POSIXProcessControl.cpp 7.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef __APPLE__
  23. #include "platformPOSIX/platformPOSIX.h"
  24. #include "platformPOSIX/POSIXState.h"
  25. #include "platformPOSIX/POSIXStdConsole.h"
  26. #include "platform/platformInput.h"
  27. #include "windowManager/platformWindow.h"
  28. #include "windowManager/platformWindowMgr.h"
  29. #include "console/console.h"
  30. #include <stdlib.h>
  31. #include <unistd.h>
  32. #include <signal.h>
  33. #include "console/engineAPI.h"
  34. #include "core/util/journal/process.h"
  35. #ifndef TORQUE_DEDICATED
  36. #include <SDL.h>
  37. #endif
  38. //-----------------------------------------------------------------------------
  39. // This is a mainly a debugging function for intercepting a nonzero exit code
  40. // and generating a core dump for a stack trace.
  41. // Need an S64 here because postQuitMessage uses a U32, and
  42. // forceshutdown uses an S32. So S64 is needed to
  43. // accomodate them both
  44. static void CheckExitCode(S64 exitCode)
  45. {
  46. if (exitCode != 0)
  47. {
  48. Con::errorf(ConsoleLogEntry::General,
  49. "Nonzero exit code: %d, triggering SIGSEGV for core dump",
  50. exitCode);
  51. kill(getpid(), SIGSEGV);
  52. }
  53. }
  54. //-----------------------------------------------------------------------------
  55. static void SignalHandler(int sigtype)
  56. {
  57. if (sigtype == SIGSEGV || sigtype == SIGTRAP)
  58. {
  59. signal(SIGSEGV, SIG_DFL);
  60. signal(SIGTRAP, SIG_DFL);
  61. // restore the signal handling to default so that we don't get into
  62. // a crash loop with ImmediateShutdown
  63. ImmediateShutdown(-sigtype, sigtype);
  64. }
  65. else
  66. {
  67. signal(sigtype, SIG_DFL);
  68. dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
  69. // exit to be safe
  70. ImmediateShutdown(1);
  71. }
  72. }
  73. //-----------------------------------------------------------------------------
  74. void Cleanup(bool minimal)
  75. {
  76. if (!minimal)
  77. {
  78. Input::destroy();
  79. }
  80. StdConsole::destroy();
  81. #ifndef TORQUE_DEDICATED
  82. //SDL_Quit();
  83. #endif
  84. }
  85. //-----------------------------------------------------------------------------
  86. void ImmediateShutdown(S32 exitCode, S32 signalNum)
  87. {
  88. bool segfault = signalNum > 0;
  89. Cleanup(segfault);
  90. if (!segfault)
  91. {
  92. dPrintf("Exiting\n");
  93. // exit (doesn't call destructors)
  94. _exit(exitCode);
  95. }
  96. else
  97. {
  98. // there is a problem in kernel 2.4.17 which causes a hang when a segfault
  99. // occurs. also subsequent runs of "ps" will hang and the machine has to be
  100. // hard reset to clear up the problem
  101. // JMQ: this bug appears to be fixed in 2.4.18
  102. //#define KERNEL_2_4_WORKAROUND
  103. #ifdef KERNEL_2_4_WORKAROUND
  104. dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
  105. dFflushStdout();
  106. _exit(exitCode);
  107. #else
  108. // kill with signal
  109. kill(getpid(), signalNum);
  110. #endif
  111. }
  112. }
  113. //-----------------------------------------------------------------------------
  114. void ProcessControlInit()
  115. {
  116. // JMQ: ignore IO signals background read/write terminal (so that we don't
  117. // get suspended in daemon mode)
  118. signal(SIGTTIN, SIG_IGN);
  119. signal(SIGTTOU, SIG_IGN);
  120. // we're not interested in the exit status of child processes, so this
  121. // prevents zombies from accumulating.
  122. #if defined(__FreeBSD__) || defined(__APPLE__)
  123. signal(SIGCHLD, SIG_IGN);
  124. #else
  125. signal(SIGCLD, SIG_IGN);
  126. #endif
  127. // install signal handler for SIGSEGV, so that we can attempt
  128. // clean shutdown
  129. signal(SIGSEGV, &SignalHandler);
  130. signal(SIGTRAP, &SignalHandler);
  131. }
  132. //-----------------------------------------------------------------------------
  133. void Platform::postQuitMessage(const S32 in_quitVal)
  134. {
  135. // if we have a window send a quit event, otherwise just force shutdown
  136. #if 0
  137. if (x86UNIXState->windowCreated())
  138. {
  139. CheckExitCode(in_quitVal);
  140. SendQuitEvent();
  141. }
  142. else
  143. {
  144. forceShutdown(in_quitVal);
  145. }
  146. #endif
  147. Process::requestShutdown();
  148. }
  149. //-----------------------------------------------------------------------------
  150. void Platform::debugBreak()
  151. {
  152. // in windows, "Calling DebugBreak causes the program to display
  153. // a dialog box as if it had crashed." So we segfault.
  154. Con::errorf(ConsoleLogEntry::General,
  155. "Platform::debugBreak: triggering SIGSEGV for core dump");
  156. //kill(getpid(), SIGSEGV);
  157. // On Linux, the mouse cursor will remain trapped when the SIGTRAP below triggers so we ensure the mouse
  158. // locked state is disabled prior to dropping to debug
  159. PlatformWindow* firstWindow = WindowManager->getFirstWindow();
  160. if (firstWindow)
  161. {
  162. firstWindow->setMouseLocked(false);
  163. }
  164. kill(getpid(), SIGTRAP);
  165. }
  166. //-----------------------------------------------------------------------------
  167. void Platform::forceShutdown(S32 returnValue)
  168. {
  169. #if 0
  170. // if a dedicated server is running, turn it off
  171. if (x86UNIXState->isDedicated() && Game->isRunning())
  172. Game->setRunning(false);
  173. else
  174. #endif
  175. ImmediateShutdown(returnValue);
  176. }
  177. //-----------------------------------------------------------------------------
  178. void Platform::outputDebugString(const char *string, ...)
  179. {
  180. char buffer[2048];
  181. va_list args;
  182. va_start( args, string );
  183. dVsprintf( buffer, sizeof(buffer), string, args );
  184. va_end( args );
  185. U32 length = dStrlen(buffer);
  186. if( length == (sizeof(buffer) - 1 ) )
  187. length--;
  188. buffer[length++] = '\n';
  189. buffer[length] = '\0';
  190. fwrite(buffer, sizeof(char), length, stderr);
  191. }
  192. //-----------------------------------------------------------------------------
  193. // testing function
  194. //DefineEngineFunction(debug_debugbreak, void, () , , "debug_debugbreak();");
  195. //-----------------------------------------------------------------------------
  196. void Platform::restartInstance()
  197. {
  198. /*
  199. if (Game->isRunning() )
  200. {
  201. //Con::errorf( "Error restarting Instance. Game is Still running!");
  202. return;
  203. }
  204. char cmd[2048];
  205. sprintf(cmd, "%s &", x86UNIXState->getExePathName());
  206. system(cmd);
  207. */
  208. exit(0);
  209. }
  210. #endif