123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DU_DEBUG_DRAW_TORQUE_H_
- #define _DU_DEBUG_DRAW_TORQUE_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #include <DebugDraw.h>
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- #ifndef _GFXVERTEXTYPES_H_
- #include "gfx/gfxVertexTypes.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _SCENERENDERSTATE_H_
- #include "scene/sceneRenderState.h"
- #endif
- /**
- * @class duDebugDrawTorque
- * @brief Implements the duDebugDraw interface in Torque.
- *
- * Every debug draw from recast goes through a process of begin, add vertex and then end
- * just like our primbuilder class, but we need to catch these vertices
- * and add them to a GFXVertexBuffer as recast supports GL_QUADS which is now
- * deprecated.
- */
- class duDebugDrawTorque : public duDebugDraw {
- public:
- duDebugDrawTorque();
- ~duDebugDrawTorque();
- /// Enable/disable Z read.
- void depthMask(bool state) override;
- /// <summary>
- /// Enable/disable Z read and overrides any setting that will come from detour.
- /// </summary>
- /// <param name="state">Z read state.</param>
- /// <param name="isOverride">Set to true to override any future changes.</param>
- void depthMask(bool state, bool isOverride);
- void blend(bool blend);
- /// Begin drawing primitives.
- /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
- /// @param size [in] size of a primitive, applies to point size and line width only.
- void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float* pos, unsigned int color) override;
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float x, const float y, const float z, unsigned int color) override;
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- /// @param uv [in] the uv coordinates.
- void vertex(const float* pos, unsigned int color, const float* uv) override;
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- /// @param u [in] the u coordinate.
- /// @param v [in] the v coordinate.
- void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
- /// Set a texture
- /// @param state, use a texture in this draw, usually a checker texture.
- void texture(bool state) override;
- /// <summary>
- /// Assigns a colour to an area type.
- /// </summary>
- /// <param name="area">The area type.</param>
- /// <returns>The colour in recast format for the area.</returns>
- unsigned int areaToCol(unsigned int area) override;
- /// End drawing primitives.
- void end() override;
- void clearCache();
- void render(SceneRenderState* state);
- void immediateRender();
- private:
- struct CachedDraw {
- GFXPrimitiveType primType;
- GFXVertexBufferHandle<GFXVertexPCT> buffer;
- GFXPrimitiveBufferHandle primitiveBuffer;
- U32 vertexCount;
- U32 primitiveCount;
- GFXStateBlockDesc state;
- Box3F bounds;
- };
- Vector<CachedDraw> mDrawCache;
- GFXStateBlockDesc mDesc;
- Vector<GFXVertexPCT> mVertList; // Our vertex list for setting up vertexBuffer in the End function.
- GFXVertexBufferHandle<GFXVertexPCT> mVertexBuffer; // our vertex buffer for drawing.
- U32 mPrimType;
- U32 mVertCount;
- bool mOverrideState;
- void _vertex(const float x, const float y, const float z, unsigned int color);
- };
- #endif
|