if(result)
  412. {
  413. info.point.interpolate(start, end, info.t);
  414. mIsoCamRotCenter = info.point;
  415. }
  416. else
  417. {
  418. mIsoCamRotCenter = start;
  419. }
  420. }
  421. else
  422. {
  423. F32 extx = getExtent().x * 0.5;
  424. F32 exty = getExtent().y * 0.5;
  425. Point3F sp(extx, exty, 0.0f); // Near plane projection
  426. unproject(sp, &mIsoCamRotCenter);
  427. }
  428. }
  429. setFirstResponder();
  430. }
  431. }
  432. void EditTSCtrl::onRightMouseUp(const GuiEvent & event)
  433. {
  434. mRightMouseDown = false;
  435. make3DMouseEvent(mLastEvent, event);
  436. on3DRightMouseUp(mLastEvent);
  437. }
  438. void EditTSCtrl::onRightMouseDragged(const GuiEvent & event)
  439. {
  440. make3DMouseEvent(mLastEvent, event);
  441. on3DRightMouseDragged(mLastEvent);
  442. // Handle zoom of orthographic views.
  443. if( isOrthoDisplayType() )
  444. {
  445. orthoZoom( ( event.mousePoint.y - mLastMousePos.y ) * 0.5f );
  446. mLastMousePos = event.mousePoint;
  447. }
  448. }
  449. void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
  450. {
  451. mMiddleMouseDown = true;
  452. mMiddleMouseTriggered = false;
  453. mLastBorderMoveTime = 0;
  454. if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
  455. {
  456. GuiCanvas *pCanvas = getRoot();
  457. if( !pCanvas )
  458. return;
  459. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  460. if( !pWindow )
  461. return;
  462. PlatformCursorController *pController = pWindow->getCursorController();
  463. if( !pController )
  464. return;
  465. // ok, gotta disable the mouse
  466. // script functions are lockMouse(true); Canvas.cursorOff();
  467. pWindow->setMouseLocked(true);
  468. pCanvas->setCursorON( false );
  469. // Trigger 2 is used by the camera
  470. MoveManager::mTriggerCount[2]++;
  471. mMiddleMouseTriggered = true;
  472. setFirstResponder();
  473. }
  474. }
  475. void EditTSCtrl::onMiddleMouseUp(const GuiEvent & event)
  476. {
  477. // Trigger 2 is used by the camera
  478. if( mMiddleMouseTriggered )
  479. {
  480. MoveManager::mTriggerCount[2]++;
  481. mMiddleMouseTriggered = false;
  482. }
  483. mMiddleMouseDown = false;
  484. }
  485. void EditTSCtrl::onMiddleMouseDragged(const GuiEvent & event)
  486. {
  487. // Handle translation of orthographic views.
  488. if( isOrthoDisplayType() )
  489. {
  490. calcOrthoCamOffset((event.mousePoint.x - mLastMousePos.x), (event.mousePoint.y - mLastMousePos.y), event.modifier);
  491. mLastMousePos = event.mousePoint;
  492. }
  493. }
  494. bool EditTSCtrl::onMouseWheelUp( const GuiEvent &event )
  495. {
  496. // Looks like this should be zooming based on a factor of the GuiEvent.fval
  497. if( isOrthoDisplayType() && !event.modifier )
  498. {
  499. orthoZoom( -2.f );
  500. return true;
  501. }
  502. make3DMouseEvent(mLastEvent, event);
  503. on3DMouseWheelUp(mLastEvent);
  504. return false;
  505. }
  506. bool EditTSCtrl::onMouseWheelDown( const GuiEvent &event )
  507. {
  508. // Looks like this should be zooming based on a factor of the GuiEvent.fval
  509. if(mDisplayType != DisplayTypePerspective && !event.modifier)
  510. {
  511. orthoZoom( 2.f );
  512. return true;
  513. }
  514. make3DMouseEvent(mLastEvent, event);
  515. on3DMouseWheelDown(mLastEvent);
  516. return false;
  517. }
  518. bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
  519. {
  520. if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
  521. event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
  522. {
  523. // if the right mouse pass thru is enabled,
  524. // we want to reactivate mouse on a right mouse button up
  525. GuiCanvas *pCanvas = getRoot();
  526. if( !pCanvas )
  527. return false;
  528. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  529. if( !pWindow )
