mMath.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MMATH_H_
  23. #define _MMATH_H_
  24. #ifndef _MRECT_H_
  25. #include "math/mRect.h"
  26. #endif
  27. #ifndef _MBOX_H_
  28. #include "math/mBox.h"
  29. #endif
  30. #ifndef _MMATRIX_H_
  31. #include "math/mMatrix.h"
  32. #endif
  33. #ifndef _MQUAT_H_
  34. #include "math/mQuat.h"
  35. #endif
  36. #ifndef _MANGAXIS_H_
  37. #include "math/mAngAxis.h"
  38. #endif
  39. #ifndef _MSPHERE_H_
  40. #include "math/mSphere.h"
  41. #endif
  42. #ifndef _MRANDOM_H_
  43. #include "math/mRandom.h"
  44. #endif
  45. #ifndef _MEASE_H_
  46. #include "math/mEase.h"
  47. #endif
  48. #ifndef MROTATION_H
  49. #include "math/mRotation.h"
  50. #endif
  51. inline AngAxisF mEulDegToAng(EulerF euler)
  52. {
  53. AngAxisF angAx;
  54. angAx.set(euler * M_PI_F / 180.0f);
  55. return angAx;
  56. }
  57. inline EulerF mAngToEul(AngAxisF angAx)
  58. {
  59. EulerF euler = angAx.toEuler();
  60. euler *= 180.0f / M_PI_F;
  61. return euler;
  62. }
  63. #endif //_MMATH_H_