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- #pragma once
- #ifndef _NAVMESH_TOOL_H_
- #define _NAVMESH_TOOL_H_
- #ifdef TORQUE_TOOLS
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #ifndef _GUITYPES_H_
- #include "gui/core/guiTypes.h"
- #endif
- #ifndef _NAVMESH_H_
- #include "navigation/navMesh.h"
- #endif
- #ifndef _GUINAVEDITORCTRL_H_
- #include "navigation/guiNavEditorCtrl.h"
- #endif
- class UndoAction;
- class NavMeshTool : public SimObject
- {
- typedef SimObject Parent;
- protected:
- SimObjectPtr<NavMesh> mNavMesh;
- SimObjectPtr<GuiNavEditorCtrl> mCurEditor;
- void _submitUndo(UndoAction* action);
- public:
-
- NavMeshTool();
- virtual ~NavMeshTool();
- DECLARE_CONOBJECT(NavMeshTool);
- virtual void setActiveNavMesh(NavMesh* nav_mesh) { mNavMesh = nav_mesh; }
- virtual void setActiveEditor(GuiNavEditorCtrl* nav_editor) { mCurEditor = nav_editor; }
- virtual void onActivated(const Gui3DMouseEvent& lastEvent) {}
- virtual void onDeactivated() {}
- virtual void on3DMouseDown(const Gui3DMouseEvent& evt) {}
- virtual void on3DMouseUp(const Gui3DMouseEvent& evt) {}
- virtual void on3DMouseMove(const Gui3DMouseEvent& evt) {}
- virtual void on3DMouseDragged(const Gui3DMouseEvent& evt) {}
- virtual void on3DMouseEnter(const Gui3DMouseEvent& evt) {}
- virtual void on3DMouseLeave(const Gui3DMouseEvent& evt) {}
- virtual bool onMouseWheel(const GuiEvent& evt) { return false; }
- virtual void onRender3D() {}
- virtual void onRender2D() {}
- virtual void updateGizmo() {}
- virtual bool updateGuiInfo() { return false; }
- virtual void onUndoAction() {}
- };
- #endif
- #endif // !_NAVMESH_TOOL_H_
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