  530. return false;
  531. PlatformCursorController *pController = pWindow->getCursorController();
  532. if( !pController )
  533. return false;
  534. pWindow->setMouseLocked(false);
  535. pCanvas->setCursorON( true );
  536. if(mDisplayType != DisplayTypePerspective)
  537. {
  538. mouseUnlock();
  539. pCanvas->setForceMouseToGUI(false);
  540. pCanvas->setClampTorqueCursor(mLastMouseClamping);
  541. }
  542. }
  543. if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
  544. event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
  545. {
  546. // if the middle mouse pass thru is enabled,
  547. // we want to reactivate mouse on a middle mouse button up
  548. GuiCanvas *pCanvas = getRoot();
  549. if( !pCanvas )
  550. return false;
  551. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  552. if( !pWindow )
  553. return false;
  554. PlatformCursorController *pController = pWindow->getCursorController();
  555. if( !pController )
  556. return false;
  557. pWindow->setMouseLocked(false);
  558. pCanvas->setCursorON( true );
  559. }
  560. // we return false so that the canvas can properly process the right mouse button up...
  561. return false;
  562. }
  563. //------------------------------------------------------------------------------
  564. void EditTSCtrl::orthoZoom( F32 steps )
  565. {
  566. //TODO: this really should be proportional
  567. mOrthoFOV += steps;
  568. if( mOrthoFOV < 1.0f )
  569. mOrthoFOV = 1.0f;
  570. }
  571. void EditTSCtrl::calcOrthoCamOffset(F32 mousex, F32 mousey, U8 modifier)
  572. {
  573. F32 camScale = 0.01f;
  574. switch(mDisplayType)
  575. {
  576. case DisplayTypeTop:
  577. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  578. mOrthoCamTrans.y += mousey * mOrthoFOV * camScale;
  579. break;
  580. case DisplayTypeBottom:
  581. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  582. mOrthoCamTrans.y -= mousey * mOrthoFOV * camScale;
  583. break;
  584. case DisplayTypeFront:
  585. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  586. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  587. break;
  588. case DisplayTypeBack:
  589. mOrthoCamTrans.x += mousex * mOrthoFOV * camScale;
  590. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  591. break;
  592. case DisplayTypeLeft:
  593. mOrthoCamTrans.y += mousex * mOrthoFOV * camScale;
  594. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  595. break;
  596. case DisplayTypeRight:
  597. mOrthoCamTrans.y -= mousex * mOrthoFOV * camScale;
  598. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  599. break;
  600. case DisplayTypeIsometric:
  601. if(modifier & SI_PRIMARY_CTRL)
  602. {
  603. // NOTE: Maybe move the center of rotation code to right mouse down to avoid compound errors?
  604. F32 rot = mDegToRad(mousex);
  605. Point3F campos = (mRawCamPos + mOrthoCamTrans) - mIsoCamRotCenter;
  606. MatrixF mat(EulerF(0, 0, rot));
  607. mat.mulP(campos);
  608. mOrthoCamTrans = (campos + mIsoCamRotCenter) - mRawCamPos;
  609. mIsoCamRot.z += rot;
  610. }
  611. else
  612. {
  613. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale * mCos(mIsoCamRot.z) - mousey * mOrthoFOV * camScale * mSin(mIsoCamRot.z);
  614. mOrthoCamTrans.y += mousex * mOrthoFOV * camScale * mSin(mIsoCamRot.z) + mousey * mOrthoFOV * camScale * mCos(mIsoCamRot.z);
  615. }
  616. break;
  617. }
  618. }
  619. void EditTSCtrl::updateGizmo()
  620. {
  621. mGizmoProfile->restoreDefaultState();
  622. }
  623. //------------------------------------------------------------------------------
  624. void EditTSCtrl::renderWorld(const RectI & updateRect)
  625. {
  626. // Make sure that whatever the editor does, it doesn't
  627. // dirty the GFX transform state.
  628. GFXTransformSaver saver;
  629. updateGizmo();
  630. gClientSceneGraph->setDisplayTargetResolution(getExtent());
  631. // Use a render instance to do editor 3D scene
  632. // rendering after HDR is processed and while the depth
  633. // buffer is still intact.
  634. RenderPassManager *rpm = gClientSceneGraph->getDefaultRenderPass();
  635. ObjectRenderInst *inst = rpm->allocInst<ObjectRenderInst>();
  636. inst->type = RenderPassManager::RIT_Editor;
  637. inst->renderDelegate.bind(this, &EditTSCtrl::_renderScene);
  638. rpm->addInst(inst);
  639. if( mDisplayType == DisplayTypePerspective )
  640. gClientSceneGraph->renderScene( SPT_Diffuse );
  641. else
  642. {
  643. // If we are in an orthographic mode, do a special render
  644. // with AL, fog, and PostFX disabled.
  645. FogData savedFogData = gClientSceneGraph->getFogData();
  646. gClientSceneGraph->setFogData( FogData() );
  647. SceneRenderState renderState
  648. (
  649. gClientSceneGraph,
  650. SPT_Diffuse
  651. );
  652. gClientSceneGraph->renderScene( &renderState );
  653. gClientSceneGraph->setFogData( savedFogData );
  654. }
  655. }
  656. void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseMatInstance* )
  657. {
  658. GFXTransformSaver saver;
  659. // render through console callbacks
  660. Scene* scene = Scene::getRootScene();
  661. if(scene)
  662. {
  663. mConsoleRendering = true;
  664. // [ rene, 27-Jan-10 ] This calls onEditorRender on the server objects instead
  665. // of on the client objects which seems a bit questionable to me.
  666. for(SimSetIterator itr(scene); *itr; ++itr)
  667. {
  668. SceneObject* object = dynamic_cast< SceneObject* >( *itr );
  669. if( object && object->isRenderEnabled() && !object->isHidden() )
  670. {
  671. char buf[2][16];
  672. dSprintf(buf[0], 16, object->isSelected() ? "true" : "false");
  673. dSprintf(buf[1], 16, object->isExpanded() ? "true" : "false");
  674. Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
  675. }
  676. }
  677. mConsoleRendering = false;
  678. }
  679. // render the mission area...
  680. renderMissionArea();
  681. // Draw the grid
  682. if ( mRenderGridPlane )
  683. renderGrid();
  684. // render the editor stuff
  685. renderScene(mSaveViewport);
  686. // Draw the camera axis
  687. GFX->setClipRect(mSaveViewport);
  688. GFX->setStateBlock(mDefaultGuiSB);
  689. renderCameraAxis();
  690. }
  691. void EditTSCtrl::renderMissionArea()
  692. {
  693. MissionArea* obj = MissionArea::getServerObject();
  694. if ( !obj )
  695. return;
  696. if ( !mRenderMissionArea && !obj->isSelected() )
  697. return;
  698. GFXDEBUGEVENT_SCOPE( Editor_renderMissionArea, ColorI::WHITE );
  699. F32 minHeight = 0.0f;
  700. F32 maxHeight = 0.0f;
  701. TerrainBlock* terrain = getActiveTerrain();
  702. if ( terrain )
  703. {
  704. terrain->getMinMaxHeight( &minHeight, &maxHeight );
  705. Point3F pos = terrain->getPosition();
  706. maxHeight += pos.z + mMissionAreaHeightAdjust;
  707. minHeight += pos.z - mMissionAreaHeightAdjust;
  708. }
  709. const RectI& area = obj->getArea();
  710. Box3F areaBox( area.point.x,
  711. area.point.y,
  712. minHeight,
  713. area.point.x + area.extent.x,
  714. area.point.y + area.extent.y,
  715. maxHeight );
  716. GFXDrawUtil* drawer = GFX->getDrawUtil();
  717. GFXStateBlockDesc desc;
  718. desc.setCullMode( GFXCullNone );
  719. desc.setBlend( true );
  720. desc.setZReadWrite( false, false );
  721. desc.setFillModeSolid();
  722. drawer->drawCube( desc, areaBox, mMissionAreaFillColor );
  723. desc.setFillModeWireframe();
  724. drawer->drawCube( desc, areaBox, mMissionAreaFrameColor );
  725. }
  726. void EditTSCtrl::renderCameraAxis()
  727. {
  728. GFXDEBUGEVENT_SCOPE( Editor_renderCameraAxis, ColorI::WHITE );
  729. static MatrixF sRotMat(EulerF( (M_PI_F / -2.0f), 0.0f, 0.0f));
  730. MatrixF camMat = mLastCameraQuery.cameraMatrix;
  731. camMat.mul(sRotMat);
  732. camMat.inverse();
  733. MatrixF axis;
  734. axis.setColumn(0, Point3F(1, 0, 0));
  735. axis.setColumn(1, Point3F(0, 0, 1));
  736. axis.setColumn(2, Point3F(0, -1, 0));
  737. axis.mul(camMat);
  738. Point3F forwardVec, upVec, rightVec;
  739. axis.getColumn( 2, &forwardVec );
  740. axis.getColumn( 1, &upVec );
  741. axis.getColumn( 0, &rightVec );
  742. Point2I pos = getPosition();
  743. F32 offsetx = pos.x + 20.0;
  744. F32 offsety = pos.y + getExtent().y - 42.0; // Take the status bar into account
  745. F32 scale = 15.0;
  746. // Generate correct drawing order
  747. ColorI c1(255,0,0);
  748. ColorI c2(0,255,0);
  749. ColorI c3(0,0,255);
  750. ColorI tc;
  751. Point3F *p1, *p2, *p3, *tp;
  752. p1 = &rightVec;
  753. p2 = &upVec;
  754. p3 = &forwardVec;
  755. if(p3->y > p2->y)
  756. {
  757. tp = p2; tc = c2;
  758. p2 = p3; c2 = c3;
  759. p3 = tp; c3 = tc;
  760. }
  761. if(p2->y > p1->y)
  762. {
  763. tp = p1; tc = c1;
  764. p1 = p2; c1 = c2;
  765. p2 = tp; c2 = tc;
  766. }
  767. PrimBuild::begin( GFXLineList, 6 );
  768. //*** Axis 1
  769. PrimBuild::color(c1);
  770. PrimBuild::vertex3f(offsetx, offsety, 0);
  771. PrimBuild::vertex3f(offsetx+p1->x*scale, offsety-p1->z*scale, 0);
  772. //*** Axis 2
  773. PrimBuild::color(c2);
  774. PrimBuild::vertex3f(offsetx, offsety, 0);
  775. PrimBuild::vertex3f(offsetx+p2->x*scale, offsety-p2->z*scale, 0);
  776. //*** Axis 3
  777. PrimBuild::color(c3);
  778. PrimBuild::vertex3f(offsetx, offsety, 0);
  779. PrimBuild::vertex3f(offsetx+p3->x*scale, offsety-p3->z*scale, 0);
  780. PrimBuild::end();
  781. }
  782. void EditTSCtrl::renderGrid()
  783. {
  784. if( !isOrthoDisplayType() )
  785. return;
  786. GFXDEBUGEVENT_SCOPE( Editor_renderGrid, ColorI::WHITE );
  787. // Calculate the displayed grid size based on view
  788. F32 drawnGridSize = mGridPlaneSize;
  789. F32 gridPixelSize = projectRadius(1.0f, mGridPlaneSize);
  790. if(gridPixelSize < mGridPlaneSizePixelBias)
  791. {
  792. U32 counter = 1;
  793. while(gridPixelSize < mGridPlaneSizePixelBias)
  794. {
  795. drawnGridSize = mGridPlaneSize * counter * 10.0f;
  796. gridPixelSize = projectRadius(1.0f, drawnGridSize);
  797. ++counter;
  798. // No infinite loops here
  799. if(counter > 1000)
  800. break;
  801. }
  802. }
  803. F32 minorTickSize = 0;
  804. F32 gridSize = drawnGridSize;
  805. U32 minorTickMax = mGridPlaneMinorTicks + 1;
  806. if(minorTickMax > 0)
  807. {
  808. minorTickSize = drawnGridSize;
  809. gridSize = drawnGridSize * minorTickMax;
  810. }
  811. // Build the view-based origin
  812. VectorF dir;
  813. smCamMatrix.getColumn( 1, &dir );
  814. Point3F gridPlanePos = smCamPos + dir;
  815. Point2F size(mOrthoWidth + 2 * gridSize, mOrthoHeight + 2 * gridSize);
  816. GFXStateBlockDesc desc;
  817. desc.setBlend( true );
  818. desc.setZReadWrite( true, false );
  819. GFXDrawUtil::Plane plane = GFXDrawUtil::PlaneXY;
  820. switch( getDisplayType() )
  821. {
  822. case DisplayTypeTop:
  823. case DisplayTypeBottom:
  824. plane = GFXDrawUtil::PlaneXY;
  825. break;
  826. case DisplayTypeLeft:
  827. case DisplayTypeRight:
  828. plane = GFXDrawUtil::PlaneYZ;
  829. break;
  830. case DisplayTypeFront:
  831. case DisplayTypeBack:
  832. plane = GFXDrawUtil::PlaneXZ;
  833. break;
  834. default:
  835. break;
  836. }
  837. GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( minorTickSize, minorTickSize ), mGridPlaneMinorTickColor, plane );
  838. GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( gridSize, gridSize ), mGridPlaneColor, plane );
  839. }
  840. static void sceneBoundsCalcCallback(SceneObject* obj, void *key)
  841. {
  842. // Early out for those objects that slipped through the mask check
  843. // because they belong to more than one type.
  844. if((obj->getTypeMask() & EditTSCtrl::smSceneBoundsMask) != 0)
  845. return;
  846. if(obj->isGlobalBounds())
  847. return;
  848. Box3F* bounds = (Box3F*)key;
  849. Point3F min = obj->getWorldBox().minExtents;
  850. Point3F max = obj->getWorldBox().maxExtents;
  851. #if 0 // Console messages in render loop lead to massive spam.
  852. if (min.x <= -5000.0f || min.y <= -5000.0f || min.z <= -5000.0f ||
  853. min.x >= 5000.0f || min.y >= 5000.0f || min.z >= 5000.0f)
  854. Con::errorf("SceneObject %d (%s : %s) has a bounds that could cause problems with a non-perspective view", obj->getId(), obj->getClassName(), obj->getName());
  855. #endif
  856. bounds->minExtents.setMin(min);
  857. bounds->minExtents.setMin(max);
  858. bounds->maxExtents.setMax(min);
  859. bounds->maxExtents.setMax(max);
  860. }
  861. bool EditTSCtrl::getCameraTransform(MatrixF* cameraMatrix)
  862. {
  863. GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
  864. return (connection && connection->getControlCameraTransform(0.032f, cameraMatrix));
  865. }
  866. void EditTSCtrl::computeSceneBounds(Box3F& bounds)
  867. {
  868. bounds.minExtents.set(1e10, 1e10, 1e10);
  869. bounds.maxExtents.set(-1e10, -1e10, -1e10);
  870. // Calculate the scene bounds
  871. gClientContainer.findObjects(~(smSceneBoundsMask), sceneBoundsCalcCallback, &bounds);
  872. }
  873. bool EditTSCtrl::processCameraQuery(CameraQuery * query)
  874. {
  875. if(mDisplayType == DisplayTypePerspective)
  876. {
  877. query->ortho = false;
  878. }
  879. else
  880. {
  881. query->ortho = true;
  882. }
  883. if (getCameraTransform(&query->cameraMatrix))
  884. {
  885. query->farPlane = gClientSceneGraph->getVisibleDistance() * smVisibleDistanceScale;
  886. query->nearPlane = gClientSceneGraph->getNearClip();
  887. query->fov = mDegToRad(smCamFOV);
  888. if(query->ortho)
  889. {
  890. MatrixF camRot(true);
  891. const F32 camBuffer = 1.0f;
  892. Point3F camPos = query->cameraMatrix.getPosition();
  893. F32 isocamplanedist = 0.0f;
  894. if(mDisplayType == DisplayTypeIsometric)
  895. {
  896. const RectI& vp = GFX->getViewport();
  897. isocamplanedist = 0.25 * vp.extent.y * mSin(mIsoCamAngle);
  898. }
  899. // Calculate the scene bounds
  900. Box3F sceneBounds;
  901. computeSceneBounds(sceneBounds);
  902. if(!sceneBounds.isValidBox())
  903. {
  904. sceneBounds.maxExtents = camPos + smMinSceneBounds;
  905. sceneBounds.minExtents = camPos - smMinSceneBounds;
  906. }
  907. else
  908. {
  909. query->farPlane = getMax(smMinSceneBounds.x * 2.0f, (sceneBounds.maxExtents - sceneBounds.minExtents).len() + camBuffer * 2.0f + isocamplanedist);
  910. }
  911. mRawCamPos = camPos;
  912. camPos += mOrthoCamTrans;
  913. switch(mDisplayType)
  914. {
  915. case DisplayTypeTop:
  916. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  917. camRot.setColumn(1, Point3F(0.0, 0.0, -1.0));
  918. camRot.setColumn(2, Point3F(0.0, 1.0, 0.0));
  919. camPos.z = getMax(camPos.z + smMinSceneBounds.z, sceneBounds.maxExtents.z + camBuffer);
  920. break;
  921. case DisplayTypeBottom:
  922. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  923. camRot.setColumn(1, Point3F(0.0, 0.0, 1.0));
  924. camRot.setColumn(2, Point3F(0.0, -1.0, 0.0));
  925. camPos.z = getMin(camPos.z - smMinSceneBounds.z, sceneBounds.minExtents.z - camBuffer);
  926. break;
  927. case DisplayTypeFront:
  928. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  929. camRot.setColumn(1, Point3F(0.0, 1.0, 0.0));
  930. camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
  931. camPos.y = getMin(camPos.y - smMinSceneBounds.y, sceneBounds.minExtents.y - camBuffer);
  932. break;
  933. case DisplayTypeBack:
  934. camRot.setColumn(0, Point3F(-1.0, 0.0, 0.0));
  935. camRot.setColumn(1, Point3F(0.0, -1.0, 0.0));
  936. camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
  937. camPos.y = getMax(camPos.y + smMinSceneBounds.y, sceneBounds.maxExtents.y + camBuffer);
  938. break;
  939. case DisplayTypeLeft:
  940. camRot.setColumn(0, Point3F( 0.0, -1.0, 0.0));
  941. camRot.setColumn(1, Point3F( 1.0, 0.0, 0.0));
  942. camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
  943. camPos.x = getMin(camPos.x - smMinSceneBounds.x, sceneBounds.minExtents.x - camBuffer);
  944. break;
  945. case DisplayTypeRight:
  946. camRot.setColumn(0, Point3F( 0.0, 1.0, 0.0));
  947. camRot.setColumn(1, Point3F(-1.0, 0.0, 0.0));
  948. camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
  949. camPos.x = getMax(camPos.x + smMinSceneBounds.x, sceneBounds.maxExtents.x + camBuffer);
  950. break;
  951. case DisplayTypeIsometric:
  952. camPos.z = sceneBounds.maxExtents.z + camBuffer + isocamplanedist;
  953. MatrixF angle(EulerF(mIsoCamAngle, 0, 0));
  954. MatrixF rot(mIsoCamRot);
  955. camRot.mul(rot, angle);
  956. break;
  957. }
  958. query->cameraMatrix = camRot;
  959. query->cameraMatrix.setPosition(camPos);
  960. query->headMatrix = query->cameraMatrix;
  961. query->fov = mOrthoFOV;
  962. }
  963. smCamMatrix = query->cameraMatrix;
  964. smCamMatrix.getColumn(3,&smCamPos);
  965. smCamOrtho = query->ortho;
  966. smCamNearPlane = query->nearPlane;
  967. return true;
  968. }
  969. return false;
  970. }
  971. //------------------------------------------------------------------------------
  972. DefineEngineMethod( EditTSCtrl, getDisplayType, S32, (),, "" )
  973. {
  974. return object->getDisplayType();
  975. }
  976. DefineEngineMethod( EditTSCtrl, setDisplayType, void, ( S32 displayType ),, "" )
  977. {
  978. object->setDisplayType( displayType );
  979. }
  980. DefineEngineMethod( EditTSCtrl, getOrthoFOV, F32, (),,
  981. "Return the FOV for orthographic views." )
  982. {
  983. return object->getOrthoFOV();
  984. }
  985. DefineEngineMethod( EditTSCtrl, setOrthoFOV, void, ( F32 fov ),,
  986. "Set the FOV for to use for orthographic views." )
  987. {
  988. object->setOrthoFOV( fov );
  989. }
  990. DefineEngineMethod( EditTSCtrl, renderBox, void, ( Point3F pos, Point3F size ),, "" )
  991. {
  992. if( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
  993. return;
  994. GFXStateBlockDesc desc;
  995. desc.setBlend( true );
  996. Box3F box;
  997. box.set( size );
  998. box.setCenter( pos );
  999. MatrixF camera = GFX->getWorldMatrix();
  1000. camera.inverse();
  1001. if( box.isContained( camera.getPosition() ) )
  1002. desc.setCullMode( GFXCullNone );
  1003. GFX->getDrawUtil()->drawCube( desc, size, pos, object->mConsoleFillColor );
  1004. }
  1005. DefineEngineMethod(EditTSCtrl, renderSphere, void, ( Point3F pos, F32 radius, S32 sphereLevel ), ( 0 ), "" )
  1006. {
  1007. if ( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
  1008. return;
  1009. // TODO: We need to support subdivision levels in GFXDrawUtil!
  1010. if ( sphereLevel <= 0 )
  1011. sphereLevel = object->mConsoleSphereLevel;
  1012. GFXStateBlockDesc desc;
  1013. desc.setBlend( true );
  1014. MatrixF camera = GFX->getWorldMatrix();
  1015. camera.inverse();
  1016. SphereF sphere( pos, radius );
  1017. if( sphere.isContained( camera.getPosition() ) )
  1018. desc.setCullMode( GFXCullNone );
  1019. GFX->getDrawUtil()->drawSphere( desc, radius, pos, object->mConsoleFillColor );
  1020. }
  1021. DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F normal, F32 radius, S32 segments ), ( 0 ), "" )
  1022. {
  1023. if(!object->mConsoleRendering)
  1024. return;
  1025. if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
  1026. return;
  1027. if ( segments <= 0 )
  1028. segments = object->mConsoleCircleSegments;
  1029. normal.normalizeSafe();
  1030. AngAxisF aa;
  1031. F32 dotUp = mDot( normal, Point3F(0,0,1) );
  1032. if ( dotUp == 1.0f )
  1033. aa.set( Point3F(0,0,1), 0.0f ); // normal is 0,0,1
  1034. else if ( dotUp == -1.0f )
  1035. aa.set( Point3F(1,0,0), M_PI_F ); // normal is 0,0,-1
  1036. else
  1037. {
  1038. mCross( normal, Point3F(0,0,1), &aa.axis );
  1039. aa.axis.normalizeSafe();
  1040. aa.angle = mAcos( mClampF( dotUp, -1.f, 1.f ) );
  1041. }
  1042. MatrixF mat;
  1043. aa.setMatrix(&mat);
  1044. F32 step = M_2PI / segments;
  1045. F32 angle = 0.f;
  1046. Vector<Point3F> points(segments);
  1047. for(U32 i = 0; i < segments; i++)
  1048. {
  1049. Point3F pnt(mCos(angle), mSin(angle), 0.f);
  1050. mat.mulP(pnt);
  1051. pnt *= radius;
  1052. pnt += pos;
  1053. points.push_front(pnt);
  1054. angle += step;
  1055. }
  1056. GFX->setStateBlock(object->mBlendSB);
  1057. // framed
  1058. if(object->mConsoleFrameColor.alpha)
  1059. {
  1060. // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
  1061. PrimBuild::color( object->mConsoleFrameColor );
  1062. PrimBuild::begin( GFXLineStrip, points.size() + 1 );
  1063. for( S32 i = 0; i < points.size(); i++ )
  1064. PrimBuild::vertex3fv( points[i] );
  1065. // GFX does not have a LineLoop primitive, so connect the last line
  1066. if( points.size() > 0 )
  1067. PrimBuild::vertex3fv( points[0] );
  1068. PrimBuild::end();
  1069. // TODO: Reset GFX line width here
  1070. }
  1071. // filled
  1072. if(object->mConsoleFillColor.alpha)
  1073. {
  1074. PrimBuild::color( object->mConsoleFillColor );
  1075. PrimBuild::begin( GFXTriangleStrip, points.size() + 2 );
  1076. // Center point
  1077. PrimBuild::vertex3fv( pos );
  1078. // Edge verts
  1079. for( S32 i = 0; i < points.size(); i++ )
  1080. PrimBuild::vertex3fv( points[i] );
  1081. PrimBuild::vertex3fv( points[0] );
  1082. PrimBuild::end();
  1083. }
  1084. }
  1085. DefineEngineMethod( EditTSCtrl, renderTriangle, void, ( Point3F a, Point3F b, Point3F c ),, "" )
  1086. {
  1087. if(!object->mConsoleRendering)
  1088. return;
  1089. if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
  1090. return;
  1091. const Point3F* pnts[3] = { &a, &b, &c };
  1092. GFX->setStateBlock(object->mBlendSB);
  1093. // frame
  1094. if( object->mConsoleFrameColor.alpha )
  1095. {
  1096. PrimBuild::color( object->mConsoleFrameColor );
  1097. // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
  1098. PrimBuild::begin( GFXLineStrip, 4 );
  1099. PrimBuild::vertex3fv( *pnts[0] );
  1100. PrimBuild::vertex3fv( *pnts[1] );
  1101. PrimBuild::vertex3fv( *pnts[2] );
  1102. PrimBuild::vertex3fv( *pnts[0] );
  1103. PrimBuild::end();
  1104. // TODO: Reset GFX line width here
  1105. }
  1106. // fill
  1107. if( object->mConsoleFillColor.alpha )
  1108. {
  1109. PrimBuild::color( object->mConsoleFillColor );
  1110. PrimBuild::begin( GFXTriangleList, 3 );
  1111. PrimBuild::vertex3fv( *pnts[0] );
  1112. PrimBuild::vertex3fv( *pnts[1] );
  1113. PrimBuild::vertex3fv( *pnts[2] );
  1114. PrimBuild::end();
  1115. }
  1116. }
  1117. DefineEngineMethod( EditTSCtrl, renderLine, void, ( Point3F start, Point3F end, F32 lineWidth ), ( 0 ), "" )
  1118. {
  1119. if ( !object->mConsoleRendering || !object->mConsoleFrameColor.alpha )
  1120. return;
  1121. // TODO: We don't support 3d lines with width... fix this!
  1122. if ( lineWidth <= 0 )
  1123. lineWidth = object->mConsoleLineWidth;
  1124. GFX->getDrawUtil()->drawLine( start, end, object->mConsoleFrameColor );
  1125. }
  1126. DefineEngineMethod( EditTSCtrl, getGizmo, S32, (),, "" )
  1127. {
  1128. return object->getGizmo()->getId();
  1129. }
  1130. DefineEngineMethod( EditTSCtrl, isMiddleMouseDown, bool, (),, "" )
  1131. {
  1132. return object->isMiddleMouseDown();
  1133. }
  1134. DefineEngineMethod(EditTSCtrl, isLeftMouseDown, bool, (), , "")
  1135. {
  1136. return object->isLeftMouseDown();
  1137. }
  1138. DefineEngineMethod(EditTSCtrl, isRightMouseDown, bool, (), , "")
  1139. {
  1140. return object->isRightMouseDown();
  1141. }